As such, I propose the following changes to the flamer:
- Extend maximum range to 180 meters (keep optimum range at 90 meters)
- Give the Flamer a 1 second 'burn time', just like a laser, across which it applies damage
- Give the Flamer a 2 second recycle time
- Implement a narrow field of fire, as is the case with LBX autocannons and machineguns, for some modest damage spread.
- Buff it so it does 6 points of damage over the 1 second burn time.
- Increase the heat to 4.5.
With these changes, the medium laser will still likely be the preferred brawling weapon, with more range, higher alpha, better heat efficiency, and pinpoint-accuracy. The Flamer will outperform the medium laser in sustained DPS within 90 meters and when engagement with the enemy lasts longer than 0.83 seconds.
It's worth noting that in lore, flamers are effectively plasma guns, siphoning superheated plasma off of the mech's fusion reactor. They are not chemical flamethrowers. They work in a vaccuum and in oxygen-free environments, because the stream of orange stuff is not fire in any way. It's supposed to be a miniature sun shot out of a nozzle, not the hairdryer for battlemechs that it currently is..
Edited by ABFalcon, 26 November 2014 - 04:48 AM.



















