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A Link To "petition For The Addition Of Urbanmech Iic"


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#1 MauttyKoray

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Posted 17 January 2015 - 08:10 PM

As the title suggests, I'm linking to a feature suggestion post on the addition of the Urbanmech IIC now that they're finally adding the IS Urbanmech. Cause I mean, who doesn't want to see 12v12 Urbanmech matches?

http://mwomercs.com/...99#entry4109399

Also, discuss here, not in the suggestion page. This is the discussion, the feature suggestion post is the poll.

Edited by MauttyKoray, 17 January 2015 - 08:11 PM.


#2 Brody319

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Posted 17 January 2015 - 08:12 PM

They should start adding in IIC mechs. Make it a variant that uses clan tech, and can be piloted by both IS and Clan players in CW. Would make them very different from their counterparts without making them overpowered, since both sides could use them.,

#3 FupDup

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Posted 17 January 2015 - 08:14 PM

The biggest issue is figuring out how to customize Clan Battlemechs. Letting Clan Battlemechs customize like...actual Battlemechs wouldn't cause a problem for the Urbie IIC, but it could easily cause problems down the line...

And if we make Clan Battlemechs not customize like Battlemechs, then the Urbie IIC would actually end up inferior to its IS counterpart. The Urbie IIC has a stock speed that matches the Dire Wolf...

#4 MauttyKoray

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Posted 17 January 2015 - 08:19 PM

View PostFupDup, on 17 January 2015 - 08:14 PM, said:

The biggest issue is figuring out how to customize Clan Battlemechs. Letting Clan Battlemechs customize like...actual Battlemechs wouldn't cause a problem for the Urbie IIC, but it could easily cause problems down the line...

And if we make Clan Battlemechs not customize like Battlemechs, then the Urbie IIC would actually end up inferior to its IS counterpart. The Urbie IIC has a stock speed that matches the Dire Wolf...

I would think the idea would be to make omnimechs behave like the current ones we have while non-omni battlemechs from the clans would behave just like IS battlemechs. Similarly, I would hope that IS Omnimechs (once they come into play) would essentially be customizeable in the same way that Clan omnimechs are for the sake of keeping the systems in order and balanced. Obviously once IS omnimechs come into play though we'll have access to...what was it, lostech? X-tech? Are those the same? I can't remember...

#5 FupDup

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Posted 17 January 2015 - 08:24 PM

View PostMauttyKoray, on 17 January 2015 - 08:19 PM, said:

I would think the idea would be to make omnimechs behave like the current ones we have while non-omni battlemechs from the clans would behave just like IS battlemechs. Similarly, I would hope that IS Omnimechs (once they come into play) would essentially be customizeable in the same way that Clan omnimechs are for the sake of keeping the systems in order and balanced. Obviously once IS omnimechs come into play though we'll have access to...what was it, lostech? X-tech? Are those the same? I can't remember...

There is no "X-tech." I think you're referring to X-Pulse Lasers, which are a Lostech weapon.


As for the construction rules, the reason this might be an issue is because PGI is using restricted Omni customization to counter-balance the effectiveness of most Clan equipment. Clan Battlemechs would, in theory, get to have all the technology benefits of an Omnimech, but while also being able to customize their armor type + internals type + engine size just as much as a current IS Battlemech. The only drawback would be losing the ability to swap hardpoint pods like Omnimechs, but customizing the "core" is generally a lot more useful than that unless you have really bad stock hardpoints.

They get the best of both worlds, basically. They get to have their cake and eat it too. An Urbanmech IIC would almost certainly not be able to be overpowered like this, but most Clan Battlemechs are much better poised for meta than the Clan Urbs is.

Edited by FupDup, 17 January 2015 - 08:31 PM.


#6 Brody319

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Posted 17 January 2015 - 08:25 PM

View PostFupDup, on 17 January 2015 - 08:14 PM, said:

The biggest issue is figuring out how to customize Clan Battlemechs. Letting Clan Battlemechs customize like...actual Battlemechs wouldn't cause a problem for the Urbie IIC, but it could easily cause problems down the line...

And if we make Clan Battlemechs not customize like Battlemechs, then the Urbie IIC would actually end up inferior to its IS counterpart. The Urbie IIC has a stock speed that matches the Dire Wolf...



I see nothing wrong with allowing the customization of IIC mechs like regular battletech mechs. I mean yea for the urbanmech its unlikely to be a big deal since clan ballistics suck, and later on it may lead to problems. but chances are most IIC mechs aren't going to be that superior unless its an energy boat.

but I think it would be perfectly fair to allow both IS players and Clan players to pilot them since neither side gets the advantage.

Edited by Brody319, 17 January 2015 - 08:26 PM.


#7 El Bandito

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Posted 17 January 2015 - 09:18 PM

http://www.sarna.net.../Highlander_IIC

http://www.sarna.net.../Guillotine_IIC

GG.

