[Giveaway] Urban Mech! Yeah! (Winners Annoucned! Winners Announced! Winners Announced! Hype! Hype!)
#661
Posted 23 January 2015 - 02:00 AM
#662
Posted 23 January 2015 - 05:12 AM
#663
Posted 23 January 2015 - 05:33 AM
#664
Posted 23 January 2015 - 05:35 AM
#665
Posted 23 January 2015 - 05:41 AM
Because there is a large base of UrbanMech Fan(atic)s, in April there will be a (or some more ) Last-UrbanMech-Standing Lobbymatches! Here is the already prepared poster:
#666
Posted 23 January 2015 - 06:14 AM
#667
Posted 23 January 2015 - 06:18 AM
R2D2 will be ready. ^^
Nash, on 23 January 2015 - 06:14 AM, said:
If this is true... what happens, if there are only Urbanmechs on the Battlefield...
Edited by Bergonix, 23 January 2015 - 06:19 AM.
#668
Posted 23 January 2015 - 07:17 AM
Please count me in.
#669
Posted 23 January 2015 - 07:32 AM
Edited by Matriplex, 23 January 2015 - 07:33 AM.
#670
Posted 23 January 2015 - 07:38 AM
Hmmmm, think I would name mine 'Dalek'.
'Walk slowly and carry the biggest autocannons in the game.'
~ Urbie Roosevelt.
#671
Posted 23 January 2015 - 07:40 AM
#672
Posted 23 January 2015 - 09:28 AM
#673
Posted 23 January 2015 - 10:26 AM
#674
Posted 23 January 2015 - 10:30 AM
#675
Posted 23 January 2015 - 10:32 AM
#676
Posted 23 January 2015 - 10:34 AM
The UrbanMech was designed for just what its name suggests, urban combat and defense. This was achieved by starting with a cheap, easily-produced chassis, giving it six tons Durallex armor to rival the protection found on many medium-weight battlemechs and mounting a pair of Pitban 6000 jumpjets for a jumping distance of 60 meters. The trade-off was that it could only mount the miserly Leenix 60 engine, making the UrbanMech the slowest light 'Mech in existence with a cruising speed of 21 km/h and top speed of only 32.4 km/h. This was a severe disadvantage if the 'Mech attempted to fight in open country - something for only the foolish or desperate - but off-set by the fact that fighting in the close confines of a Star League city left little room to maneuver anyways and the UrbanMech's low profile made it difficult to target. Thus the 'Mech was primarily used for fighting guerrillas and other light 'Mechs in an urban environment, an arena where it also achieved some success fighting medium and even heavy-weight 'Mechs. Standard tactics for an UrbanMech lance was to split up into its constituent parts and occupy various buildings in order to snipe the enemy before falling back to the next defensive line.
copied and p[asted from http://www.sarna.net/wiki/UrbanMech
#677
Posted 23 January 2015 - 11:04 AM
#678
Posted 23 January 2015 - 11:05 AM
Also, by "urban" I think about a map where your longest LOS is not greater than 10-20% of said map's length/width (Talking about those maps where you start, run for 300m, climb a small hill, fire of JJ and in middle of flight you can wave to enemy assault lance who just barely crawled their asses outta their spawn). Of course except for those VERY high view points to which you can only get using lights with JJ. Plus to counter the possibilty to overlook the whole map (Crimson Strait) density of buildings on the ground will play a role BUT as a whole still giving some kind of satisfaction for the player who used this tactical manouver and climbed aaaall they way up ;]
My. My. So many ideas, just because URBIE!
Edited by Somnifer, 23 January 2015 - 02:40 PM.
#679
Posted 23 January 2015 - 11:37 AM
#680
Posted 23 January 2015 - 11:38 AM
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