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#121 Zerstorer Stallin

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Posted 17 January 2015 - 12:41 PM

So to summarize, More clan packs to buy, No changes to the insane meta that most people hate, and we can look forward to.... what?

#122 Kyrie

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Posted 17 January 2015 - 02:15 PM

View PostTriordinant, on 16 January 2015 - 07:56 AM, said:

44. New IS Weapons? Streak 4s and 6s, Snub nose PPC, Blazer, LBX ammo changes? For now we're sticking with timelines. But if we should have something already we'll look at it as a priority. Blazer


16 heat for 12 damage?

#123 Noesis

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Posted 17 January 2015 - 03:24 PM

Posted Image

Posted Image



#124 Triordinant

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Posted 17 January 2015 - 03:40 PM

View PostKyrie, on 17 January 2015 - 02:15 PM, said:

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16 heat for 12 damage?

The equation for the Blazer is get a large laser, then double the heat and critical slots, multiply the damage by 1.5 and the weight by 1.8, resulting in the stats they have in BattleTech. If you use MWO large laser stats, you get 14 heat, 4 critical slots 13.5 damage, 9 tons and -most importantly- uses just one energy hardpoint. It's fair to expect that you should be able to fire 2 Blazers without ghost heat.

#125 LordKnightFandragon

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Posted 17 January 2015 - 11:03 PM

View PostTriordinant, on 17 January 2015 - 03:40 PM, said:

The equation for the Blazer is get a large laser, then double the heat and critical slots, multiply the damage by 1.5 and the weight by 1.8, resulting in the stats they have in BattleTech. If you use MWO large laser stats, you get 14 heat, 4 critical slots 13.5 damage, 9 tons and -most importantly- uses just one energy hardpoint. It's fair to expect that you should be able to fire 2 Blazers without ghost heat.



IS Get Blazers, Clans get the CERPPC at 15/15.

#126 Steinar Bergstol

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Posted 18 January 2015 - 11:25 AM

And Urbie didst descend unto the land upon firey jumpjets from on high, and the people rejoiced for they saw that it was good.

But some held doubt in their hearts, and to them Urbie spake "Have an AC/10 shell to the face", and he smote them down with great fury and terrible vengeance. And again the people rejoiced, for it was good.

Thus endeth the sermon. Amen and pass the ammo.

#127 Rushyo

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Posted 18 January 2015 - 11:33 AM

Quote

14. Is PvE a priority? Yes, but it does come after everything else, VIOP, cue info, maps, etc.


That's... the opposite of being a priority.

#128 Boldar

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Posted 19 January 2015 - 12:22 AM

View PostRushyo, on 18 January 2015 - 11:33 AM, said:

That's... the opposite of being a priority.

Low priority is also priority...

But I think you are right.

#129 LordKnightFandragon

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Posted 19 January 2015 - 04:49 AM

View PostRushyo, on 18 January 2015 - 11:33 AM, said:

That's... the opposite of being a priority.



Well, if its any consolation, VoiP, CW Changes, quirk passes and the like are coming pretty soon, one patch tomorrow at this point, for CW changes. More to come on the 3rd....so, work on PVE cant be that far off. Prolly by June or so we will see some PVE beta content.

#130 Thorn Hallis

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Posted 19 January 2015 - 07:12 AM

I have the feeling that the future VoiP will work just like C3. Which I hope it doesn't.

View PostGeneral Taskeen, on 16 January 2015 - 06:27 AM, said:

I'm sorry PGI/Russ, but I find this sort of insulting, considering back in the old days of classic MW games, those Developers were excited and enthusiastic to add as many variants/mechs as possible in their game, even if they happened to be similar to another one or weren't that useful.


Really? Can't remember seeing a MS dev dancing around out of joy because he could invent and add the Uziel or Thanatos.

#131 Dagorlad13

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Posted 19 January 2015 - 04:12 PM

Snub-nosed PPC is available in the current timeline (rare Star League) and the Protector should have one.

Edited by IronClaws, 19 January 2015 - 04:12 PM.


#132 darkchylde

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Posted 19 January 2015 - 04:16 PM

Was their an update to when they were going to look at Ghost Heat?

