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Dawn Of A New Beginning Between Csj, Cgb And Eventually The Rest Of The Clans And Inner Sphere


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#181 Nastyogre

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Posted 18 January 2015 - 01:07 PM

Then again maybe they are more clan-like and understand you all SHOULD be fighting each other.

#182 Devil Fox

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Posted 18 January 2015 - 02:11 PM

View PostAbivard, on 17 January 2015 - 11:19 PM, said:


PGI also keeps shutting off clan Wolf and Ghost bear worlds from attack by the FRR, more often we lose our wolf attack corridor, but it always lets the FRR attack CSJ and CGB worlds.

How can something so essential to CW and so basic and straight forward as the planets chosen for competition between factions be implemented so terribly?


Simple... it's 'beta'... they rushed CW out the doors, they had it coded and quickly mashed together before Christmas so they could unload one of their original promises. Because of that I'll say QA didn't get much chance at it which included looking at the planet algorithm under a simulated circumstance, and thus players have broken it and abused it now.

To PGI it's like, we did it we released CW, but we'll put this 'beta' tag here because you know we rushed much of the code, and have only implemented 1/4-1/2 of the original concepts for CW that were mentioned.

#183 Drunk Canuck

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Posted 18 January 2015 - 02:48 PM

View PostApostal Sinclair, on 18 January 2015 - 02:11 PM, said:


Simple... it's 'beta'... they rushed CW out the doors, they had it coded and quickly mashed together before Christmas so they could unload one of their original promises. Because of that I'll say QA didn't get much chance at it which included looking at the planet algorithm under a simulated circumstance, and thus players have broken it and abused it now.

To PGI it's like, we did it we released CW, but we'll put this 'beta' tag here because you know we rushed much of the code, and have only implemented 1/4-1/2 of the original concepts for CW that were mentioned.


There is a lot missing and a lot that needs to be improved, however some of the ideas that some of these Clanners are throwing around are absurd. There is no way in hell PGI lets house units or loyalists dictate how mercenaries play, or even other units within the same faction. Broken attack lanes are probably due to pushback, I know as FRR we pushed Wolf back pretty hard the last few weeks due to their crumbling representation and unwillingness to defend. If it were me, all attack lanes should be able to be cut off by IS in some way or another.

#184 Devil Fox

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Posted 18 January 2015 - 03:03 PM

View PostDrunk Canuck, on 18 January 2015 - 02:48 PM, said:


There is a lot missing and a lot that needs to be improved, however some of the ideas that some of these Clanners are throwing around are absurd. There is no way in hell PGI lets house units or loyalists dictate how mercenaries play, or even other units within the same faction. Broken attack lanes are probably due to pushback, I know as FRR we pushed Wolf back pretty hard the last few weeks due to their crumbling representation and unwillingness to defend. If it were me, all attack lanes should be able to be cut off by IS in some way or another.


Well it's mostly half the systems are implemented... early on they said Mercs were going to able to fight over their own little kingdoms in the periphery, just hasn't made it in yet, so in the mean time the system forces everyone into a faction, thus merc's have to fight somewhere to even play in CW.

I think the biggest issues arising right now is mercs are dictating more or less how the map moves in general, faction players who play long term would rather shore up defenses and pacts of non-aggression to protect what they have due to low population counts in general, because mercs are just going to move on anyhow. You still have got to respect the faction based units... their the ones left to clean up the merc unit party binging in their neighborhood.

#185 Drunk Canuck

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Posted 18 January 2015 - 04:19 PM

View PostApostal Sinclair, on 18 January 2015 - 03:03 PM, said:


Well it's mostly half the systems are implemented... early on they said Mercs were going to able to fight over their own little kingdoms in the periphery, just hasn't made it in yet, so in the mean time the system forces everyone into a faction, thus merc's have to fight somewhere to even play in CW.

I think the biggest issues arising right now is mercs are dictating more or less how the map moves in general, faction players who play long term would rather shore up defenses and pacts of non-aggression to protect what they have due to low population counts in general, because mercs are just going to move on anyhow. You still have got to respect the faction based units... their the ones left to clean up the merc unit party binging in their neighborhood.


