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Sneak Peek At The New Cw Map And Urbanmech Model


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#1 Bishop Steiner

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Posted 31 January 2015 - 12:14 PM

courtesy NGNG


First glimpse of the Urbanmech model at :40 second mark.

Second glimpse, including "Unique Geometry" concept starts at 1:30.

Sadly, appears we are too late to influence it's geometry to a more "traditional" trashcan shape, but still nice to see the model coming along.

New CW Map, an obvious "continuation" to Canyon Network looks pretty good it's super brief glimpse.

Posted Image

I do like the bulk of the new geometry

Edited by Bishop Steiner, 31 January 2015 - 12:22 PM.


#2 Metus regem

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Posted 31 January 2015 - 01:04 PM

Looking at it, the lower half would make for a bad ass foot and pelvis area for a Warhammer. For the torso, use the CT of the Dire wolf "head", for the arms use the Timber Wolf or Orion, and for the shoulder SRM 6, use the Dire Wolf over shoulder LRM 10....

Seems I went a bit of a ramble there... But yes the Urbbie looks good.

#3 Sjorpha

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Posted 31 January 2015 - 01:18 PM

Damn, I was hoping for a more earthlike map, farmlands or a big city. This looks a lot like the previous two. I want to fight on a map that feels inhabited and alive.

That's a problem with all the current maps, they all feel abandoned, even those in urban settings. Seeing humans, animals, cars and other familiar moving things would give a sense of proportion to the mechs so you could actually feel how massively big they are. And create that feeling of collateral damage and the seriousness of war.

#4 Bishop Steiner

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Posted 31 January 2015 - 01:47 PM

View PostSjorpha, on 31 January 2015 - 01:18 PM, said:

Damn, I was hoping for a more earthlike map, farmlands or a big city. This looks a lot like the previous two. I want to fight on a map that feels inhabited and alive.

That's a problem with all the current maps, they all feel abandoned, even those in urban settings. Seeing humans, animals, cars and other familiar moving things would give a sense of proportion to the mechs so you could actually feel how massively big they are. And create that feeling of collateral damage and the seriousness of war.

I'm guessing more moving stuff would add to the draw calls and such on each map. Considering how inefficiently they run on Cryengine already, would hate to see the lags and fps issues involved then, even though I would love to have such immersion (along with destructible terrain)

#5 Lexx

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Posted 31 January 2015 - 01:54 PM

View PostSjorpha, on 31 January 2015 - 01:18 PM, said:

Damn, I was hoping for a more earthlike map, farmlands or a big city. This looks a lot like the previous two. I want to fight on a map that feels inhabited and alive.

That's a problem with all the current maps, they all feel abandoned, even those in urban settings. Seeing humans, animals, cars and other familiar moving things would give a sense of proportion to the mechs so you could actually feel how massively big they are. And create that feeling of collateral damage and the seriousness of war.


True they feel abandoned, but if you knew a major battle with 50 foot tall walking death machines was coming to your area, you would probably evacuate, or at least hide in a shelter somewhere. I doubt you would go about your normal everyday business and hope you don't get blown up, eviscerated by a laser, or stepped on.

I still think the urbie looks too tall and thin.

Edited by Lexx, 31 January 2015 - 01:58 PM.


#6 Navid A1

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Posted 31 January 2015 - 02:07 PM

View PostSjorpha, on 31 January 2015 - 01:18 PM, said:

Damn, I was hoping for a more earthlike map, farmlands or a big city. This looks a lot like the previous two. I want to fight on a map that feels inhabited and alive.

That's a problem with all the current maps, they all feel abandoned, even those in urban settings. Seeing humans, animals, cars and other familiar moving things would give a sense of proportion to the mechs so you could actually feel how massively big they are. And create that feeling of collateral damage and the seriousness of war.


I agree with you o more earth-like environment.
However...