I personally want this.

http://www.sarna.net...Shadow_Hawk_IIC

Edited by El Bandito, 17 January 2015 - 09:23 PM.


#8 MauttyKoray

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Posted 17 January 2015 - 09:51 PM

View PostEl Bandito, on 17 January 2015 - 09:18 PM, said:


This thread is about the Urbanmech IIC good sir, please leave other, inferior mechs at the door.

#9 darkkterror

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Posted 17 January 2015 - 09:55 PM

View PostFupDup, on 17 January 2015 - 08:24 PM, said:

They get to have their cake and eat it too.


You should always get to have your cake and eat it too. What would be the point of baking a cake if you can't eat it? :ph34r:

#10 FupDup

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Posted 17 January 2015 - 09:58 PM

View Postdarkkterror, on 17 January 2015 - 09:55 PM, said:

You should always get to have your cake and eat it too. What would be the point of baking a cake if you can't eat it? :ph34r:

Smart-alec. :P

#11 Tezcatli

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Posted 17 January 2015 - 10:23 PM

View PostBrody319, on 17 January 2015 - 08:25 PM, said:



I see nothing wrong with allowing the customization of IIC mechs like regular battletech mechs. I mean yea for the urbanmech its unlikely to be a big deal since clan ballistics suck, and later on it may lead to problems. but chances are most IIC mechs aren't going to be that superior unless its an energy boat.

but I think it would be perfectly fair to allow both IS players and Clan players to pilot them since neither side gets the advantage.


The only way it would be fair is if IS mechs were allowed to use clan weapons and equipment. Because that's essentially what you are getting. Though they'd have to make IS quirks not work with Clan weapons to keep it balanced.

#12 MauttyKoray

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Posted 17 January 2015 - 10:36 PM

View PostTezcatli, on 17 January 2015 - 10:23 PM, said:


The only way it would be fair is if IS mechs were allowed to use clan weapons and equipment. Because that's essentially what you are getting. Though they'd have to make IS quirks not work with Clan weapons to keep it balanced.

IS quirks don't work with clan weapons already... Just as the PPC quirks don't work with ERPPCs, or the IS modules don't work on Clan mechs, the IS quirks don't work on Clan mechs. Also, the Urbanmech IIC is a clan Urbanmech, not an Urbanmech with Clan mixtech. It would be limited to NON SWAPPABLE hardpoints (NO OMNIPODS) because its not an omnimech. I don't see how that's not fair. The omnipods were in addition to locked Engine/Upgrades to balance the omnipods. Clan Battlemechs should be treated just like IS Battlemechs, and IS Omnimechs just like Clan Omnimechs.

#13 Y E O N N E

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Posted 17 January 2015 - 10:58 PM

View PostBrody319, on 17 January 2015 - 08:25 PM, said:



I see nothing wrong with allowing the customization of IIC mechs like regular battletech mechs. I mean yea for the urbanmech its unlikely to be a big deal since clan ballistics suck, and later on it may lead to problems. but chances are most IIC mechs aren't going to be that superior unless its an energy boat.

but I think it would be perfectly fair to allow both IS players and Clan players to pilot them since neither side gets the advantage.


The thing is, the IIC 'Mechs pretty much obsolete both the Clan OmniMechs and the IS BattleMechs using the mechanics of MW:O. Sure, hardpoints are fixed, but you otherwise get full customization of armor, chassis, and specific weapons within the hardpoints. There would be no reason to not take a IIC 'Mech over the others unless the hitboxes and/or hardpoints are just terrible.

I mean, Locust IIC comes out, I will go full Clan and probably won't ever run another Light again. That's just too good, running at 171.1 with an XL240 and having between four and six Clan lasers.

#14 Kiiyor

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Posted 17 January 2015 - 11:06 PM

Nah, let's give the 'Sphere urbie a chance first.

My vote = Rifleman IIC please. Endo, FF, JJ's, high mounted Dakka and Lasers? Jagermech++ with Clan tech? Awesome mecha Samurai hat?

Posted Image

Posted Image


Yes please.

Edit:CRAP, it's Unseen!

Stupid HG. YOU'RE ALL A BUNCH OF TOOLS! I WISH I COULD FIND ONE OF YOU, SO I COULD LOOK INTO YOUR EYES AND TELL YOU WHAT A CHEAP, LYING, NO-GOOD, ROTTEN, FOUR-FLUSHING, LOW-LIFE, SNAKE-LICKING, DIRT-EATING, INBRED, OVERSTUFFED, IGNORANT, BLOOD-SUCKING, DOG-KISSING, BRAINLESS, HOPELESS, HEARTLESS, FAT-ASS, BUG-EYED, STIFF-LEGGED, SPOTTY-LIPPED, WORM-HEADED SACK OF MONKEY **** YOU ARE! HALLELUJAH!

Edited by Kiiyor, 17 January 2015 - 11:17 PM.


#15 Deathlike

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Posted 17 January 2015 - 11:59 PM

As soon as I get my hands on the Jenner-IIc, it's ovahhhhh (well, maybe the Shadowcat first).

