Darian DelFord, on 18 January 2015 - 05:20 AM, said:
They are an exploit?
A 3rd party program that circumvents the programing of the game? It removes Pilot skill and uses a program to sync your shots?
Just got out of 2 matches where a DW had 2 ER PPC's and 2 Guass macroed to a fire group. Of course he denied it but when you actually just watched him fire, it was in perfect unison. Every shot, perfect unison.
This is something that IMHO needs to be cracked down upon, the even funnier thing is the player claimed he had skill, when everyone including his teammates that were spectating knew what was really going on.
I'm aware of the macros and that PGI has stated they aren't against the ROE, they've been around since the uAC5 starting jamming, people figured out the timing to avoid jamming and viola, they've been here every since. The timing and how to set up the macros were clearly posted on the old beta forums multiple times, PGI was pretty clear back then that it was allowed and would continue to be allowed until they said otherwise. They have yet to say otherwise btw.
As to the gauss/erppc macro you swear you saw...uhm, you DO realize that firing those 2 different weapons with such different projectile speeds at the exact same time is only useful at short ranges right? I use the gauss/erppc DW sometimes myself, and I always fire the erppcs slightly before the gauss so the projectiles will hit at the same time or close enough to make little, if any, difference. At range, there's enough time after the gauss hit for the target to move and make the erppcs hit an entirely different location, or even miss altogether. You COULD set up a macro to make them fire X ms apart so the projectiles would impact at the exact same moment, but that requires you to ONLY fire at a target X m away every single time. I do hope you can see how silly that would be. Firing the gauss and erppcs at the exact same time doesn't take a macro either, it's rather easy to do if you actually use the weapons for a bit manually, I do it and have been doing it since they put in the silly charge up mechanic, took me about..oh, 4 or 5 tries to get the timing down with 2 groups. It's not like it requires superhuman speed or anything, charge up, hit both groups at once. Anyone who's done any PC FPS gaming should have that basic skill down pretty well, but I'm sure MMO and Facebook gamers find it mystifying.
As far as being able to recognize macros in use, that's easy, it's been done for decades with online PC games. Simple scan of the PC by the software at game start to search for any running, than random scans during gaming to look for ones turned on after game start. Basic and simple, doesn't require much in the way of dev time or eat resources when running. Problem is, as already pointed out, MOST of us would be SOL real quick because we use mice or controllers that use macros to mimic keyboard functions because our devices have more than the standard 2+scrollwheel, especially people using XBox/PS controllers or joysticks. What is PGI supposed to do, set up an acceptable set of control interfaces we can use and that's it? That would go over real well, don't you think?
Me, I don't care if someone has to use a macro to fire their AC2s or MGuns, they obviously don't have the skill required to manually do it, which means they probably rather suck. PGI can change how the jamming works with uACs so that it doesn't matter how exact your timing is, that's the way to fix that. As far as someone firing gauss and er/ppcs at the exact same time..seriously...if you need a macro to do that...I really REALLY hope you are on the enemy team, cause the gods know I love an easy kill.