Story And New Push Mechanic For New Collisions!
#21
Posted 19 January 2015 - 01:55 PM
1) getting pinned by a light when you are much larger will be less likely,
2) if your in a push and the one at the front stops you would PUSH them off to the side,
3) you could push a Legged Ally if both of you need to get to cover,
4) people would be more likely to spread out and not bunch up,
5) you wouldnt be instant stopped by buildings,
#22
Posted 23 January 2015 - 08:10 AM
#23
Posted 23 January 2015 - 08:46 AM
#24
Posted 23 January 2015 - 02:10 PM
Banditman, on 23 January 2015 - 08:10 AM, said:
the problem is without true Collisions we arnt really pushing another away,
but occupying the same space as another mech, followed by both teleporting away,
#25
Posted 30 January 2015 - 09:16 PM
#26
Posted 30 January 2015 - 09:24 PM
Lily from animove, on 19 January 2015 - 08:27 AM, said:
so instead of the lolcust standin next to you, its suddenly a trollfaced atlas pumbing into you making you fall to the ground in front of the opponents feet.
The troll gonna troll. just a different way than before.
An Atlas cannot sneak up on you as easily as a Locust, BTW.
#28
Posted 30 January 2015 - 11:58 PM
#29
Posted 31 January 2015 - 12:51 AM
FupDup, on 19 January 2015 - 08:15 AM, said:
1. Increased agility/responsiveness in all aspects (turning, twisting, etc.)
2. More engine heatsink slots (very useful for laser vomit in particular)
3. More speed, naturally
Big engines don't need any more benefit than that, and some feel that agility shouldn't even be based on engine size either.
I'm in two minds about this, mainly only agreeing with this for lights/medium, and only up to 350 rating for assaults in certain cases. 325 for heavies, maybe. Past 350, the increase in weight is, mostly, a bigger drawback than the current gains from it.
On the other hand, lights and medium do not get enough turn rate or accel/decel without using the engines they usually do these days, or that 350 on an assault is enough to mitigate the nimbleness lights and mediums are supposed to possess.
I feel any engine (barring the benefit the Ryoken and Mad Cat will also get - quirks to negate the gain it may get) past 325 should give further bonuses to at least accel/decel and turn rate.
Edited by Matthew Ace, 31 January 2015 - 01:09 AM.
#30
Posted 31 January 2015 - 03:19 AM
#31
Posted 31 January 2015 - 03:39 AM
The reason a lot of people are packing big engines right now is because of the insanely low TTK. That is a much more significant factor than this push mechanic. With TTK being really low, the extra survivability of a STD engine is often not worth it. You're better off with the speed and extra heatsinks of a big XL engine, so you can do a lot of burst damage and pop in and out of cover.
It would also be nice to push away teammates on maps like Canyon Network who are blocking the whole team from climbing up a plateau, because they want to hill hump right in the corridor where everyone's going. Not to mention Terra Therma when people stop dead in the entrance as soon as they get hit with a medium laser, thus blocking their whole team again.
#32
Posted 31 January 2015 - 04:46 AM
Big stompy robots in 2015 need more physics...
#33
Posted 31 January 2015 - 05:09 AM
Its the one mechanic that doesn't make any sense.
It only creates terribad pilots because they never learn
#34
Posted 18 February 2015 - 03:13 PM
#35
Posted 18 February 2015 - 03:52 PM
#36
Posted 18 February 2015 - 03:56 PM
#37
Posted 18 February 2015 - 03:59 PM
Boom, huge buff
#38
Posted 18 February 2015 - 04:02 PM
I'm against knock downs as they were before, and think that they should only be reimplemented to occur in extreme cases. A pushing mechanic like the one suggested would be enough for the majority of collision cases.
#39
Posted 10 March 2015 - 09:51 AM
Troutmonkey, on 18 February 2015 - 04:02 PM, said:
I'm against knock downs as they were before, and think that they should only be reimplemented to occur in extreme cases. A pushing mechanic like the one suggested would be enough for the majority of collision cases.
as to why im Suggesting it, this Isnt about Knockdowns,
too many people think collisions and knockdowns are the same thing and they really arnt,
its about what happens when two Mechs Collide, id prefer no Space Magic Teleportation in MWO,
#40
Posted 10 March 2015 - 10:08 AM
Or something... I'm just spitballing here.
Edited by Alek Ituin, 10 March 2015 - 10:08 AM.
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