How about we double the max armour on every section of every mech (except maybe heads), but do not change armour per ton at all.
This has the following effects:
- Increases TTK by allowing people to stack armour on the sections they die to the most
- Increases TTK by making people take less firepower in exchange for the extra armour
- Adds a lot of tactical thinking to mech design, since you wouldn't be able to simply max all armour sections and call it a day, no mech would have the tonnage to do that and have reasonable speed/firepower
- Adds a layer of confusion about what part to aim for on the battlefield, since you will no longer be able to tell if its a STD or XL engine based on loadout, which would also increase TTK
- Gives Ferro Fibrous armour a reason to exist, since a super highly armoured mech might well save more tonnage from FF than ES
- Increases the value of standard engines relative to XL since you would be able to protect from death by simply doubling CT armour. As a counterpoint allows certain mechs regarded as XL deathtraps to mount one by increasing ST armour.
- Works as a nerf to Clans since they cannot free up the same tonnage IS mechs can and thus would be much less able to take advantage of it. (would definitely mean buffs for the weak clan mechs)
- Doesn't interfere with the balance between ballistics, energy and missiles unlike changes to the heat system.
- Given that mechs wouldn't be doubling up all over gives a reason to shoot for arms etc, adding to the 'giant war machines ripping each other to bits slowly' feel.
Might interact with some quirks in an unbalanced way (eg DRG 1N doubling armour on that arm only) but thats easily solvable by changing the quirks.
Might also need slight increases in ammo per ton for ballistics/missiles but not much id say.
Thoughts/downsides i hadn't thought of?


