Aside from the technical challenges with cryengine... Seriousness of war involves getting the hell out of a warzone containing building height mechs.
So... you should not be able to pilot an atlas with people going to supermarkets right under your legs. Those kind of seriousness belong to Micheal Bays movies... no realistic wars.

Also... one do not usually install an orbital defense cannon of that caliber right in the middle of a city.

#7 DarkExar

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Posted 31 January 2015 - 02:15 PM

View PostSjorpha, on 31 January 2015 - 01:18 PM, said:

Damn, I was hoping for a more earthlike map, farmlands or a big city. This looks a lot like the previous two. I want to fight on a map that feels inhabited and alive.

That's a problem with all the current maps, they all feel abandoned, even those in urban settings. Seeing humans, animals, cars and other familiar moving things would give a sense of proportion to the mechs so you could actually feel how massively big they are. And create that feeling of collateral damage and the seriousness of war.

walking mech pilot via amplifiers:
"move out of my way!"
splat, splat!
"sorry! really! begone ppl!"
splat!
"really sorry"
splat!
"..."
splat!
"whatever..."
splat, splat, splat, splat...

What horrors of war ?!?

Edited by DarkExar, 31 January 2015 - 02:15 PM.


#8 Bishop Steiner

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Posted 31 January 2015 - 02:15 PM

View PostDarkExar, on 31 January 2015 - 02:15 PM, said:

walking mech pilot via amplifiers"
"move out of my way!"
splat, splat,
"sorry! really! begone ppl!
splat
"really sorry"
splat
"..."
splat
"whatever..."
splat, splat, splat, splat...

What horrors of war ever?!?

too many people watch Godzilla, lol

#9 Brody319

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Posted 31 January 2015 - 02:19 PM

I know I would be slamming on the gas peddle if I knew nuclear warhead armed urbanmechs, timberwolves shooting their vomit all over the place, and other horrible monstrosities of metal and science were going to be fighting it to the death.

#10 StraferX

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Posted 31 January 2015 - 02:55 PM

Thanks for sharing, good to see any progress and the urbie looks good. I wont be affording one at this time ;( but happy for those who will.

Hopefully this map will have some cool aspects like positions and cover etc even though it looks like an extension of Canyon. I enjoyed the vibrance of Sulphurous and hope it leads to stranger environments. I would love to see the gas vents coming from the ground cause damage like the lava in mordor.

#11 Bishop Steiner

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Posted 31 January 2015 - 03:19 PM

View PostStraferX, on 31 January 2015 - 02:55 PM, said:

Thanks for sharing, good to see any progress and the urbie looks good. I wont be affording one at this time ;( but happy for those who will.

Hopefully this map will have some cool aspects like positions and cover etc even though it looks like an extension of Canyon. I enjoyed the vibrance of Sulphurous and hope it leads to stranger environments. I would love to see the gas vents coming from the ground cause damage like the lava in mordor.

environmental damage is always a cool effect. Of course the "pros" usually rail against it, because it means they have to think about something beside how to outmeta the enemy (like actual positioning and tactics..... not that there is a whole lot of room for those currently), but I always enjoy the immersive aspect.

Of course that's why I don't strip all the filters and minimize all the settings to "git gud", either.

#12 Zolaz

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Posted 31 January 2015 - 03:51 PM

The way most of ya'll fight the people in the city are more in danger than the enemy team.

#13 Brody319

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Posted 31 January 2015 - 04:09 PM

View PostZolaz, on 31 January 2015 - 03:51 PM, said:

The way most of ya'll fight the people in the city are more in danger than the enemy team.


Posted Image

#14 El Bandito

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Posted 31 January 2015 - 10:21 PM

It seems I get to call the regular Urbies "dickheads" after all.

Edited by El Bandito, 31 January 2015 - 10:21 PM.


#15 LordKnightFandragon

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Posted 01 February 2015 - 12:46 AM

Map basically looks like the same ol 1 or 2 doors zerg method victory...





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