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Early Quit Penalty System For Cw

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#1 DeathlyEyes

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Posted 13 January 2015 - 12:59 AM

I have noticed that you have no penalty system for people leaving community warfare matches. Games that have competitive play such as CSGO and League of Legends have penalty systems for those who consistently leave matches early. A system that tracks and warns and eventually penalizing players for leaving early would go a long way for making a better experience.

When a player leaves a match early, it hurts 11 other players. When a player starts a community warfare match they are committing to play 30 minutes. A warning should be given when a player accepts the match. If a player clicks exit game to disconnect willingly the game should warn them "if you do not reconnect you could be penalized." Finally when a player has mechs in a community warfare match a warning should be given.

If players choose to ignore these warnings they should receive cool down times. Occasional offenders could be hit with a 15 minute cool down, more repetitive offenders should be hit with times ranging up to a week.

EDIT: http://www.reddit.co..._for_cw/cnnvl8q It seems they could penalize deliberate rage quitters.

Edited by DeathlyEyes, 13 January 2015 - 03:24 PM.


#2 SmokinDave73

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Posted 13 January 2015 - 01:23 AM

I think this will be a good idea to implement whilst CW is in beta. CS GO, LoL and Dota 2 all have a leaver buster system in their respective F2P titles. A person should be penalised for leaving a CW match and not trying to re-join if all his mechs are not destroyed.

#3 TheCaptainJZ

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Posted 13 January 2015 - 01:50 AM

The penalty now is lack of cbills.
There are legitimate reasons why a person might disconnect mid-match. Real life or computer problems.
Luckily, we also have the ability to reconnect.
If there is a specific player you find doing this repeatedly in an abusive way, report them to Support.

#4 Kazzun

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Posted 13 January 2015 - 02:14 AM

And it is Bata.
Some Players simply will Crash to Desktop after Drop Preparation and cant Rejoin.

#5 Ironwithin

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Posted 13 January 2015 - 02:45 AM

View PostTheCaptainJZ, on 13 January 2015 - 01:50 AM, said:

The penalty now is lack of cbills.
There are legitimate reasons why a person might disconnect mid-match. Real life or computer problems.
Luckily, we also have the ability to reconnect.
If there is a specific player you find doing this repeatedly in an abusive way, report them to Support.


View PostKazzun, on 13 January 2015 - 02:14 AM, said:

And it is Bata.
Some Players simply will Crash to Desktop after Drop Preparation and cant Rejoin.


Wich is why any serious penalty should only apply to repeat offenders, as the OP has pointed out.
An automated system could also alert support staff to "notorious" repeat offenders quite easily (to facilitate punishments for them) and therefore make the whole report-process redundant, wich would free up support staff to work on other "cases".

All that being said, I don't believe it to be that big of a problem right now to warrant the development time to implement such a system.

#6 Fragger56

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Posted 13 January 2015 - 02:59 AM

Totally agree with Deathly on this, as CW will end up being and in my opinion currently is the "ranked queue" of MWO.

Leavers should be punished if they don't return and initial punishment should be pretty mild, say a 15 min matchmaking cooldown for CW.

#7 Lily from animove

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Posted 13 January 2015 - 03:37 AM

? if you elave early you can'T make kills assists and other stuff, so the penalty is already reduced rewards of the match + 4 locked mechs in the mechbay.

#8 Kodiak Jorgensson

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Posted 13 January 2015 - 05:10 AM

View PostDeathlyEyes, on 13 January 2015 - 12:59 AM, said:

I have noticed that you have no penalty system for people leaving community warfare matches. Games that have competitive play such as CSGO and League of Legends have penalty systems for those who consistently leave matches early. A system that tracks and warns and eventually penalizing players for leaving early would go a long way for making a better experience.

When a player leaves a match early, it hurts 11 other players. When a player starts a community warfare match they are committing to play 30 minutes. A warning should be given when a player accepts the match. If a player clicks exit game to disconnect willingly the game should warn them "if you do not reconnect you could be penalized." Finally when a player has mechs in a community warfare match a warning should be given.

If players choose to ignore these warnings they should receive cool down times. Occasional offenders could be hit with a 15 minute cool down, more repetitive offenders should be hit with times ranging up to a week.


it seems like a good idea but some players have connection issues, I have been kicked multiple times from the game because my ISP isn't providing me with a stable connection and sometimes I just wont bother to re-log into the game, especially knowing I'm just going to be kicked again 2-3 minuets later.

#9 Wildstreak

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Posted 13 January 2015 - 05:13 AM

More penalties? There are some already.
As for these other games how stable are their client programs?
32 bit MWO became more stable with my new computer, then I tried 64 bit MOW, while possibly giving more improvement I also get more discons due to Unknown Failure.
Remember, 64 bit MWO is still new.
I also saw a specific player who discon'ed in a match recently but he reconnected. I saw this same player in 3 more matches do the same thing, was always a discon at match start but he always came back. Is he a repeat offender even though he keeps rejoining?
Some people on these forums just want to jump the gun on others.

