Instead of JJs just applying upward force in the way you are running. What if we have it so pushing WASD while JJ caused the mech to Tilt.
allowing a bit more complex movement. for example, holding the jump button makes you go straight up. holding the space bar for a bit, then pushing W causes the mech to tilt forward a bit and then begins to move in that direction. Or holding D makes it tilt right and move in that direction. holding W and D makes it move diagonally to the right and forward. ect ect.
would also allow you to kill horizontal velocity by using your JJs and holding the direction you want to go.
could give mechs like the Lynx the ability to dodge. and give mechs like the Highlander more maneuverability as an assault, such as moving sideways out and into cover using its patented hover-jets.
you are still limited by fuel so bigger mechs won't suddenly become as maneuverable as lights.
turning could be handled with the mouse instead.
mech runs forward, holds the JJs and keeps moving in that direction at that speed as long as the W key is the only one held, then if you wanted to turn and shoot at a mech while using JJs, you could turn your torso and push A or D to keep your mech going in the direction its currently going.
1
Suggestion For Making Jjs More Viable.
Started by Brody319, Jan 23 2015 03:06 PM
9 replies to this topic
#1
Posted 23 January 2015 - 03:06 PM
#2
Posted 23 January 2015 - 03:15 PM
I would be behind this, as long as JJs actually propelled mechs into the air, rather than just being used for little peekaboo hops.
#3
Posted 24 January 2015 - 03:54 PM
This could work for the Urbanmech since it has JJs. would allow it to quickly get in and out of cover. skiing urbies.
#4
Posted 24 January 2015 - 04:48 PM
I personally like the idea of directional thrusters ... it would allow you to maneuver while in the air.
On the other hand, I really don't find much problem with the current implementation.
If I equip one JJ ... I don't get much effect and it pretty much sucks the way it should.
However if I equip close to the maximum JJ for the chassis (up to heavy mechs at least) then they are at least decent. My Jenner, Firestarter or Spider with 3 to 6 JJ perform well. My Jester with 2 JJ does reasonably well ... it can hop on or over small buildings and can hover across a valley or use the JJ to climb difficult slopes. It can't fly ... but it isn't supposed to be able to do that.
So .. I consider JJ the way they are now to be completely viable ... but they would be better and more fun if they were also directional.
On the other hand, I really don't find much problem with the current implementation.
If I equip one JJ ... I don't get much effect and it pretty much sucks the way it should.
However if I equip close to the maximum JJ for the chassis (up to heavy mechs at least) then they are at least decent. My Jenner, Firestarter or Spider with 3 to 6 JJ perform well. My Jester with 2 JJ does reasonably well ... it can hop on or over small buildings and can hover across a valley or use the JJ to climb difficult slopes. It can't fly ... but it isn't supposed to be able to do that.
So .. I consider JJ the way they are now to be completely viable ... but they would be better and more fun if they were also directional.
#5
Posted 24 January 2015 - 05:05 PM
forward just as much as up. I mean if they had done that to begin with there would not have been a poptart meta to begin with.
#6
Posted 24 January 2015 - 05:36 PM
I was actually thinking about this the other day myself, and I was thinking of how there's no difference in mounting them in the legs vs. mounting them in the torso.
What if where a jump jet is mounted actually alters how it works slightly? Mounting them in the torso provides more lift, but mounting them in the legs provides more maneuverability. So you basically steer in mid-air with your legs. Want to go higher? Mount more jump jets in your torso. Want to be able to do some maneuvering in the air? Mount some in your legs.
What if where a jump jet is mounted actually alters how it works slightly? Mounting them in the torso provides more lift, but mounting them in the legs provides more maneuverability. So you basically steer in mid-air with your legs. Want to go higher? Mount more jump jets in your torso. Want to be able to do some maneuvering in the air? Mount some in your legs.
