In terms of damage that is, but even then it still comes up shy. The only way to get them in use is to make them actually useful like they were intended to be.
I suggest that instead of generating heat they should Increase heat efficiency by 0.01 ~ 0.1 per flamer while activated (based on number equiped to provent excessive abuse/spam). The main goal its to allow flamers to give a bonus heat efficiency effect of no higher then 0.1. This is to provent needless spam as they would other wise be useless without enough weapons to reach critcal heat levels within a reasonable amount of time. Also greatly increasing the amount of damage they can inflict based on total heat accumilated. This is to aid in high risk high reward element that is within my suggested changes. They should make flamers a clutch play must have.
With this minior addition to heat management this should bring a larger variety to builds and help certain mechs based solely on lasers. Like the hunch back 4p will all medium lasers sits at a very hot 0.91 heat efficiency with double heat sinks (not to mention the ghost heat). Adding this change to flamers would probably see more players dropping a flamer in the head to bleed off that exccess heat and push off lights from their assults. Like their role generally is geared toward. The same example can be said for ice ferrets. Some times those guys can get hot. When dealing with multiple lights all gunning for you a flamer that can be used in a pinch like this should provide some aid. They are great veruses a solo light but more then one and it becomes a problem for that light hunter
Say you have some where in the high 90% in heat but you didnt shut down; You have a flamer. You throw that sucker on and you have a last ditch effort to save your self from whatever is in your face at 90 meters. Well to do this damage wise im suggesting 0.2/0.3~1.2 damage per second scaling per flamer (based on number equiped and heat load) down to its defualt damage when you are at 40% heat load.
If you have 12 flamers and 1 er ppc. I thought i hear mention you could get 13 energy points on a omnipod modified nova. You can build heat through your ppc and if something gets closer then you wanted you can dump your accumilated heat into the guy to the tune of roughly 2.4/ 3.6 damage per second scaling down the less heat you have.
Sorry for the slashes. I couldnt decide if having 12 flamers should be maxed at a 3.6 dps or 2.4dps. Cause thats quite alot of damage for a light to take per second in such a large burst area, but on the other hand the weapons range is shorter then that of small pulse lasers so I cant exactly say it isnt justified. Also the damage scales down the longer its fired. As some one who has recently started liking lights I would much rather someone suddenly hit me with a high dps flamer then chancing getting hit by a random ac 20 round or a laser boat alpha. This change could help curb that behavior but i dont think it would just because some of the crazy hard point some lights get. Talking about firestarters and the 6 energy point jenner and locusts
With this set up you do actually have a chance veruses a mech with open parts and you maybe able to blind and damage them while fighting them. It gives a reason to have a flamer and I can see it being very usefull all the time. Specially on extremely hot laser/ppc boat set ups like Nova primes. Nothing but lasers on there. War hawk primes all lasers specially if you like the ppc set up
It would also be a valuble change to people that use Er PPCs. Er ppcs can hit things right in front of them, but thats completely useless because the heat is soooo high and the chance of missing is also very high; Specially if its a light. Also the normal PPC boats are seriously annoying I suggest normal ppcs get a raise in heat to 12. Since Er ppcs werent hot enough at 12 they got raise to 15. Why then wasnt normals raise to 12 if 12 was to cool to balance ers? That may shave off 2 or 3 shots from being spammed in Cw. That'd be nice. For once i'd like to see a thunderbolt with some large lasers haha
Edited by Zamiake, 23 January 2015 - 01:22 PM.