#1
Posted 16 January 2015 - 03:27 PM
4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.
#2
Posted 16 January 2015 - 03:30 PM
also you seem to be new, and I guess you just do a lot things horrible wrong. try to find a unit helping newbies getting started in the game.
Edited by Lily from animove, 16 January 2015 - 03:30 PM.
#3
Posted 16 January 2015 - 03:32 PM
Clairvoyant, on 16 January 2015 - 03:27 PM, said:
4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.
If you are a new player, I heavily recommend playing a medium or heavy mech instead. Assualts may seem like they should be the top dog, but are extremely difficult to pilot well as they are slow and easily separated from your teammates. you should be focusing on staying in a group and learning positioning to avoid getting hit in the first place so that you don't need all the extra armor an assault mech provides.
Look up the LoP teamspeak channel tonight around 9-10pm EST if you want to group up with some teammates that are willing to show you the ropes. My only rule is to have fun!
#4
Posted 16 January 2015 - 03:37 PM
Clairvoyant, on 16 January 2015 - 03:27 PM, said:
4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.
As the above post to mine says, it is best to go with a Medium or Heavy as your first go, assaults actually work a lot like light mechs, one tinny error, and that's game for you. (Not counting Fire Starters...)
A great trial mech to run with for a bit is the HBK-4P, that mech is actually well balanced, and will teach you things like torso twisting, a very, very important skill to have down. But most importantly, do not get discouraged with starting, I know I had a rough start too, but you will get better over time.
#5
Posted 16 January 2015 - 03:43 PM
Clairvoyant, on 16 January 2015 - 03:27 PM, said:
4 DAMAGE ON A MATCH, with AN ATLAS????
What do you do after that? Other than quitting?? Someone tell me??
Totally frustrated with this, as it is, and sure that nothing is going to work for me here.
Care to explain the details of your bad experience?
[Inb4 l2p, can I haz ur stuff, etc.]
Edited by F4T 4L, 16 January 2015 - 03:43 PM.
#6
Posted 16 January 2015 - 03:52 PM
Um... try again? Maybe with a different mech? Eventually you will forget your shame. v.v
#7
Posted 16 January 2015 - 03:58 PM
Don't do that.
#8
Posted 16 January 2015 - 04:11 PM
#9
Posted 16 January 2015 - 04:13 PM
-Avoid non-light mechs with XL engines. The mechs with standard engines if you're playing IS, are a bit tankier.
-Pick a mech with symmetrical hard points so if you lose one of your sides, you have stuff to shoot with on the other side.
-Do not go AFK while waiting in the queue, ESPECIALLY in an assault mech. You want to leave the queue and requeue when you get back. Chances are you'll find a match while you're gone, and by the time you get back, the other teams lights are already zero'ing in on you and you'll be too far away for anyone to help you.
#10
Posted 16 January 2015 - 04:16 PM
New Noobs listen up.
1. Don't run out front and make yourself the first target the enemy see.
2. Don't just amble along in the rear trying to figure out your loadout, only to get ganked by pack of lights.
That's what the training grounds are for.
3. Put your big gun where it will do the most good - the already damaged mechs.
That red CT or leg is where the round needs to go, not the fully armored Direwhale 600 meters away.
4. Stay with the pack - so you won't be the only target.
5. Don't chase lights in a freaking Atlas - you will lose.
6. Learn how you weapons actually work, again go to the training grounds, boring but effective.
7. Don't alpha every single time you fire only to overheat and become a big stationary training target for the other guy.
8. Pick a target and stay on it til it goes down - meaning shoot at that other big slowing noob aiming at the locust 600 meters away.
9. I can't emphasize this enough, don't be the primary target, no matter what mech you have.
10. PRACTICE, PRACTICE AND PRACTICE SOME MORE.
I hope this helps, because this ain't call of dooty.
#11
Posted 16 January 2015 - 04:22 PM
Rule #1 Dont play any mech under 90kph in pug land.
Rule #2 dont use any weapon without pin point damage.
Rule #3 Stop caring if you win, only care about how many cbills you get
Rule #4 Never be in the front.
Rule #5 Use your team for cover and bait.
#12
Posted 16 January 2015 - 04:29 PM
Monkey Lover, on 16 January 2015 - 04:22 PM, said:
Rule #1 Dont play any mech under 90kph in pug land.
Rule #2 dont use any weapon without pin point damage.
Rule #3 Stop caring if you win, only care about how many cbills you get
Rule #4 Never be in the front.
Rule #5 Use your team for cover and bait.
Timberwolf wonders about rule #1
#13
Posted 16 January 2015 - 04:29 PM
Asrrin, on 16 January 2015 - 03:32 PM, said:
If you are a new player, I heavily recommend playing a medium or heavy mech instead. Assualts may seem like they should be the top dog, but are extremely difficult to pilot well as they are slow and easily separated from your teammates. you should be focusing on staying in a group and learning positioning to avoid getting hit in the first place so that you don't need all the extra armor an assault mech provides.
Look up the LoP teamspeak channel tonight around 9-10pm EST if you want to group up with some teammates that are willing to show you the ropes. My only rule is to have fun!
Asrrin and his fellows at LPG are good to group with as I can Attest to lotsa fun Thumbs up
Edited by Green Mamba, 16 January 2015 - 04:30 PM.
#14
Posted 16 January 2015 - 04:38 PM
#15
Posted 16 January 2015 - 04:40 PM
Move up to a FS9 and learn how to dodge in and out of fights doing quick strafing runs and targeting weak mechs for quick kills. Lastly you'll learn how to brawl.
Both mechs have heat issues so you will also learn heat management.
From there play what you want, but you'll have the basics down then.
#17
Posted 16 January 2015 - 04:47 PM
#18
Posted 16 January 2015 - 05:04 PM
If you play PUGs and the matches seem like Elo is dropping you with crap players, it is always best to simply drive a light or medium where you have a lot more control and speed as to where your mech is able to move out of a bad situation.
#19
Posted 16 January 2015 - 05:04 PM
The problem with building a light mech unfortunately is that you need the right equipment, which usually means an expensive XL engine as well as the mandatory double heatsink upgrade (i.e DHS tax) and endo steel structure (along with ferro fibrous armor as well in the vast majority of cases for light mechs) and all of that stuff costs a LOT of c-bills combined, meanwhile you can probably kiss your ass goodbye in most matches if you don't have all that stuff.
As suggested by other people, a medium/heavy mech might work too, especially because light mechs are definitely fragile and might not fit your style, but for me I learned a lot of the game in my Jenner and I still use it.
#20
Posted 16 January 2015 - 05:08 PM
In this post i will put some basic tip for you, but youtube can do much more and much more easily, search for some recent atlas gameplay.
That said:
Try to stay in the middle of the group early on, not in front as you be a primary target in an ambush, not in the back because you will be eaten alive by lights (use the chat if you start to lag behind).
Before the battle kick in, find an assault (or more) with a similar role as yours , and stay near him.
Not only you will cover each other, but you will also learn how to move, or not to, by watching him.
Avoid being the tip of the spear in a push until you feel confident to do so.
Torso twist like hell, your main weapons as an atlas reside in the side torsi, use your arms to soak the damage.
Lrm boating as an atlas is WRONG, but removing an srm for a big lrm rack is not a bad idea as it will give you more reach.
Try to battle the enemy on a flat surface, because the torso mounted weapon (again the bulk of your firepower) cannot reach much high or down below.
Also keep in mind that your weapon are all fairly low mounted, so it is not a good hill humper.
Edited by Nazar24, 16 January 2015 - 05:17 PM.
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