oldradagast, on 23 January 2015 - 04:13 AM, said:
You want to know why I'm salty about it? Because I am tired of being shouted down, spat upon, and trolled by idiots who will do anything - including wrecking the game itself - so long as CW stays exactly as *they* want it, with zero consideration of any other options for anyone else. A hardline philosophy of "play CW my way or get wrecked, noob!" is not working, and it's putting my fun in danger since PGI is spending limited resources on CW without getting to the root of the problem - 1-sides, pointless games.
For the people who still refuse to "get" the simple concept of the optional matchmaker. How does adding a "normal" difficulty mode to a game scenario that only has a "hard" difficulty mode ruin your fun? You can still play "hard" mode all day; the only change is that other people now have the option to play the way THEY want to. Is that a problem for you?
Of course, it would reduce the PUG rolls - *gasp!* - and then there are the folks who claim "CW doesn't have enough players to split them into 2 difficulty modes." Except that's just plain wrong. The people who would be playing in "normal" mode with the optional matchmaker turned on are NOT PLAYING CW right now. That's the whole point - you're not "splitting" anything because all of those players already left.
Unreal how people just don't get it...
I for one have never said "Play my way in CW or get wreck."
What I have seen when dropping in a group with PUG fills is the PUG ignoring the tactical plan.
If a PUG drops with a formed group, say 11 with one PUG, then that PUG should out of both decency and teamwork conform to the tactical plan.
I have seen it numerous times when a PUG will go an open up the Alpha gate on Boreal, when told repeatedly NOT to. Even when we have had the time and fully explain, in text; to them the tactical plan.
And the reason I get is; "Because I wanted to." Or "Well my team opens up both gates."
If a player fails to act in accord with the outlined tactical plan then that player either needs to learn or not drop in a tactically heavy mode.
I honestly could care less about a players skill level, or mechs owned. I have taken guys into CW in one owned mech and 3 trial mechs and over the night we own more then we lost and that person was a net asset to the team.
The major issue, for me; with players coming into a match is not listening. If someone volunteers to lead the drop, or you have at least a lance of formed players and they start calling the tactical play. Then people should follow it.
Its like in the standard game when you drop and agree to fight in a location and some dude runs off and Leroy's into the enemy.
Now you are down a mech.
It comes down to mindset.
Yes there are plenty of jerks since the internet allows people to be morons without any real social consequences.
But if people go into a drop willing to work together, communicate, and follow directions then you win.
Have had many fights with, as and against pugs in CW.
The best ones have always been when people work together.
CW is more a team game then anything else in MWO.
If a player believes that they are the UBER ELITEY SUPER GAMER GOD of MWO and that they don't have to listen to anyone because they always know best then they will lose.
CW is NOT the PUG Arena. Individual performance means jack really if you can not get to or succeed at the team objective.
And a lot of players, both PUG and Team; fail to see that.
They focus so much on their personal match score, or kills, or damage done. Or their KDR is all important to them.
To be blunt; why should I care, personally, if you are top on kills, score and damage if we fail the objective?
I think they should remove those graphics from CW.
The only answer should be did you or did you not get your objective.
If you are going to treat CW as the PUG game then you are going to get rolled. If you come in and are willing to work with people then you will have fun.
But people are going to have to check the ego at the door. And learn that for CW the PUG Arena Murderball is not going to work. So just rushing in again and again will have you burning through 4 mechs and being a net lost in firepower for your team.