#16 Tezcatli

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Posted 18 January 2015 - 11:58 AM

View PostMauttyKoray, on 17 January 2015 - 10:36 PM, said:

IS quirks don't work with clan weapons already... Just as the PPC quirks don't work with ERPPCs, or the IS modules don't work on Clan mechs, the IS quirks don't work on Clan mechs. Also, the Urbanmech IIC is a clan Urbanmech, not an Urbanmech with Clan mixtech. It would be limited to NON SWAPPABLE hardpoints (NO OMNIPODS) because its not an omnimech. I don't see how that's not fair. The omnipods were in addition to locked Engine/Upgrades to balance the omnipods. Clan Battlemechs should be treated just like IS Battlemechs, and IS Omnimechs just like Clan Omnimechs.


I know. I'm saying that it would be stronger then either if we combined the flexibility of battlemechs as they are in MWO with the lighter weight and more compact weapons and equipment of the Clans. Right now Omnimech construction rules in MWO help to hamstring the tech a bit.

#17 FupDup

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Posted 18 January 2015 - 12:01 PM

View PostKiiyor, on 17 January 2015 - 11:06 PM, said:

Nah, let's give the 'Sphere urbie a chance first.

My vote = Rifleman IIC please. Endo, FF, JJ's, high mounted Dakka and Lasers? Jagermech++ with Clan tech? Awesome mecha Samurai hat?

Posted Image

Posted Image


Yes please.

Edit:CRAP, it's Unseen!

Stupid HG. YOU'RE ALL A BUNCH OF TOOLS! I WISH I COULD FIND ONE OF YOU, SO I COULD LOOK INTO YOUR EYES AND TELL YOU WHAT A CHEAP, LYING, NO-GOOD, ROTTEN, FOUR-FLUSHING, LOW-LIFE, SNAKE-LICKING, DIRT-EATING, INBRED, OVERSTUFFED, IGNORANT, BLOOD-SUCKING, DOG-KISSING, BRAINLESS, HOPELESS, HEARTLESS, FAT-ASS, BUG-EYED, STIFF-LEGGED, SPOTTY-LIPPED, WORM-HEADED SACK OF MONKEY **** YOU ARE! HALLELUJAH!

The one drawback of the Rifleman IIC, other than being Unseen, is its ridiculously tiny engine cap. It's a 65 ton mech that moves at Dire Wolf speeds stock. The engine cap, using the normal formula, would be approximately 235. This would give it a max speed of 64.4 kph, basically making it a 65 ton Stalker.

#18 Deathlike

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Posted 18 January 2015 - 01:14 PM

View PostFupDup, on 18 January 2015 - 12:01 PM, said:

The one drawback of the Rifleman IIC, other than being Unseen, is its ridiculously tiny engine cap. It's a 65 ton mech that moves at Dire Wolf speeds stock. The engine cap, using the normal formula, would be approximately 235. This would give it a max speed of 64.4 kph, basically making it a 65 ton Stalker.


Killjoy.

:P

At some point, I expect a IIc pack soon™.

#19 Davers

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Posted 18 January 2015 - 01:21 PM

View PostMauttyKoray, on 17 January 2015 - 08:19 PM, said:

I would think the idea would be to make omnimechs behave like the current ones we have while non-omni battlemechs from the clans would behave just like IS battlemechs. Similarly, I would hope that IS Omnimechs (once they come into play) would essentially be customizeable in the same way that Clan omnimechs are for the sake of keeping the systems in order and balanced. Obviously once IS omnimechs come into play though we'll have access to...what was it, lostech? X-tech? Are those the same? I can't remember...

I think X-tech is from Stafleet Battles. ;)

Clan mechs using IS construction rules are a lot more powerful than IS mechs using Omnipod rules.

#20 Kiiyor

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Posted 18 January 2015 - 01:50 PM

View PostFupDup, on 18 January 2015 - 12:01 PM, said:

The one drawback of the Rifleman IIC, other than being Unseen, is its ridiculously tiny engine cap. It's a 65 ton mech that moves at Dire Wolf speeds stock. The engine cap, using the normal formula, would be approximately 235. This would give it a max speed of 64.4 kph, basically making it a 65 ton Stalker.


Yep - I'm used to running 'Sphere mechs with more gun than sense, though, so it'll probably fit me. I prefer weapons and ammo to armour, heatsinks and engines.

Jenner IIC also, would be amazing...

Actually, that might be pretty restrictive too - has pretty low stock armour, and will be full of JJ's... maybe 8t of pod space? Does anyone know the exact figure? Might have to dig up the tech sheet. Take away another 3T or so for full armour, and your missile carrying capabilities are pretty limited. 3xSRM4? Will still be pretty light on ammo, and no Artemis - though with that speed, closing with the enemy shouldn't be that much of a drama...

The IIC3 has 4SPL's and a Narc, so that might be viable with MLAS. STILL WANT IT.





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