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Pretty Sure To Quit And Give Up After That

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#1 MattPaul

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Posted 16 January 2015 - 03:27 PM

Today I am pretty sure to quit after this.

4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.

#2 Lily from animove

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Posted 16 January 2015 - 03:30 PM

even with rather borked hitreg, how did you died that fast?

also you seem to be new, and I guess you just do a lot things horrible wrong. try to find a unit helping newbies getting started in the game.

Edited by Lily from animove, 16 January 2015 - 03:30 PM.


#3 Asrrin

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Posted 16 January 2015 - 03:32 PM

View PostClairvoyant, on 16 January 2015 - 03:27 PM, said:

Today I am pretty sure to quit after this.

4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.


If you are a new player, I heavily recommend playing a medium or heavy mech instead. Assualts may seem like they should be the top dog, but are extremely difficult to pilot well as they are slow and easily separated from your teammates. you should be focusing on staying in a group and learning positioning to avoid getting hit in the first place so that you don't need all the extra armor an assault mech provides.

Look up the LoP teamspeak channel tonight around 9-10pm EST if you want to group up with some teammates that are willing to show you the ropes. My only rule is to have fun!

#4 Metus regem

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Posted 16 January 2015 - 03:37 PM

View PostClairvoyant, on 16 January 2015 - 03:27 PM, said:

Today I am pretty sure to quit after this.

4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.


As the above post to mine says, it is best to go with a Medium or Heavy as your first go, assaults actually work a lot like light mechs, one tinny error, and that's game for you. (Not counting Fire Starters...)

A great trial mech to run with for a bit is the HBK-4P, that mech is actually well balanced, and will teach you things like torso twisting, a very, very important skill to have down. But most importantly, do not get discouraged with starting, I know I had a rough start too, but you will get better over time.

#5 F4T 4L

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Posted 16 January 2015 - 03:43 PM

View PostClairvoyant, on 16 January 2015 - 03:27 PM, said:

Today I am pretty sure to quit after this.

4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.


Care to explain the details of your bad experience?

[Inb4 l2p, can I haz ur stuff, etc.]

Edited by F4T 4L, 16 January 2015 - 03:43 PM.


#6 terrycloth

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Posted 16 January 2015 - 03:52 PM

What are you supposed to do?

Um... try again? Maybe with a different mech? Eventually you will forget your shame. v.v

#7 Fishbulb333

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Posted 16 January 2015 - 03:58 PM

Are you using an XL engine in your atlas?

Don't do that.

#8 KodiakGW

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Posted 16 January 2015 - 04:11 PM

What's really annoying is waiting in queue for well over a minute to get a game, wait 80 seconds to drop, and then end up on a team that melts so fast it makes your head spin.

#9 AlphaToaster

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Posted 16 January 2015 - 04:13 PM

-Follow the advice of others posting above me. Run faster mechs while you learn the maps and where the engagements occur.

-Avoid non-light mechs with XL engines. The mechs with standard engines if you're playing IS, are a bit tankier.

-Pick a mech with symmetrical hard points so if you lose one of your sides, you have stuff to shoot with on the other side.

-Do not go AFK while waiting in the queue, ESPECIALLY in an assault mech. You want to leave the queue and requeue when you get back. Chances are you'll find a match while you're gone, and by the time you get back, the other teams lights are already zero'ing in on you and you'll be too far away for anyone to help you.



#10 Novakaine

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Posted 16 January 2015 - 04:16 PM

Dude it's simple.
New Noobs listen up.
1. Don't run out front and make yourself the first target the enemy see.
2. Don't just amble along in the rear trying to figure out your loadout, only to get ganked by pack of lights.
That's what the training grounds are for.
3. Put your big gun where it will do the most good - the already damaged mechs.
That red CT or leg is where the round needs to go, not the fully armored Direwhale 600 meters away.
4. Stay with the pack - so you won't be the only target.
5. Don't chase lights in a freaking Atlas - you will lose.
6. Learn how you weapons actually work, again go to the training grounds, boring but effective.
7. Don't alpha every single time you fire only to overheat and become a big stationary training target for the other guy.
8. Pick a target and stay on it til it goes down - meaning shoot at that other big slowing noob aiming at the locust 600 meters away.
9. I can't emphasize this enough, don't be the primary target, no matter what mech you have.
10. PRACTICE, PRACTICE AND PRACTICE SOME MORE.
I hope this helps, because this ain't call of dooty.

#11 Monkey Lover

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Posted 16 January 2015 - 04:22 PM

Here times pug tips to help you.

Rule #1 Dont play any mech under 90kph in pug land.
Rule #2 dont use any weapon without pin point damage.
Rule #3 Stop caring if you win, only care about how many cbills you get
Rule #4 Never be in the front.
Rule #5 Use your team for cover and bait.

#12 Lily from animove

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Posted 16 January 2015 - 04:29 PM

View PostMonkey Lover, on 16 January 2015 - 04:22 PM, said:

Here times pug tips to help you.

Rule #1 Dont play any mech under 90kph in pug land.
Rule #2 dont use any weapon without pin point damage.
Rule #3 Stop caring if you win, only care about how many cbills you get
Rule #4 Never be in the front.
Rule #5 Use your team for cover and bait.


