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Pve/ai Mission Content


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#1 Wibbledtodeath

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Posted 23 January 2015 - 09:49 PM

Briefly posted elsewhere re this looking at Ghost drop solutions, however more appropriate as a new thread.

When defenders cannot be found currently in CW we get Ghost drops vs empty maps and turrets. Many short term suggestions for CW have been put forward for resolving this.

However, in the longer term- drops vs AI controlled mechs- with mission based objectives would be really, really, awesome for bringing back some of the Mechwarrior experiences of past titles, and CW makes an excellent vehicle for this additional content.

A few ideas for CW implementation
- Random selection of missions/maps/AI opponents (possibly with inclusion of players from incomplete defender queue) for undefended planets.
- Controlling units able to purchase/gain (via loyalty pts &/or unit funds) additional defences (eg specific mechs, dropships, turrets)- obviously with some upper limit/restrictions- to replace random defences for when defenders cannot be found for occupied planets.
- Ideally, community generated mission content in defence (created and funded by occupying units via an editor with balance restrictions/mission options) to replace random mission content when defenders cant be found for an occupied planet.

Yes this all requires implementation of a reasonable AI mechpilot- and would benefit from map/mission making tools. But if we don't ask PGI won't deliver. And while it may be optimistic I feel PGI have recently made great strides towards fulfilling some of our original hopes for this title since the clan invasion. We should be indicating what we want them to strive for longer term.

That said. PGI feel free to shoot me down if this is too optimistic/unrealistic.

Please, if you have any other ideas for introduction of PVE content in the game post away (not only CW- this was just my initial thought for PVE content).

#2 Fractis Zero

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Posted 10 February 2015 - 03:54 PM

In CW I would like to see PVE planets. So those who wish to do PVE, can. The A I doesn't have to be outstanding. Just give people something to do if they can't find matches against live opponents. Have different difficulty planets which could be accomplished by improving the AI's aim. The PVE planets would have less of a reward then the ones gained by PVP. Have players in PVP drop against AI instead of turrets.

Have PVE content Last Stand. Waves of AI dummy mechs with your Lance and see how many waves you can withstand. Have an achievement/ title reward. Have categories for tonnage limits.

#3 Vahgus

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Posted 25 May 2015 - 08:04 PM

I will simply add the following link to a file I worked on a while ago. I gave it a different title, because I thought that this is what Mechwarrior should really include and be. I have to admit that being able to log on and play with friends against others is barely entertaining for me. I actually loath pvp since most of the time pvp sections of games tend to be very bland and lack overall creativity in their content.

Sadly so too seems to be the fate of MWO. I realize that map creation takes a while as does other things, but as all of the creativity really gone into just making the maps. I also read that there is going to be a new mechlab again somewhere down the road. I'm not really sure what is wrong with the one we have, but ok. One thing that I have really noticed though is the price differences in cbill purchase vs trade in. I have no idea how a 13mil cbill mech can only be worth 2mil at the end of the day. I can only hope that gets fixed down the road I guess.

Anyway here is a link to the file meantioned above.

https://www.dropbox....estyle.pdf?dl=0

Please pay attention to the part that says that MWO will be integrated as arena matches, because that is what we are really doing at this point.

Feel free to send me any questions after you have read the file and if you can't read the file let me know.

Edited by Vahgus, 15 September 2015 - 10:19 PM.


#4 Vellron2005

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Posted 26 May 2015 - 03:01 AM

I've probably posted on this topic before, but hey.. here it goes again..

What I think could and should be done when it comes to PVE content is this:

1) Quick, achievable short-term goals:

Develop AI for enemy mechs.(maybe you can use the ones from previous games if your liscence permits?) Implement this AI into training grounds with options to turn on, off, or partial.

Create new solo-drop co-op game mode using PVE, where 12 players play against AI controlled mechs.

Example: Mission - VIP escort , Mission - Capture VIP, Mission - Destroy several mission objectives and etc.

2) Med-term goals:

Implement AI contoled mechs instead of ghost drops.
Create new CW game mode where 12 players play co-op against AI mechs. Use this mode on 1/3 of the planetary zones on each planet, but only if the player ques are not full. Let players choose this specific mode if they only wanna play PVE, but disable it if a zone has enough "live" players to start a match.

Example: Classic 12 vs.12AI CW, CO-OP Mission - destroy mechworks, Co-Op Mission - Suprise attack on dropship command etc.

3) Long-term goals:
Create PVE CO-OP campaigns, where 12 players must win a series of games, objectives and take specific planets against AI mechs. Run these campaigns as special tournaments, events and/or raids.

Example: Tournament: Mission - Raid on Harvest: Conquer strategic planet (Harvest), defeat strategically placed objectives, defend planet vs. counter attack, escort VIP cargo off world.

4) Really long-term goals:
Create PVE campaigns that players can unlock when they hit specific markers. These markers can be owning specific mechs, participating in specific events, wining specific items, or unlocking specific faction rank. Make these campaigns "GRAND" and story-laden battles, such as the battle of Tukayyid, the re-taking of Kentares and alike.

Example: 6-10 story connected co-op missions such as recovering Ghost Bear's lost legacy.

5) Alternative objective:

Solo mission - create a mode where one or more players can fight agains PVE AI. This would be solo mission with objectives like regular modes, including but not limited to skirmish, assault, capture VIP, escort VIP and alike. The difference is that players can launch this 12 vs.12 mechs game alone, or with a group of 2-12 players. All "non live" players would be AI mechs, both on the opposing team and on the player-freindly team. (if less than 12 live players joins in)

Edited by Vellron2005, 26 May 2015 - 03:09 AM.


#5 Vahgus

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Posted 26 May 2015 - 06:33 PM

Ah yes the first of many yet to come that dare not read the file I sent a dropbox link to which you do not need dropbox to look at...or at least it seems that way. Although it is nice to see that others do agree with at least some of my ideas.

Don't worry it is a pdf file.

Edited by Vahgus, 26 May 2015 - 06:35 PM.






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