Like A Champion
#321
Posted 19 January 2015 - 01:10 AM
The problem I faced with my 22/30 points, were people just standing around, out in the open, or those that just blindly lemming into the enemy ranks.
Friday, I managed to earn about 9 points....all day. Saturday, I managed to earn 11 points, a decent day. Today, on this glorious Sunday....2 points....all...day....long.
I have no praise for this. I have no harsh words. I just have utter disgust.
Sorry for the negative post on everyone's pretty posts.
#322
Posted 19 January 2015 - 01:18 AM
Thanks I guess for the premium time but I don't think I'll be using the rest of it. I'm burnt out after this weekend.
#323
Posted 19 January 2015 - 01:30 AM
It was tough, especially when I skipped Friday. And this final stretch was rough. But it wasn't as rough, or game altering as the Victor challenge. It only took me 61 matches in total, so, I guess I'm about average.
If I had to change it, I'd drop it to maybe 25 instead of 30, but otherwise a decent, tough challenge.
Thank You PGI for the freebie.
#324
Posted 19 January 2015 - 02:02 AM
Had some really great games and then some terrible ones were we should have won but the other team made a superb recovery. Some really great close games aswell where it could go either way with only a couple of mechs left each.
Highlight game for me was the rest of our team getting taken down apart from my lance and we managed to pull it back for the win against 10 mechs, was some great communication and that was in a PUG game. Really enjoyed that game.
The last point took me 8 games to get, was pretty much 3am when i switched off. Already have the mech but wanted to complete the challenge as i didnt finish the victor one.
Edit, Done most of the challenge with a stormcrow and hunchie 4P, that thing is awesome now with the quirks. could have mastered it twice with amount of XP i earned doing the challenge.
Edited by it1uk, 19 January 2015 - 03:52 AM.
#325
Posted 19 January 2015 - 02:52 AM
#326
Posted 19 January 2015 - 03:11 AM
Amethyst Blade, on 18 January 2015 - 06:11 PM, said:
Playing with the Falcons and just playing, I have learned a lot about this game. And I have 3 decades of BTT experience. There is a LOT of stuff to learn and the difference between an effective 'Mech and a pathetic 'Mech is significant. And what is effective can change with each patch and what people tend to play. So much clan stuff isn't as effective anymore. PPCs and Ultra AC's are basically direct fire LRMs doing scatter damage. Sure you yellow every spot on the enemy but they don't go down!
The question PGI has to ask is if they want a game with such a high learning curve.
I did the challenge in about 70 games and I honestly think it made me a better player. I was forced to be aggressive. You wing someone, you chase them down and finish them off. You don't duck back and avoid fire to get your next good shot. However, I over extended lots. I'd chase some fellow and turn a corner and face 6 enemy 'mechs. So it also gives you an appreciation for thinking and planning. Sometimes you CAN get out of that situation. You torso twist and go for the nearest cover.
What really helped; The SECOND I died, or the game was over, I left the match, grabbed a new 'Mech and moved on. I didn't think about the loss. I moved on right away. I tried to not make the same mistake. I didn't stick around and complain. It made the grinding faster.
My advice to everyone is to find a team and it they don't spend time teaching you, find another team.
Mark Charke
but flaming the team is easier!!!
Flaming oblivion, on 18 January 2015 - 10:36 PM, said:
I would wager heavie money its below 30%.
And I would love to see their elo in comparison to those who struggled.
and its clearly below 30% I would say because there are porbably many people who did not participated with intention to make the 30 points at all. But I would like to know how many matches those people making it needed and what their elo is.
and everoyne saying its rng is wrong as well, because this challange is not pug only, you cna alos go to the group queue.
Edited by Lily from animove, 19 January 2015 - 03:11 AM.
#327
Posted 19 January 2015 - 03:24 AM
I wish I could send a message back in time to my past self... "It's not worth it!"
Edit: Took me 64 games in the solo queue. Best winning streak was 5 in a row.
Edit2: Done with AS7-BH and BLR-1G(P) for profit. Both wub builds.
Edited by Sagamore, 19 January 2015 - 03:30 AM.
#328
Posted 19 January 2015 - 03:28 AM
Don't see how people can be stressed out by this. All it does is give you a mech that you will now need 2 more like to start grinding away at for modules, weapons, upgrades, skills and so on. I mean sure, you could've sold it, but I guess if you played 80 matches or whatever you probably made a lot of cbills in those 80 matches with your premium time. So it's all good... you won, either way. Unless of course you don't enjoy playing the game. In which case, the question of why you were playing comes to mind.
#329
Posted 19 January 2015 - 04:13 AM
Zedekiah316, on 18 January 2015 - 07:13 PM, said:
Zed - I agree there was a lot of cheesy stalkers and cats out there and the quality of play could be pretty poor. The inexperienced players tend to gravitate towards the assaults for the weapon loadouts as they don't yet know how to best maximize their playing style for a particular goal. They look up builds on the various forums not realizing that there is a tactical strategy that goes with it and then fail to execute effectively getting caught by a light, targeted by the enemy or becoming detached from the fight as they waddle around the map.
