

Mad Dog C
#1
Posted 20 January 2015 - 02:47 PM
Pretty much give you an extra ballistic arm on the right side (A variant as a left arm one)
So you can dual wield LBX20s, AC/UAC20s, Gauss or some other combo + missiles if you swap the LT and RT
underwhelming in stock form with the dual gauss. Played 6 or 7 rounds in it that way and I think my team lost all 7 and I was never really able to do a whole lot. Think average 250 damage a round and maybe 4 kills out of those 7 rounds.
have to play around with it some more and see what you can do with smaller ballistics and missiles.
#2
Posted 20 January 2015 - 03:59 PM
http://mwo.smurfy-ne...335ac030cbaf424
i do want to try this mixed version
http://mwo.smurfy-ne...6575ea23692cdb6
#3
Posted 20 January 2015 - 04:28 PM
#4
Posted 20 January 2015 - 04:51 PM
Wine O, on 20 January 2015 - 04:28 PM, said:
i was able to get up to 45 rounds
the only thing I was able to do while having dual guass was putting two SRM2s and half ton a ammo and having 3-1/2 tons of gauss or just put more armor using 1/2 ton.
unlike the dual jagers, you either dual guass with this or you don't. you really can't have anything else that is helpful. No laser points either.
Edited by Bigbacon, 20 January 2015 - 04:53 PM.
#5
Posted 20 January 2015 - 11:21 PM
Edited by dezgra, 20 January 2015 - 11:23 PM.
#6
Posted 21 January 2015 - 12:22 AM
always liked in battletech/previous mechwarrior titles, and it has seved me well.
#7
Posted 21 January 2015 - 04:47 AM
It isn't about HOW much damage you make, but HOW you use that damage.
max damage you can vomit is 600 without missing. That's enough to core 6 atlases or kill 4 atlases.
Learn to be a good shot and do not panic shoot/ shoot just because you can.
Take some time to take your aim.
I use the Gauss kitfox quite a bit and I have no problems carrying my team with 170 to 540 damage games with my gauss (2 T of ammo) and 2 er medium lasers.
#8
Posted 21 January 2015 - 05:05 AM
Nightshade24, on 21 January 2015 - 04:47 AM, said:
It isn't about HOW much damage you make, but HOW you use that damage.
max damage you can vomit is 600 without missing. That's enough to core 6 atlases or kill 4 atlases.
Learn to be a good shot and do not panic shoot/ shoot just because you can.
Take some time to take your aim.
I use the Gauss kitfox quite a bit and I have no problems carrying my team with 170 to 540 damage games with my gauss (2 T of ammo) and 2 er medium lasers.
this really isn't the issue with it. I run a dual jager and a bunch of other gauss setups and this one just seems worse and I suspect it is how fragile the mech is. Or I guess I should just L2P but this is always the answer.
#9
Posted 21 January 2015 - 05:25 AM
Bigbacon, on 21 January 2015 - 05:05 AM, said:
this really isn't the issue with it. I run a dual jager and a bunch of other gauss setups and this one just seems worse and I suspect it is how fragile the mech is. Or I guess I should just L2P but this is always the answer.
The Jager is better suited for dual guass. The Vulture has em low slung arms, that requires full exposure to get a shot. Longer time in the sun = shorter time on the battlefield.
#10
Posted 21 January 2015 - 05:30 AM
Nightshade24, on 21 January 2015 - 04:47 AM, said:
This is hardly carrying a team.

Edited by o0Marduk0o, 21 January 2015 - 05:30 AM.
#11
Posted 21 January 2015 - 05:41 AM
#12
Posted 21 January 2015 - 07:23 AM
NUJRSYDEVIL, on 21 January 2015 - 05:41 AM, said:
pretty much if you run dual gauss or 20 anything ( they all weight 12 tons) you give up armor or ammo to get something else on it. I tried dual gauss with 2xSRM2 back up with only 1 or 1/2 ton ammo which reduced the gauss ammo by that much ( which was normally 4 to 4-1/2 tons)
not much of backup.
other issue which I forgot about is dual AC20s = ghost heat.
Dracol, on 21 January 2015 - 05:25 AM, said:
the only plus it gets is speed and I think the dog is more maneuverable than the jager. It isn't super faster depedning on the engine you toss in a jager which I assume people normally do something in the 260 to 300 range
Jager is more versatile as you can get gauss + 2 - 4 mediums. you aren't stuck with ammo dependency.
Edited by Bigbacon, 21 January 2015 - 07:37 AM.
#13
Posted 21 January 2015 - 07:43 AM
It just is not a dual gauss sniper. It's a mech that they stripped down to nothing to put in 20 shots, which is really not that much in a real match
#14
Posted 21 January 2015 - 09:49 AM
#15
Posted 21 January 2015 - 05:03 PM
http://www.sarna.net...:Honor_duel.gif
#16
Posted 22 January 2015 - 03:00 AM
111DOA111, on 21 January 2015 - 05:03 PM, said:
http://www.sarna.net...:Honor_duel.gif
Not the only player to put in that link, and refer to the picture. But. Neither 'mech in the picture is the Mad Dog/Vulture. They are the Avatar-A and Hagetaka-C.
Edited by Fauxwise, 22 January 2015 - 03:00 AM.
#17
Posted 22 January 2015 - 03:03 AM
Fauxwise, on 22 January 2015 - 03:00 AM, said:
The Hagetaka is the Draconis Combine's name for the Vulture, AKA Mad Dog.
I'd recommend you type in Hagetaka on Sarna.net before spewing mis-information.

Edited by Bows3r, 22 January 2015 - 03:06 AM.
#18
Posted 22 January 2015 - 03:08 AM
o0Marduk0o, on 21 January 2015 - 05:30 AM, said:

it depends if you killed half+ the enemy team by yourself (excluding them dem vultures and sea gulls trying to kill the enemy with a single medium laser and try to boast how they just got death star

Bigbacon, on 21 January 2015 - 05:05 AM, said:
this really isn't the issue with it. I run a dual jager and a bunch of other gauss setups and this one just seems worse and I suspect it is how fragile the mech is. Or I guess I should just L2P but this is always the answer.
It's a clan mech.
If you can remove useless heatsinks and add endo steel like a IS mech , if it was then this conversation would be going a lot differently.
I am saying it isn't useless.
I am not saying the Couldron born, jagermech, or king crab can't do a better job. (this is very good though for a duel gauss heavy...)
#20
Posted 23 January 2015 - 08:25 PM
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