What we want to describe the game as:
1-12 vs 1-12 combat in the battletech universe storyline. Combat is over planets with variable dropdeck tonnages based on planet and on many maps and game types that stimulate tactics. Planets can be taken over by units and provide C-bills if your unit has the most wins on that planet and is calculated by each player counting as 1 point, most points after planet is taken wins, tie goes to latest point earned. Planets are flipped automatically when a faction or Merc Unit has 10 more wins than the occupying force and the next planet in line is available for attacking/defending. Factions with less planets have higher payouts per contract and will dynamically change accordingly per an algorithm to compensate for lack of player base and thwart aggregation of a single faction. Units can issue contracts to attack or defend factions, planets or units. When a faction takes the main planet of another, the taking faction owns all planets of the other faction. The other faction can only spawn at the main planet to try and re-capture. The war is over when a single faction is left standing.
Currently:
12 vs 12 objective based combat. Combat is over planets consisting of 1 of 2 maps that are designed for rush tactics with a single game mode. Planets can be tagged by the most victorious unit. Planets are flipped every 8 hours after a 30 min ceasefire period and control is calculated by whoever has 51% control at the start of the ceasefire. The next planet a faction can attack and how much each contract produces is decided via a developer when they implement the changes.
I will edit this accordingly. Discuss!
(The descriptions do no reflect the existence of regular matchmaking on purpose because it does not add contrast to CW. They are two separate entities.)
Edited by Felix7007, 07 January 2015 - 07:06 AM.