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Little Money Too Little If You Lose!


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#1 X T R E M E

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Posted 19 January 2015 - 07:53 PM

As the title, if you lose a game in Faction, (which likely and if you play alone) sometimes there you can not even pay the modules consumed.
Why should I lose 20 minutes or more of the game, then if there is a risk to earn so little money, HAVING MADE A GAME EXCELLENT!

If you they gained more money, (for who helps the team), even if you lose, there would be more people to fight!

Sorry for my English, I hope I explained!

Edited by XtremeAlex, 19 January 2015 - 08:42 PM.


#2 SuperNobody

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Posted 23 January 2015 - 03:23 PM

That's the risk you take when you use consumables. I enjoy consumables. I use them pretty much every match while solo pugging and definitely every match in CW. A lot of people hate them and complain when they are used against them. But, they don't seem to complain when they help their team win. I accept that sometimes I don't earn very much or even lose money on a bad loss, but it's fine. Nothing is forcing you to use them.

I also enjoyed Repair and Rearm, although it was being abused early on. I thought it was kind of dumb to intentionally come into battle under-armored and lacking a full amount of ammo just to earn a few more c-bills. But, that eventually got taken away after enough complaints.

I'm sure lost of people remember the zombie Yen-Lo builds some people were using back then. It's cute to imagine going into a match like that today.

It's been a little rocky, but overall I still enjoy the game and it's matured and I think even more consumable options would be welcome by a large group of people.

#3 HARDKOR

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Posted 23 January 2015 - 06:59 PM

I think we should have mine layers.

But yeah, if you don't think you're gonna win due to your consumable, don't use it.

#4 The Wakelord

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Posted 23 January 2015 - 08:36 PM

View PostXtremeAlex, on 19 January 2015 - 07:53 PM, said:

As the title, if you lose a game in Faction, (which likely and if you play alone) sometimes there you can not even pay the modules consumed.
Why should I lose 20 minutes or more of the game, then if there is a risk to earn so little money, HAVING MADE A GAME EXCELLENT!

If you they gained more money, (for who helps the team), even if you lose, there would be more people to fight!

Sorry for my English, I hope I explained!

I agree. Only the rich (like SuperNobody) likes that each lost game earns you little money. And why do they like it? Because it doesn't affect them.

#5 Joseph Mallan

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Posted 24 January 2015 - 05:40 AM

View PostThe Wakelord, on 23 January 2015 - 08:36 PM, said:

I agree. Only the rich (like SuperNobody) likes that each lost game earns you little money. And why do they like it? Because it doesn't affect them.

So um... How much money/EXP/Swag do you get for losing in other games? Cause to my experience if I lose in a game, I loses everything back to my last save and if that can be as much as 2 hours of time lost on a loss.

#6 Tony Benoit

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Posted 24 January 2015 - 05:56 AM

You know whats a GIANT issue with Pauleconomics™ and CW attack mode?

Tell me, what is the most important objective for Attack? Destroying objective buildigs and turets, correct? So then why on God's green Hell does your damage on these critical objects reward no damage unlike shooting mechs? There is something seriously wrong. Time to start rewarding Turret Kill Assists and Objective Building Assists, and finally rewards for players damage on turrets and key targets.


That is all.

Edited by NotMwHighlander, 24 January 2015 - 05:57 AM.






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