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My New Timberwolf Fitting Since Erlarge Nerf


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#1 Leded

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Posted 02 September 2014 - 01:19 AM

ok, since that PAINFUL Clan ER Large Laser nerfed to death. i set out to find another setup for my Timberwolf Prime.
think i found a good one.

TBR-PRIME

important tho. begin play as a missile boat. blow off most of your LRM load then move in closer to pick fights. close range shots with the MedLasers + MedPulse and the pummeling of the 3 Machine Guns is pretty effective.

this match was a loss, but it was an effective performance

http://cloud-4.steam...53DCD28C525500/

http://cloud-4.steam...BCCA79381A849A/

#2 Temptis

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Posted 02 September 2014 - 02:24 AM

there's a gazillion of threads on Timberwolfs already which when reading carefully will all tell you that just slapping 5-6 ERMLas + whatever else suits your boat makes for a great performance, due to ERMLas beeing totaly OP, even more so than ERLL where pre nerf.

to critique your particular build:
drop down to TCMk1 to add a JJ
drop the MPL for a TAG and an extra ton of LRM Ammo
LRM15+Artemis beats LRM20 any day
you don't need all those extra Heatsinks on a bracket build.

Edited by Temptis, 02 September 2014 - 02:31 AM.


#3 n r g

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Posted 02 September 2014 - 02:45 AM

View PostLeded, on 02 September 2014 - 01:19 AM, said:

ok, since that PAINFUL Clan ER Large Laser nerfed to death. i set out to find another setup for my Timberwolf Prime.
think i found a good one.

TBR-PRIME

important tho. begin play as a missile boat. blow off most of your LRM load then move in closer to pick fights. close range shots with the MedLasers + MedPulse and the pummeling of the 3 Machine Guns is pretty effective.

this match was a loss, but it was an effective performance

http://cloud-4.steam...53DCD28C525500/

http://cloud-4.steam...BCCA79381A849A/


we've already figured it out like 1month ago... what are you smoking....
Oh, and CSJx were the first ones using quad laser Timbers... everyone still though lasers were "bad" and were using PPC/gauss still.... smh..

Edited by E N E R G Y, 02 September 2014 - 03:29 AM.


#4 Leded

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Posted 02 September 2014 - 10:29 AM

View PostTemptis, on 02 September 2014 - 02:24 AM, said:

there's a gazillion of threads on Timberwolfs already which when reading carefully will all tell you that just slapping 5-6 ERMLas + whatever else suits your boat makes for a great performance, due to ERMLas beeing totaly OP, even more so than ERLL where pre nerf.

to critique your particular build:
drop down to TCMk1 to add a JJ
drop the MPL for a TAG and an extra ton of LRM Ammo
LRM15+Artemis beats LRM20 any day
you don't need all those extra Heatsinks on a bracket build.


ahh, i started playing again after a little "play some other games" break. so i may have missed some of the nerfing backlash. i just couldn't stand hitting my ERLarge, goin downstairs to make a cup of coffee while i waited for the beam to stop :P.
i think i'll try the LRM15+Artemis. would probably end up being more ammo efficient anyways. ty :D

Edited by Leded, 02 September 2014 - 10:30 AM.


#5 That Dawg

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Posted 07 January 2015 - 10:31 AM

View PostTemptis, on 02 September 2014 - 02:24 AM, said:


LRM15+Artemis beats LRM20 any day



Wut?

#6 Kain Demos

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Posted 07 January 2015 - 10:48 AM

View PostThat Dawg, on 07 January 2015 - 10:31 AM, said:



Wut?


Look at the way that LRMs scale as you go 10-15-20 in terms of tonnage, slots used, and how they group on target.

#7 That Dawg

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Posted 07 January 2015 - 11:02 AM

ok, I sort of understand, but not really. I get my 5lrm/arty kintaro is a jackhammer, but my timber prime runs a pair of lrm20 (not arty) but the level 5 cooldown, and right now, its probably my main ATM for xp/cbills/damage.
I dont quite get how 10 less could more effectively do more damage. I get arty, but on the down range side, ams, moving, obstructions etc.
how do you accurately measure that? I do have extra slots left on my build, and a butt ton of ammo, along with 5smpl's

#8 That Dawg

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Posted 07 January 2015 - 11:06 AM

lrm 15/arty TBR-PRIME
lrm20 TBR-PRIME

man, I'm alla bout putting more downrange where ever possible just to me it looks like I get a slightly more accurate load, for an increase of a ton.
I looked at my stats, and lrm's are ALL real close to performance.
thanks in advance

just double checked all the clan lrm loadouts,and I use them all lrm5-lrm20, both with and without arty
the spread seems about 3-5% at most looking at the same with or without.
Now I'm curious what others stats indicate. 5% is just about the diff between 15 and 20, and when the target is closing fast, 200 and less, I wonder whats more important, that 20 hitting, or 15 a little more accurately?

Edited by That Dawg, 07 January 2015 - 11:09 AM.


#9 Saint H8oraide of the Wine

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Posted 05 February 2015 - 05:34 PM

If you have Artemis with the 15's, and no artemis with the 20's, then i would want the 15's everytime, even moreso if someone was charging at me, since the artemis will make the missile slam CT if you can see the target, which i assume you can if it's charging you.

#10 That Dawg

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Posted 06 February 2015 - 04:22 AM

Ok, after reading this thread way back in Sept: I have one timber with arti and lrm15's and one timber with out arti and LRM20's. SAME build slight diff to comp the weight. 70 some battles (about 35ish each)....and dam if I can tell a difference in damage, score, effectiveness.
I will say if the range is 200-300 the 20 delivers more stomp. If the range is out towards the extreme, I might...maybe..possibly give the nod to the arti15...maybe...If the mech is charging, or I'm advancing hard..again, maybe the arti gets the nod.
If I'm slinging lrms at targets that are close to others- like canyon popping up, or veridian my assists definitely go up withOUT arti. That extra spead- I'm speculating, is hitting the targets friendlies standing close? And that means more cbills.
also, if you are going to lerm the timber, go. all. the. way. Small lasers, no heatsinks, modules, as much ammo as possible, as many tubes as possible, dont waste this gorgeous machine with one 15, or a pair of tens. Its a hella lrm platform, not so much in terms of blackening the sky with missiles, but tough, fast UNLIKE the traditional IS lrm boats. You can still defend yourself, keep up the pack, relocate.

just my .02, something to think about if..you're a thinker and gamer





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