The only thing different for myself, from normal play, was the goal of getting a kill each drop so I did cheese a little with 4 x lrm5s and a cool down module to give a constant flow of missiles onto the target. This light load out enabled me to take a medium for speed and maneuverability which leads to surviability which leads to more time in the fight, (many times I would get in a pickle, but my std engine would hold and I lived to fight some more ). As you know I am a veteran of many many fights so I have good situational awareness and some idea of what other players will do in most circumstances so I could react with the specific goal in mine, (like targeting an ongoing fight rather than constantly hit on an assault with missiles for a minimal chance of a kill).
Inexperienced players will become tomorrow's experienced players because of pilots like us showing them the way and, of course, the excellent community resources like metamech, smurfys, the android app, etc....
Edited by Markoxford, 19 January 2015 - 04:32 AM.
#330
Posted 19 January 2015 - 04:14 AM
Cab, on 19 January 2015 - 02:52 AM, said:
The 3 victories for the premium time? Those you can do in 5-6 hours. The entire event? no chance at all. You need at least 70 or so games and you can't get those done in 5-6 hours.
And i personally have the feeling that it is actually easier to do this event solo in pug games.
So far i have done 80 games and 25 victories.
A mix out of group games and solo (3/4 group, 1/4 solo maybe). And the group games ranged from 3 people to 12 (mostly 3-5 people). The full 12 people games where actually those where i didn't get a single point.
This event is one of the most frustrating and almost impossible in only 3 days.
Halloween and christmas events where amazing.
The events where you had to get 130 points or so with kills/assists/damage/narc etc where fun as well.
This? only frustrating games that make you want to quit playing the game. Pretty much the entire weekend. Never seen so many useless pugs before
Edited by Hallbor, 19 January 2015 - 04:17 AM.
#331
Posted 19 January 2015 - 04:33 AM
Funny thing is, I don't even like the 'phract. All those headache for a stinckin' mechbay lol.
#332
Posted 19 January 2015 - 04:33 AM
Used Kintaro's (KTO-18/KTO-19) for this giveaway, grinding from basic.
Thanks for the free mechbay & CTF.
Although the 'phract was only loaded with 3ton of LBX-10 ammo and NOTHING ELSE!
#333
Posted 19 January 2015 - 04:42 AM
CTsai, on 19 January 2015 - 04:33 AM, said:
Funny thing is, I don't even like the 'phract. All those headache for a stinckin' mechbay lol.
It used to be a great Mech. Back before Clans and before Quirks we used it in our unit with 2 AC10, 3-4 Medium laser and a 300XL. it was an amazing brawler. Fast, jump capable and all that. Together with a group of ac20+2 LPL Victors we surprised quite a few enemies when we suddenly showed up in their sniper formation during a time when ppc+ac5 was meta.
But since Clans, Quirks and several JJ nerfs the 3D is sadly nowhere near what it once was.
I now stopped trying as well. Almost 3 hours this morning and 1 victory is enough for me after the last 2 days. 25 was it for me
#334
Posted 19 January 2015 - 04:56 AM
Id also like to add a plea to the general playerbase.... stop putting your damn ammunition in your legs.
I was usually playing together with 1 other player in our unit and we were trying to help each other out to get points (ie. free for all until one of us got a kill, after that we would only try to leg the opponents for the other one)... but we accidentally killed at least 10-15 mechs due to ammo explosion (Unknown has killed XXX) just by shooting legs.
Same goes for under weaponed mechs with XL reactors... What is the point of putting an XL reactor on a Jägermech with 2 LBX and 2 Small lasers... and no other weapons? And these were just some of the players we encountered on the opposing team... no idea about the terribad loadouts of the own team, but I doubt it would be very different when you see so many of them going down after a very short time into a new match.
#335
Posted 19 January 2015 - 07:00 AM
50 points, 60 Points or only 24 hours for 24 points?
Is this really good for your game, i doubt it.
#336
Posted 19 January 2015 - 07:15 AM
#337
Posted 19 January 2015 - 07:21 AM
These really do NOT MAKE FOR GOOD HABITS OR GAME PLAY!!! Unless we are supposed to team shoot, **** your lance... and run around... hiding then killing then running away... shity builds and people just wanting to get points and quit.
Strats... **** no... just go die rinse repeat. The only way this could be fun is in groups or team play. Kill stealing and so on was so bad in the pub que.... also the worst players... I am still trying to figure out the concept of the MM system sticking a guy that admits to playing 4 days in my lance... my kdr and rating is not that bad... and yet after 2 years I have some dude with 4 days experience AS A GOOD IDEA for the MM , ELO system?? I know the good with a bad happens... but come on...
All in all I am glad this is over.. they **** the game up real bad and they need to rethink these.
#338
Posted 19 January 2015 - 07:53 AM
(p.s.: i stopped counting the rounds at 125...)
thx for the second 3D..eh mechbay^^
#339
Posted 19 January 2015 - 08:08 AM
Edited by Triordinant, 19 January 2015 - 08:09 AM.
#340
Posted 19 January 2015 - 08:11 AM
Mike McSullivan, on 19 January 2015 - 07:53 AM, said:
(p.s.: i stopped counting the rounds at 125...)
thx for the second 3D..eh mechbay^^
That's a good thing. Still need 9 wins, so I'm thinking NO JOY.
Life is full of disappointments...this is one of them.
OTOH 3 days preimum time and a large Bag-O-C-Bill/XP's.
Edited by Sonny Black, 19 January 2015 - 08:12 AM.
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