How Long Before You Add My Hunchback 98 To The Game Pgi?
#1
Posted 24 January 2015 - 08:37 PM
after all remember clan omni mechs our OP under what the IS players think so let us have out battlemechs.
#2
Posted 24 January 2015 - 08:41 PM
#3
Posted 24 January 2015 - 11:17 PM
Edited by El Bandito, 25 January 2015 - 12:25 AM.
#4
Posted 25 January 2015 - 12:08 AM
CapperDeluxe, on 24 January 2015 - 08:41 PM, said:
really?? then why our there no hunchback i can use for my CW drop deck??? all i have our omnimechs. so ware the button that lets me put some battlemechs in my drop deck with my omnimechs?? after all you say there plenty ingame already
#5
Posted 25 January 2015 - 12:12 AM
kf envy, on 24 January 2015 - 08:37 PM, said:
after all remember clan omni mechs our OP under what the IS players think so let us have out battlemechs.
I believe it's scheduled for "Not Soon Enough!!"
#6
Posted 25 January 2015 - 12:13 AM
IIC are clan mechs, but using IS chassis, so it creates a problem with MWO's skill tree system. Also, they are battlemechs, and PGI has also stated they they don't plan on introducing any clan battlemechs for a while yet, they're sticking to omni's.
#7
Posted 25 January 2015 - 02:15 AM
Tarogato, on 25 January 2015 - 12:13 AM, said:
IIC are clan mechs, but using IS chassis, so it creates a problem with MWO's skill tree system. Also, they are battlemechs, and PGI has also stated they they don't plan on introducing any clan battlemechs for a while yet, they're sticking to omni's.
... which is a bad decision, as the clans DO have regular Battlemechs.
And the IS will have their own Omni-mechs, too (Raptor, Owens, Sunder, etc.)
They just use IS-Weapons, while the Clan-Standard Mechs will use Clan weapons.
I do not understand how this messes with the Skill-try per se.
The only problem i can think of, currently, would be that certain Clan-Standard-mechs have different variants that are not available yet.
See the Kodiak: http://www.sarna.net/wiki/Kodiak
Others have only 2 Variants in total (including the Prime-Variant): http://www.sarna.net/wiki/grizzly
In the later case, there are 2 options:
1.: PGI has to make up their own variants.
2.: modification of the skill-tree, so you have only one mech to skill, but each branch of the tree needs 3x the exp. (or 1,5x the exp, if 2 variants are available)
One of both.
But PGI would be mad to not implement Clan-Standard-Mechs.
Especially such iconic ones like the Kodiak and Grizzly.
#8
Posted 25 January 2015 - 02:28 AM
kf envy, on 25 January 2015 - 12:08 AM, said:
You need to reread his sentence before you rage off. He was stating that there are plenty of IS mechs in the game that have IIC variants that could be created.
#9
Posted 25 January 2015 - 02:39 AM
Trashhead, on 25 January 2015 - 02:15 AM, said:
So most of them would end up with only 1 variant, maybe 2, which isn't enough to Elite them unless PGI makes up a lot of variants.
We'll probably get regular Clan Battlemechs eventually, such as the Kodiak. My guess is after Wave 3, which I'm assuming will be all omnis again. But clan battlemechs could be extraordinarily over powered unless PGI limits the engines and upgrades on them like they did with omnis.
#10
Posted 25 January 2015 - 07:35 AM
kf envy, on 24 January 2015 - 08:37 PM, said:
after all remember clan omni mechs our OP under what the IS players think so let us have out battlemechs.
But the Clan UAC20 is a powder puff weapon weapon. Make it solid slug like my AC20 and I would be scared of a Hunchback IIC.
El Bandito, on 24 January 2015 - 11:17 PM, said:
It was released 30 years before the Hunchback IIC give or take a few years.
#11
Posted 25 January 2015 - 10:01 AM
Learn English.
#12
Posted 25 January 2015 - 10:29 AM
#13
Posted 25 January 2015 - 10:33 AM
Davers, on 25 January 2015 - 10:29 AM, said:
I would be interested in testing this theory!
#14
Posted 25 January 2015 - 10:38 AM
Davers, on 25 January 2015 - 10:29 AM, said:
Tarogato, on 25 January 2015 - 02:39 AM, said:
Basically, that - the combination of IS-type customizability AND Clan-spec equipment would effectively destroy any semblance of the "different flavor, but generally equal power" balance that PGI had been working toward regarding IS vs Clan interactions.