I don't believe merc groups are dictating much, we aren't big enough for the most part. MS and CI are because they have sheer volume over everyone else aside maybe some of the Davion and Steiner groups (and one has done nothing on the Clan front because they don't have to). I think if you look at Kurita, Marik and FRR, there aren't forces of that size representing either, just more units making up for the lack in numbers by banding together under their own banners.

And as mercs, we have done nothing but support FRR, and we have supported CJF when requested, but we feel that the fight should be and needs to be against CGB, which many in CSJ seem to believe the opposite. They don't understand our vision, our goals for CW, and the overall goals of mercenary units like us or 228th.

Edited by Drunk Canuck, 18 January 2015 - 04:22 PM.


#186 Peter2000

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Posted 18 January 2015 - 04:42 PM

View PostApostal Sinclair, on 18 January 2015 - 03:03 PM, said:


Well it's mostly half the systems are implemented... early on they said Mercs were going to able to fight over their own little kingdoms in the periphery, just hasn't made it in yet, so in the mean time the system forces everyone into a faction, thus merc's have to fight somewhere to even play in CW.

I think the biggest issues arising right now is mercs are dictating more or less how the map moves in general, faction players who play long term would rather shore up defenses and pacts of non-aggression to protect what they have due to low population counts in general, because mercs are just going to move on anyhow. You still have got to respect the faction based units... their the ones left to clean up the merc unit party binging in their neighborhood.


Except, to date, we have not found any Faction employer who are both even remotely coordinated and do NOT simply treat their mercs as irrelevant in decision making (FRR is almost an exception because they rely so heavily on Merc units that faction units are almost a non-factor, and the important mercs know each other and collaborate easily while there). Surprise: when you cast the people who could stay and make a huge impact (or leave and do it elsewhere) as 2nd class citizens (at best), they don't stay on your side for long.

Mercs' movements dictate how the map moves - which is why it's so strange to see faction folks trying to dictate how they should behave.

Edited by Peter2000, 18 January 2015 - 04:46 PM.


#187 Noesis

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Posted 18 January 2015 - 05:16 PM

View PostPeter2000, on 18 January 2015 - 04:42 PM, said:

Mercs' movements dictate how the map moves - which is why it's so strange to see faction folks trying to dictate how they should behave.


I guess the word "mutual" doesn't exist in your dictionary then Peter2k or is it more then the case that you will simply do your own thing regardless and then blame someone else for your actions as opposed to being repsonsible for them.

We have said you are free to play where you like and happy you are here as it will help to raise the profile of gameplay in the CSJ attack corridor to Terra. Likewise your efforts in attacking Kurita whilst here will in fact help with this continued drive to Terra. This has been acknowledged as helpful to Clan Crusader interests, so please stay aslong as you like.

I believe a proposal was suggested by your group(s) but intentions where that you had and have very specific ideas about what you wanted to do which where not alligned with the objectives of various units in CSJ space and more specifically the Smoke Alliance. This was explained to you at the time and moreover we had suggested a willingness to discuss terms had you not then simply considered that you would do your "own thing" anyway.

If anything you have been dissrepectful and non-negociatble with your plans with repsect to other CSJ units that you try to impress your ideals on. Yet you then somehow also come to us with the idea that you represent a "professional" MERC unit wanting to consider business?

You are now saying that MERCs dictate the movement on the map, and that faction players do not. And this seems to be your point of view. However, no-one has tried to dictate what you do, only that if you want to work with other factional units you might want to consider whether your interests are in line with their objectives (would have use the term mutual but seems it didnt register last time).

I find it hard to understand at the same time that this "disruptive" behaviour demonstrated by your units is in fact then your business plan in approching those units. This shows a distinct lack of awareness to your potential employers needs whilst at the same time, creating an idea that your intelligence must be very poor if in fact you suggest opposing ideals to any prospective employer.

But when we have said that we are happy for you to co-exist in CSJ space with your efforts even if not fully syncronised with our efforts since it actually helps us overall and still allows our units to continue with their efforts as needed. How is that then imposing on your groups or attempting to dictate to them how they should act? If anything we are being very cordial and accomodating to your presence. A pity it seems you cannot then even offer this respectful courtesy to other units.