#10 wanderer

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Posted 13 January 2015 - 09:49 AM

Quote

I have noticed that you have no penalty system for people leaving community warfare matches.


That's likely because MWO's rather crash-worthy and randomly unstable. Even with a mere 50 ping or so, I'll see a crash-to-desktop every few days and a disconnect or two daily. Penalties would just be kicking people in the jimmy for something that's more often the game's fault vs. deliberate DC's.

I know folks who regularly eat a CTD going into matches, too. They're not doing it on purpose. Sometimes it lets them reconnect. Sometimes not.

#11 Grendel408

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Posted 13 January 2015 - 11:16 AM

View PostDeathlyEyes, on 13 January 2015 - 12:59 AM, said:

I have noticed that you have no penalty system for people leaving community warfare matches. Games that have competitive play such as CSGO and League of Legends have penalty systems for those who consistently leave matches early. A system that tracks and warns and eventually penalizing players for leaving early would go a long way for making a better experience.

When a player leaves a match early, it hurts 11 other players. When a player starts a community warfare match they are committing to play 30 minutes. A warning should be given when a player accepts the match. If a player clicks exit game to disconnect willingly the game should warn them "if you do not reconnect you could be penalized." Finally when a player has mechs in a community warfare match a warning should be given.

If players choose to ignore these warnings they should receive cool down times. Occasional offenders could be hit with a 15 minute cool down, more repetitive offenders should be hit with times ranging up to a week.

What about players who've burned through their 4 Mechs before the match ends and want to move into the next CW match? Or those who are suffering instability issues with MWO and have CTD's as mentioned above?

With the unstable architecture of the game, you can't implement something like that without having negative effects on folks who are adversely effected by the game itself not willing to cooperate.

Edited by Grendel408, 13 January 2015 - 11:16 AM.


#12 Sprouticus

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Posted 13 January 2015 - 02:30 PM

We have had multiple people in SA who disconnected and could not reconnect. Until that gets fixed, I dont think a fix is appropriate.

We can revisit ideas once the rejoin is working as intended.

#13 DeathlyEyes

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Posted 13 January 2015 - 03:37 PM

View PostGrendel408, on 13 January 2015 - 11:16 AM, said:

What about players who've burned through their 4 Mechs before the match ends and want to move into the next CW match? Or those who are suffering instability issues with MWO and have CTD's as mentioned above?

With the unstable architecture of the game, you can't implement something like that without having negative effects on folks who are adversely effected by the game itself not willing to cooperate.

Players who lost their mechs are exempt. Players who keep crashing need to just keep reconnecting. If they don't want to keep reconnecting they should stop playing community warfare until their game is stable.

#14 Grendel408

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Posted 13 January 2015 - 04:41 PM

That's the issue though, many players with nearly identical builds suffer from instability issues with MWO while the other player with similar build runs great. It's the game itself that presents these problems due to the Developer's own coding and programming. Not generally the owner's computer refusing to run the game, but the game itself.

Until the Devs can create a completely stable environment for the game using multiple different min-spec,mid-spec, max-spec builds, no penalty should be implemented into CW for players.

#15 DeathlyEyes

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Posted 13 January 2015 - 06:23 PM

View PostGrendel408, on 13 January 2015 - 04:41 PM, said:

That's the issue though, many players with nearly identical builds suffer from instability issues with MWO while the other player with similar build runs great. It's the game itself that presents these problems due to the Developer's own coding and programming. Not generally the owner's computer refusing to run the game, but the game itself.

Until the Devs can create a completely stable environment for the game using multiple different min-spec,mid-spec, max-spec builds, no penalty should be implemented into CW for players.

Again, I'm not suggesting penalizing about players who are getting disconnected and rejoining. I am suggesting penalizing players who flat out refuse to rejoin.

#16 Sprouticus

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Posted 14 January 2015 - 05:36 AM

View PostDeathlyEyes, on 13 January 2015 - 06:23 PM, said:

Again, I'm not suggesting penalizing about players who are getting disconnected and rejoining. I am suggesting penalizing players who flat out refuse to rejoin.



And what about those who cannot rejoin? See my post above. This is a terrible idea for now. And might not be a good one even later when things are more stable.

#17 DeathlyEyes

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Posted 15 January 2015 - 06:24 PM

View PostSprouticus, on 14 January 2015 - 05:36 AM, said:



And what about those who cannot rejoin? See my post above. This is a terrible idea for now. And might not be a good one even later when things are more stable.

If they can't rejoin, odds are they can't get into another CW match or should stop playing CW until their issues get sorted out.





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