

Should Pgi Increase Ammo For Acs And Gauss?
#1
Posted 20 January 2015 - 07:18 AM
Now I know the overall difference between now and then is not too much, but it is still there. What are your opinions on the issue? Should PGI, for example, increase the AC/Gauss ammo count from 150% canon value to 200%? Jaw away.
#2
Posted 20 January 2015 - 07:21 AM
#3
Posted 20 January 2015 - 07:24 AM
#4
Posted 20 January 2015 - 07:26 AM
Rehl, on 20 January 2015 - 07:24 AM, said:
I am more concerned about Clan ballistic builds. IS ACs too need stream-fire (two-projectile), but that is for another topic.
Edited by El Bandito, 20 January 2015 - 07:28 AM.
#5
Posted 20 January 2015 - 07:29 AM
The one change I would propose is add 1 round to the AC20 half-ton. One ton of AC20 ammo is 7 rounds (140 damage) where all other ballistics get 150 damage/ton. The AC20 half-ton is 3 rounds when it should be 4, making up for the already lost 10 damage, and putting it at 220 damage total, where every other weapon with a ton and a half of ammo is at 225 damage.
#6
Posted 20 January 2015 - 07:34 AM
So... If you feel ammo is limiting ballistic weapons... Good! It is supposed to!
Edited by Gamuray, 20 January 2015 - 07:37 AM.
#7
Posted 20 January 2015 - 07:36 AM
#8
Posted 20 January 2015 - 07:42 AM
Normal Queue and CW builds should be different. Work on your builds.
#9
Posted 20 January 2015 - 07:56 AM
#10
Posted 20 January 2015 - 07:56 AM
doublign ammo would just emna people use more weapons and less tonnage for ammo.
Edited by Lily from animove, 20 January 2015 - 07:57 AM.
#11
Posted 20 January 2015 - 08:05 AM
El Bandito, on 20 January 2015 - 07:18 AM, said:
Now I know the overall difference between now and then is not too much, but it is still there. What are your opinions on the issue? Should PGI, for example, increase the AC/Gauss ammo count from 150% canon value to 200%? Jaw away.
No, no no no no , NOT MORE AMMO. More ammo = more armor = whats the point anymore.
We need to backpedal and reverse this. Lower Heatcap/Fix the Heat Dissipation -> Lowered Armor (fewer Lasers, Missiles and to a lesser extent ballistics will even the TTK back out, balance armor from there) -> Lowered Ammo (returning to stock making shots more precious, but allowed them to be more powerful per salvo. and more expensive per ton while still staying balanced between the other weapons and armor.)
Edited by MauttyKoray, 20 January 2015 - 08:06 AM.
#12
Posted 20 January 2015 - 08:07 AM
El Bandito, on 20 January 2015 - 07:18 AM, said:
I haven't noticed, TTK feels about the same. The only 'mech component in the game that seems to take forever to blow up is the hunchback's hunch, and that machine really needed that advantage! In addition, most times when I look up builds, they still suggest the same amount of ammo, in particular AC/20 and gauss. We still have that "exact science" of ammo counts for those weapons. Bumping ammo to 200% means that for every 2 tons of ammo in a build, you don't need the third ton to achieve the previous ammo count you had before. So for example, if my LRM boat has 6 tons of LRM's, after 200% ammo I could take away 2 tons and spend it on something else, keeping my same ammo count, or elect to keep the tons and get more ammo. I know if I was using my founderspult and got this update, I'd remove some ammo and get more heat sinks or jets!
One last thing to consider about the ammo count though, are the quirks that increase firing rate. The Grid Iron will certainly chew through a ton of gauss ammo faster than a Jagermech without those gauss quirks.
#13
Posted 20 January 2015 - 08:15 AM
#14
Posted 20 January 2015 - 08:16 AM
Cannon weapons are already increased as it is. 10-15 8-11, 5-7,
#15
Posted 20 January 2015 - 08:26 AM
Voivode, on 20 January 2015 - 08:15 AM, said:
This...Ammo explosion is supposed to occur when you repeatedly overheat your damn mech anyway, might as well give it to the flamer and give it a chance (low chance) to cause ammo to explode in a body section if the armor has been stripped and you're shooting the internals with it.
Edited by MauttyKoray, 20 January 2015 - 08:26 AM.
#16
Posted 21 January 2015 - 03:11 AM
http://mwomercs.com/...n/#entry4118361
Requires an open mind to embrace though.
Edited by Matthew Ace, 21 January 2015 - 03:28 AM.
#17
Posted 21 January 2015 - 03:20 AM
I only say this because of how drawn out CW can get. If this game was just PUGing, then I would say it was fine where it is at.
#18
Posted 21 January 2015 - 03:26 AM
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