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Suggested Changes For Cw


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#1 Beo Vulf

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Posted 18 January 2015 - 11:12 PM

1. Place the base turrets in less accessible locations, or at least some of them.
2. Change the maps.
3. Change the spawn points in the base.
4. Give the attacking spawn point some defense.
5, Calliope turrets
6. Turrets around the small Gens.

#2 Davegt27

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Posted 19 January 2015 - 09:25 PM

have both sides spawn with in sight of each other with orders take the cannon

you have a choice run for the base or fight it out or a combination of both

the gates will be open but if you get to one gen (or two) you can close the gates

if a strike team makes it to the base first the other strike team can still try to take the base
reduce the turrets in half but are known to be light killers if two can focus fire on you

#3 S Phoenix

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Posted 19 January 2015 - 10:46 PM

1. Add a Checkbox in the "PLAY NOW" dropdown button for CW. Checkbox is greyed off if the player/group is not eligible for CW.

Reasoning:
CW numbers are down. If you dont have 12 players ready to fight 12 other players on the same planet, nothing will happen.

If players/groups had the option of selecting CW in the "PLAY NOW" dropdown button, this should increase the player base for CW and allow planet queues to be filled in a more timely manner.


How it could work:
*Eligible players/groups who just want to play - doesn't matter if its CW or Skirmsh, Conquest, Assault, should be able to just click the PLAY NOW button.

If you don't want to - just uncheck the box....hit the "PLAY NOW" button as you would normally.

You can also access CW via the Faction tab per normal.


Background Logic:
If a spot is available on a planet and the player/group is *eligible to fill that spot. The player/group gets picked up in the same way as though they clicked on defend/attack for that planet in CW. (Use a simple demand/supply logic for the various queues)

*eligible - for the Solo player means:
If the player is a CJF player for instance - he/she should be able to be dropped (matchmade) on any planet that a CJF player would see on the CW overlay.**

*eligible - for Groups means:
Depending on the factions of the players in the group:
If all players in the group are of the same faction, it would work the same as a solo player above.
If all players in the group are Clan (various clans). They would only be able to defend any Clan planets
If all players in the group are IS (various IS). They would only be able to defend any IS planets
If players are mixed (Clan and IS). The checkbox is greyed out - i.e the group is not eligible for CW.
If one player in the group has not selected a faction - The checkbox is greyed out. - i.e the group is not eligible for CW.

2**. In the same way that all factions (IS or Clan) can defend all planets, Allow all factions to Attack all planets on the Clan vs IS borders.

To even out the numbers in attack queues, players should be able to attack any planet in Clan vs IS. i.e Clan Wolf should be able to assist CJF in attacking Steiner, the same way Marik can assist Steiner in attacking CJF.

The Unit tag on the planet goes to the unit that contributed the most in the attack. Borders move as they do currently.


This is what would help in my opinion after watching the numbers dwindle down over the weeks.
In conclusion, what I am saying is simple: Give the community the option to help the CW matchmaker with a bigger player base....All it takes is a checkbox....





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