#133 Lily from animove

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Posted 19 January 2015 - 04:23 PM

View PostTriordinant, on 17 January 2015 - 03:40 PM, said:

The equation for the Blazer is get a large laser, then double the heat and critical slots, multiply the damage by 1.5 and the weight by 1.8, resulting in the stats they have in BattleTech. If you use MWO large laser stats, you get 14 heat, 4 critical slots 13.5 damage, 9 tons and -most importantly- uses just one energy hardpoint. It's fair to expect that you should be able to fire 2 Blazers without ghost heat.


and with current mwo mechanics it would be a 1.7 beam duration as well. so probably totally poop

#134 Triordinant

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Posted 19 January 2015 - 04:38 PM

View PostLily from animove, on 19 January 2015 - 04:23 PM, said:


and with current mwo mechanics it would be a 1.7 beam duration as well. so probably totally poop

There's no beam duration in TT so chances are a Blazer will have the same duration as an IS large laser (there are no Clan Blazers), which is 1.0

#135 FupDup

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Posted 19 January 2015 - 04:39 PM

View PostTriordinant, on 19 January 2015 - 04:38 PM, said:

There's no beam duration in TT so chances are a Blazer will have the same duration as an IS large laser (there are no Clan Blazers), which is 1.0

If anything, since the Blazer's role was to be more pinpoint than 2 LL used individually, it would make sense for the Blazer to have a shorter duration than the regular LL.

#136 Triordinant

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Posted 19 January 2015 - 04:54 PM

View PostFupDup, on 19 January 2015 - 04:39 PM, said:

If anything, since the Blazer's role was to be more pinpoint than 2 LL used individually, it would make sense for the Blazer to have a shorter duration than the regular LL.

Maybe 0.8 or 0.75? :) In any case, they wouldn't add it if wasn't a viable weapon -and it could be.

#137 Zerstorer Stallin

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Posted 19 January 2015 - 04:57 PM

yes we need more weapons to boat... lets add them..
They cant get a grip on whats going on now.. why in hades would we want more broken game mechanics?
How about we stop the boating, pin point meta then talk about new crap to F up.

#138 Purger of Man

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Posted 19 January 2015 - 05:11 PM

View PostDasSibby, on 15 January 2015 - 08:11 PM, said:

32. URBANMECH...

At last

:lol:


Edited by Purger of Man, 19 January 2015 - 05:14 PM.


#139 Bleary

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Posted 19 January 2015 - 05:24 PM

Ghost heat is a cumbersome fix. I'd be happy to see them come up with some other way to balance boating.

I don't think the forums have offered a real alternative, though. 30 heat cap is a completely arbitrary number. Nothing about the TT heat scale transfers to MWO. And heat in TT was completely broken anyway. A low heat cap will restrict build options far more than the current ghost penalties.

#140 Shivaxi

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Posted 19 January 2015 - 07:13 PM

View PostBleary, on 19 January 2015 - 05:24 PM, said:

Ghost heat is a cumbersome fix. I'd be happy to see them come up with some other way to balance boating.

I don't think the forums have offered a real alternative, though. 30 heat cap is a completely arbitrary number. Nothing about the TT heat scale transfers to MWO. And heat in TT was completely broken anyway. A low heat cap will restrict build options far more than the current ghost penalties.


That's kinda the point. I keep referring to closed beta when there was only single heat sinks and no endo steel. You couldnt fit a lot, and definitely couldn't fire everything at once. Brawling was a thing, it was impossible to 1 to 2 shot a mech, and holy hell was it the most fun I ever had with this game. Lowering the heat capacity is definitely the way to go, and probably increasing cool downs on certain weapons like PPC's and AC20's and Gauss that are supposed to have cooldowns of up to like 8 seconds normally. Yes it will restrict builds, yes people will have to give up their meta high alphas and actually build mechs that rely on having a range of weapons instead of boating all the same weapon for high alphas, yes it will take time, change the game, and might be some work in balancing everything out again. But it would be SO worth it, and would bring MechWarrior back instead of this counter strike play style we have now. I'd be ready to rebuild all of my mechs if these changes came into play.





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