#7
Posted 24 January 2015 - 06:14 PM
Macross level JJ maneuvers!
http://youtu.be/iXNa88lRh4E?t=44s
I personally would simply boost JJ thrusts in exchange for JJ shake even on the way down. Voila. Potent JJs without poptarting. Very easy to implement.
http://youtu.be/iXNa88lRh4E?t=44s
I personally would simply boost JJ thrusts in exchange for JJ shake even on the way down. Voila. Potent JJs without poptarting. Very easy to implement.
Edited by El Bandito, 24 January 2015 - 06:17 PM.
#8
Posted 24 January 2015 - 10:42 PM
Brody319, on 23 January 2015 - 03:06 PM, said:
Instead of JJs just applying upward force in the way you are running. What if we have it so pushing WASD while JJ caused the mech to Tilt.
allowing a bit more complex movement. for example, holding the jump button makes you go straight up. holding the space bar for a bit, then pushing W causes the mech to tilt forward a bit and then begins to move in that direction. Or holding D makes it tilt right and move in that direction. holding W and D makes it move diagonally to the right and forward. ect ect.
would also allow you to kill horizontal velocity by using your JJs and holding the direction you want to go.
could give mechs like the Lynx the ability to dodge. and give mechs like the Highlander more maneuverability as an assault, such as moving sideways out and into cover using its patented hover-jets.
you are still limited by fuel so bigger mechs won't suddenly become as maneuverable as lights.
turning could be handled with the mouse instead.
mech runs forward, holds the JJs and keeps moving in that direction at that speed as long as the W key is the only one held, then if you wanted to turn and shoot at a mech while using JJs, you could turn your torso and push A or D to keep your mech going in the direction its currently going.
allowing a bit more complex movement. for example, holding the jump button makes you go straight up. holding the space bar for a bit, then pushing W causes the mech to tilt forward a bit and then begins to move in that direction. Or holding D makes it tilt right and move in that direction. holding W and D makes it move diagonally to the right and forward. ect ect.
would also allow you to kill horizontal velocity by using your JJs and holding the direction you want to go.
could give mechs like the Lynx the ability to dodge. and give mechs like the Highlander more maneuverability as an assault, such as moving sideways out and into cover using its patented hover-jets.
you are still limited by fuel so bigger mechs won't suddenly become as maneuverable as lights.
turning could be handled with the mouse instead.
mech runs forward, holds the JJs and keeps moving in that direction at that speed as long as the W key is the only one held, then if you wanted to turn and shoot at a mech while using JJs, you could turn your torso and push A or D to keep your mech going in the direction its currently going.
Yes yes yes yes yes.
This would especially make jumping spiders as maneuverable as how it was in lore.
#9
Posted 25 January 2015 - 05:14 AM
I don't mind that idea as long as collision mechanics are implemented for them as well. A highlander moving 50-something kph jumps, face hugs a wall until he gets to the top...no damage? A spider, mist lynx, firestarter, moving at 120+kph, does a jump right into a wall, same thing, just hugs the wall until he gets to the top. Either way, the notional force that would be impacting the front end of these mechs would be pretty nasty. Even with the nerfs and the "fall damage"-I say that one loosely because of the height these things rocket into the air, then plummet when their fuel runs out-Jump jets still add another dimension of movement that many mechs don't have. For 4-5 tons, maybe less, you can get to spots other mechs can't and get out of situations most mechs can't. And there are few drawbacks to having them. even if you just use a few to get over annoying stuff like those logs or taller steps that plague the bog, it improves your ability to get places that others have to walk around.
I would say if buffs are added, collisions, even if its only for the mechs while jumping, should be taken into account.
I would say if buffs are added, collisions, even if its only for the mechs while jumping, should be taken into account.
#10
Posted 25 January 2015 - 07:28 AM
Ridiculous. You can't just reassign what the keys do while jumping, you still need to be able to turn your legs and alter your throttle while using them. This isn't even touching on how dumb it would be to try and tilt your mech's gyro.
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