My feature suggestion is to reduce the vertical slope of maps. One reason the hitboxing is so noticeable is that there are many terrain features placed to partially block view of mechs.
Reducing vertical slopes would improve the precision of the hitboxes, since the polygon overlay wouldn't have as many extreme angles, which might be part of why a hitbox interpolation has so many errors. Being able to reduce polys in less critical areas should free up space for more critical areas (tree roots, crystal formations, etc)
Vertical slope means reducing the amount of cliff faces in the maps, however my original post mentioned verticality, because there are some map features in the maps that are simply just unreasonably tall. Terrain features that fall in the realm of the height of a mech could then be hitboxed better.
Another solution would be to just remove the offending terrain pieces (trees, crystal formations etc).
**edit** changed "Verticality" to "vertical slope"
Edited by DivideByZer0, 15 January 2015 - 03:06 PM.