So I would say that the arrogant behaviour and frustration that you cannot have everything your own way only stems from yourself, which to me, does not present the more professional MERC unit capabilties of not getting "emotional" when trying to negociate business or get the job done. It is perhaps something in the Clan society we expect from very young sibko as they are disciplined early in their training.

#188 Novakaine

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Posted 18 January 2015 - 05:19 PM

FEDCOM PSIOPS COMPLETE.

#189 Vlad Ward

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Posted 18 January 2015 - 05:21 PM

I think you're still missing one of the most important points of this thread.

Mercs are employed by PGI, not the Smoke Alliance or any other unit or group of units fighting for CSJ. Pretending to be our employer and talking down to us only aggravates people.

Edited by Vlad Ward, 18 January 2015 - 05:21 PM.


#190 Draven Darkshadow

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Posted 18 January 2015 - 05:24 PM

As far as i know [228] had no intention on ghost capping any planet intentionally.

They simply want to fight good opponents and play with good teammates/units I believe units thats been grouping [228] and [QQ] together and blaming [228] for what [QQ] has done owe [228] an apology and thank [228] for joining CSJ for the 2 weeks run they had with us rather than blame them for what [QQ] has done which was to ghost cap Luzerne and Byesille.

now lets just smash some mechs shall we!

#191 Noesis

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Posted 18 January 2015 - 05:24 PM

View PostVlad Ward, on 18 January 2015 - 05:21 PM, said:

I think you're still missing one of the most important points of this thread.

Mercs are employed by PGI, not the Smoke Alliance or any other unit or group of units fighting for CSJ. Pretending to be our employer and talking down to us only aggravates people.


We havent though. You approached us with a business proposition. We have only acknowledged and confirmed that your capabilities could not be effected by us. Only that we will not reciprocate to your terms if we do perhaps similarly want to follow our own plans. And that likewise then the same precident applies.

There is no pretence and it is understood. We have also explained that we are also happy with this as overall it helps our push to Terra. (Reasons pointed out above).

Edited by Noesis, 18 January 2015 - 05:25 PM.


#192 Vlad Ward

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Posted 18 January 2015 - 05:42 PM

View PostNoesis, on 18 January 2015 - 05:24 PM, said:


We havent though. You approached us with a business proposition. We have only acknowledged and confirmed that your capabilities could not be effected by us. Only that we will not reciprocate to your terms if we do perhaps similarly want to follow our own plans. And that likewise then the same precident applies.

There is no pretence and it is understood. We have also explained that we are also happy with this as overall it helps our push to Terra. (Reasons pointed out above).


I don't think it's really possible to look at this thread (or the fact that this thread even exists) and pretend that the interaction between CSJ faction units and their contracted Mercs was even remotely civil.

#193 Von Blumen

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Posted 18 January 2015 - 06:23 PM

View PostDrunk Canuck, on 18 January 2015 - 04:19 PM, said:




I don't believe merc groups are dictating much, we aren't big enough for the most part. MS and CI are because they have sheer volume over everyone else aside maybe some of the Davion and Steiner groups (and one has done nothing on the Clan front because they don't have to). I think if you look at Kurita, Marik and FRR, there aren't forces of that size representing either, just more units making up for the lack in numbers by banding together under their own banners.



And as mercs, we have done nothing but support FRR, and we have supported CJF when requested, but we feel that the fight should be and needs to be against CGB, which many in CSJ seem to believe the opposite. They don't understand our vision, our goals for CW, and the overall goals of mercenary units like us or 228th.



vs....

View PostPeter2000, on 18 January 2015 - 04:42 PM, said:




Except, to date, we have not found any Faction employer who are both even remotely coordinated and do NOT simply treat their mercs as irrelevant in decision making (FRR is almost an exception because they rely so heavily on Merc units that faction units are almost a non-factor, and the important mercs know each other and collaborate easily while there). Surprise: when you cast the people who could stay and make a huge impact (or leave and do it elsewhere) as 2nd class citizens (at best), they don't stay on your side for long.



Mercs' movements dictate how the map moves - which is why it's so strange to see faction folks trying to dictate how they should behave.



