Modules I have:
- Radar Deprivation 1/1
- Advanced Zoom 1/1
- Target Info Gathering 1/1
- Advanced Sensor Range 1/1
- Seismic Sensor 1/2
- Target Decay 1/2
Modules I'm thinking of getting
- Seismic Sensor 2/2 (10,000)
- 360 Degree Target Retention (15,000)
- Cool Shot 9x9 (15,000)
- Cool Boost (15,000)
- UAV Upgrade (15,000)
- Imp Arty/Air strike (15,000 each)
- Weapon modules?
I just got back into playing after a several month hiatus. When I left, only the first tier of weapon modules were available, not all 5/5, and we only had 2 or 3 slots per mech total.
So, how useful are the weapon mods? What's the total GXP cost to get 5/5, how many CBills to get the module, and how powerful is the effect? I generally run Blackjacks, Novas, and Thunderbolts so I've got a pretty wide array of weapons, if it costs me 15,000 GXP and 6 million CBills just to improve Inner Sphere Medium Laser range, that will only help me on 2 of my 7 or 8 most commonly played mechs which doesn't seem like a great deal.
What should I get. Also, is there a general precedence for which modules to get? I'm assuming Radar Deprivation is #1, then most are going to depend on how you play (i.e. Seismic if you're a sniper, Decay if you like LRMs, Strikes for comp players, etc.)