And just imagine the howls & rage from "the community" if Clan BattleMechs are locked down like the OmniMechs while IS BattleMechs are not...
#15
Posted 25 January 2015 - 10:48 AM
#16
Posted 25 January 2015 - 10:54 AM
norus, on 25 January 2015 - 02:28 AM, said:
Or he is saying that there are plenty of current IS mechs that would/could also be fielded by Clan units...though likely as reserve, rear guard/garrison mechs for low-grade units and missions...like the Flea.
Edited by CocoaJin, 25 January 2015 - 10:55 AM.
#17
Posted 26 January 2015 - 06:11 AM
Strum Wealh, on 25 January 2015 - 10:38 AM, said:
And just imagine the howls & rage from "the community" if Clan BattleMechs are locked down like the OmniMechs while IS BattleMechs are not...
now i can imagine the howls & rage flooding the forums when they add OmniMechs for the IS. the only way to stop that would be to nerf there weapons the same way they went about nerfing clan weapons so there no pinpoint damage
but really PGI has throw the timeline an core rules out so there is no real point anymore for them to fallow what mechs an weapons should be in the game by time line as long as they keep stuff in the game that is not around in 3051 in fact an few the the game braking things that we do have in game now would simply be fixed if they removed the non 3051 stuff.
*edit oh the hunchback took up 3% of the clans mechs filled an it is an popular mech used by jade falcon an there our 3 iic varants so it would get its own skill tree
Edited by kf envy, 26 January 2015 - 06:19 AM.
#18
Posted 26 January 2015 - 06:34 AM
#19
Posted 26 January 2015 - 09:01 AM
kf envy, on 26 January 2015 - 06:11 AM, said:
IS OmniMechs have their own issues.
First, there is the availability timeline - IS OmniMechs (which we can currently, reasonably assume would follow the same rules as Clan OmniMechs with regard to customization, IMO) don't really become "a thing" until much later in the BT timeline:
- The Raptor makes its debut in 3052.
- The Black Hawk KU makes its debut in 3055.
- The Owens, Avatar, and Sunder make their debut in 3056.
- The OmniTech Firestarter chassis technically makes its debut in 3056, but its various configurations aren't available until 3057.
- The Strider and the OmniTech Blackjack make their debut in 3057.
- The Perseus (basically the OmniTech Orion) makes its debut in 3058.
- The Arctic Fox makes its debut in 3059.
- The Men Shen and the Hauptmann make their debut in 3060.
- The Templar makes its debut in 3062.
Secondly is the OmniTech lockdown PGI has implemented to reflect the OmniMech rules from BattleTech - like their Clan-built counterparts (based on the assumption that the same rules are followed), IS OmniMechs would be unable to change their Engine type or rating, structure type, location of structure criticals (for Endo Steel), armor type, location of armor criticals (for Ferro Fibrous), Heat Sink type (notable because both the Owens (basically the OmniTech counterpart to the Jenner) and the Strider (basically the OmniTech counterpart to the Cicada) are the only IS OmniMechs locked into SHS), and the presence & locations of any fixed weapons & equipment (such as the fixed Medium Lasers in the CT of the Avatar - like the Puma's Flamer, they could never be moved nor removed).
About the only saving grace for IS OmniMechs (such that they would not be rendered largely "competitively" obsolete by the IS BattleMechs, let alone Clan BattleMechs) would be if their introduction also comes with the ability for OmniMechs of both tech bases to use omnipods from the other tech base (that is, IS Omnis being able to use Clan pod-mounted weapons, and Clan Omnis being able to use IS pod-mounted weapons) - which was one of the advantages in BattleTech.
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kf envy, on 26 January 2015 - 06:11 AM, said:
*edit oh the hunchback took up 3% of the clans mechs filled an it is an popular mech used by jade falcon an there our 3 iic varants so it would get its own skill tree
Aside from that coming out as gibberish (ESL, I take it?), PGI has stated again & again that they are generally following the timeline with regard to 'Mech & equipment availability and - while there may be a few things that stand out, mainly due to the timeline reset from last June - they tend to be pretty good about that.
As such, and with the Hunchback IIC not getting a third variant until 3062 AND with both the second & third variants requiring out-of-timeline weapons (Heavy Large Lasers (introduced in 3059) for the Hunchback IIC 2 & ATM-12 launchers (introduced in 3060) for the Hunchback IIC 3), it seems highly unlikely to be happening anytime soon... if ever.
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