Mirkk Defwode, on 26 January 2015 - 11:14 AM, said:
Funny how Firebases in Vietnam and even today continue to operate in areas with the intent of having open sightlines and secured walls. This allows you to clearly see who is coming and if aggressive respond in kind. Admittedly these also get shelled from a great distance.
And the argument for having dropships goes both ways. If you're in a hole, especially a canyon, having those rocks around can account for the ground being dropped on you. If you're buried in a mountain bringing the mountain down can be challenging, but cutting edges off cliffs? Gimme a drill and some TNT. We've been blasting away edges of cliffs for well over 300 years.
Joseph Mallan made the same observation I just pointed out there. Big falling rocks are a pretty good offensive weapon and don't take much to get them rolling.
Now for digging into the earth, I did say that was a good idea. But I don't see any section of the bases for the CW maps buried or entrenched into the cliffsides around them. There is no underground base to speak of that's accessible to the users on the map. So that's sorta moot unless you see PGI planning to make that whole section behind the gate now underground. (I wouldn't be against that either, but that means a lot more work on their behalf)
The point still stands that constructing a base of such a design doesn't fit for the style of warfare of the technology.
I think really what I was trying to convey is that technology in some facet or another pretty much eventually cores out any benefit of anything at all.
Bunker busters and shells that are 100 tons a piece are going to splatter underground bases, normal bases, and high bases.
Correctly attacking a high base from higher up, or crumbling and burying a low one from higher up, or jumpjetting at the point of least resistance in a base with 360 degree walls and gates.
Ultimately there's a huge flaw no matter where you put your base. unless it's so far underground it's practically useless, and has an enormous amount of exits to prevent sealing exits to kill you off, with many many redundant life systems in place.
It was fun to think about, genuinely.