Timberwolf wonders about rule #1

#13 Green Mamba

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Posted 16 January 2015 - 04:29 PM

View PostAsrrin, on 16 January 2015 - 03:32 PM, said:


If you are a new player, I heavily recommend playing a medium or heavy mech instead. Assualts may seem like they should be the top dog, but are extremely difficult to pilot well as they are slow and easily separated from your teammates. you should be focusing on staying in a group and learning positioning to avoid getting hit in the first place so that you don't need all the extra armor an assault mech provides.

Look up the LoP teamspeak channel tonight around 9-10pm EST if you want to group up with some teammates that are willing to show you the ropes. My only rule is to have fun!


Asrrin and his fellows at LPG are good to group with as I can Attest to lotsa fun :) Thumbs up

Edited by Green Mamba, 16 January 2015 - 04:30 PM.


#14 Void Angel

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Posted 16 January 2015 - 04:38 PM

And don't listen to advice like the guy telling you to abuse your teammates by using them as "cover and bait." Using your team as meat shields is a Bad Idea that will lead to losses and frustration for you. Do what others have suggested and use a lighter, more agile 'Mech, check out the New Player forums, and see if there's a faction you can join that will help you. This game really is playable, but they're not kidding when they toss around terms like "steep learning curve." If you'll forgive me the shameless plug, you might check out the two guides in my signature - I wrote them, obviously, but they contain much of what I wish all my teammates understood about the game.

#15 Rhent

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Posted 16 January 2015 - 04:40 PM

Go with a light mech and use it to learn the maps and learn tactics. A RVN-3L + ECM will teach you how to snipe, how to move, you can look at the map and see where everyone generally moves and dies, you'll become aware of UAV's and how to shoot them quick, you'll learn to pay attention to enemy LRM mechs and kill them and how to spot.

Move up to a FS9 and learn how to dodge in and out of fights doing quick strafing runs and targeting weak mechs for quick kills. Lastly you'll learn how to brawl.

Both mechs have heat issues so you will also learn heat management.

From there play what you want, but you'll have the basics down then.

#16 Monkey Lover

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Posted 16 January 2015 - 04:42 PM

View PostLily from animove, on 16 January 2015 - 04:29 PM, said:


Timberwolf wonders about rule #1


timber goes basically "90" you can round up with Rule #1.

Edited by Monkey Lover, 16 January 2015 - 04:43 PM.


#17 Tynan

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Posted 16 January 2015 - 04:47 PM

As others have stated, assaults are deceptively difficult to play for a new player. Because of their size, slow speed and sluggish movements, it's easy to get yourself into a bad position and get vaporized. A decent speed skirmisher like a Stormcrow or a high-hardpoint heavy hitter like a Jagermech are much easier for new players.

#18 BellatorMonk

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Posted 16 January 2015 - 05:04 PM

Playing an Assault in PUG mode is brutal. Without the proper cover or support an Assault is an easy target for enemy pop tart and LRM firea and we all know most PUGs are simply bad, bad and worse at team work coordination for the Assaults.

If you play PUGs and the matches seem like Elo is dropping you with crap players, it is always best to simply drive a light or medium where you have a lot more control and speed as to where your mech is able to move out of a bad situation.

#19 Pjwned

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Posted 16 January 2015 - 05:04 PM

Personally I started out with a fast light mech to learn the controls for the game (plus I just wanted to move fast so I could shoot stuff and run away) and I've steadily worked my way into slower/heavier mechs after getting a firm grasp on the basics, although I still don't like piloting even the heaviest of mechs if they move too slow. It also helps a lot that light mechs are considerably less expensive to buy than assault mechs, and especially for a new player that's pretty good.

The problem with building a light mech unfortunately is that you need the right equipment, which usually means an expensive XL engine as well as the mandatory double heatsink upgrade (i.e DHS tax) and endo steel structure (along with ferro fibrous armor as well in the vast majority of cases for light mechs) and all of that stuff costs a LOT of c-bills combined, meanwhile you can probably kiss your ass goodbye in most matches if you don't have all that stuff.

As suggested by other people, a medium/heavy mech might work too, especially because light mechs are definitely fragile and might not fit your style, but for me I learned a lot of the game in my Jenner and I still use it.

#20 Nazar24

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Posted 16 January 2015 - 05:08 PM

Driving the atlas is not an easy task, don't feel bad if you do horribly, we all do at some point :) .

In this post i will put some basic tip for you, but youtube can do much more and much more easily, search for some recent atlas gameplay.

That said:

Try to stay in the middle of the group early on, not in front as you be a primary target in an ambush, not in the back because you will be eaten alive by lights (use the chat if you start to lag behind).

Before the battle kick in, find an assault (or more) with a similar role as yours , and stay near him.
Not only you will cover each other, but you will also learn how to move, or not to, by watching him.

Avoid being the tip of the spear in a push until you feel confident to do so.

Torso twist like hell, your main weapons as an atlas reside in the side torsi, use your arms to soak the damage.

Lrm boating as an atlas is WRONG, but removing an srm for a big lrm rack is not a bad idea as it will give you more reach.

Try to battle the enemy on a flat surface, because the torso mounted weapon (again the bulk of your firepower) cannot reach much high or down below.
Also keep in mind that your weapon are all fairly low mounted, so it is not a good hill humper.

Edited by Nazar24, 16 January 2015 - 05:17 PM.






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