Seriously...now I have a headache...you guys just can't stop (or agree even among yourselves). Look, cold hard facts: we took 22 planets as a group (Mercs and Permcon) some of these planets that we took in the beginning were just us permcon who were really undermanned, and during Christmas we had a mass exodus of players, so some planets went back and forth for a while, but we created our current state while working together with mercs. We are not against mercs, on the contrary we greatly appreciate and welcome their help. Just because we had issues with you and QQ and some smaller factions just going off and doing your own thing, against the community's wishes, does not make the CSJ community hate all mercs, but just wait for the link at the bottom of this post to really destroy that whole CSJ hates mercs point Pete...cause this plays right into it...


View PostVlad Ward, on 18 January 2015 - 05:42 PM, said:


I don't think it's really possible to look at this thread (or the fact that this thread even exists) and pretend that the interaction between CSJ faction units and their contracted Mercs was even remotely civil.

http://mwomercs.com/...corridor-units/
18 known merc groups working with CSJ to date and about 3-4 more that are known and not on that list....And btw, I know Pete that you wanted to find a faction that is coordinated and takes the advice of its mercs, guess what...CSJ does and the vast majority of us, mercs included, agreed to our current plans. Just because we don't just bend over to the will of a few short term merc groups, does not make us the bane of CW. The fact that we can scare the living crap out of the IS and make them resort to these types of tactics does.
End of discussion

Posted Image

Edited by Von Blumen, 18 January 2015 - 07:48 PM.


#194 Vlad Ward

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Posted 18 January 2015 - 07:03 PM

Can't do it. Grinding Kurita pugs is getting boring. Need forum warrior online supplement.

Edited by Vlad Ward, 18 January 2015 - 07:03 PM.


#195 Von Blumen

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Posted 18 January 2015 - 07:08 PM

View PostVlad Ward, on 18 January 2015 - 07:03 PM, said:

Can't do it. Grinding Kurita pugs is getting boring. Need forum warrior online supplement.

lol....

#196 Nastyogre

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Posted 18 January 2015 - 07:16 PM

I just like to see you fight with each other. Hopefully the offended mercs ditch the dirty clanners and defend the IS. Frankly, you shouldn't even be allowed to use mercs.

#197 Shredhead

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Posted 19 January 2015 - 12:21 AM

View PostShredhead, on 17 January 2015 - 11:21 AM, said:

Sunday evening, hit me up on the Mercstar TS, little kitten.

View PostShredhead, on 17 January 2015 - 11:25 AM, said:

I already did this, and it was you guys who had to pick up their teeth afterwards. I give you the same offer as this funny Osis guy. Hit me up on Mercstar TS sunday evening for a 1 on 1.

As expected, none of these two showed up.

#198 circumvention

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Posted 19 January 2015 - 12:34 AM

In other words, QQ wants to keep griefing empty planets, and the ideas presented prevent that. So whine posts are made.

If you want to fight CGB, then join Kurita or FRR. Your unit just looks craven and amateur hour in this thread.

#199 Ax2Grind

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Posted 19 January 2015 - 01:06 AM

View Postcircumvention, on 19 January 2015 - 12:34 AM, said:

In other words, QQ wants to keep griefing empty planets, and the ideas presented prevent that. So whine posts are made.

If you want to fight CGB, then join Kurita or FRR. Your unit just looks craven and amateur hour in this thread.


There is nothing craven about it. It's a game and the attack lane exists. It's not their fault if the planet is empty, and it's certainly not griefing. They already posted that they didn't want to break the agreement the players are choosing to "put" in place and will leave the faction at the end of their week contract.

Player created politics is interesting up to a point. It's great to ask folks to play along but you can't sling mud at them if they want to to play the game in their own way. Besides, QQ has already played FRR, and I am willing to bet they will play FRR again. They don't shirk from a fight. The only thing that looks like amateur hour to me is your post. QQ is a solid unit.

Edited by Ax2Grind, 19 January 2015 - 01:07 AM.


#200 CyclonerM

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Posted 19 January 2015 - 05:26 AM

View PostAx2Grind, on 19 January 2015 - 01:06 AM, said:

Player created politics is interesting up to a point. It's great to ask folks to play along but you can't sling mud at them if they want to to play the game in their own way.

Again, i say, every match you play has an impact in CW. If you are there to do your own thing, the public group queque is a click away ;)





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