wanderer, on 19 January 2015 - 11:02 PM, said:
Actually, at this point we're the canary in the coal mine.
Lowest number of players in the critical 3 hours before planet flips, large number of people outside that time slot. We've hit that critical point where nobody really gives a flying fig anymore as I was watching Liao players sitting there fighting Clanners while Texlos ghost dropped repeatedly (and starting a defense on Texlos led to a 30-minute wait of "nobody home") on day 39.
To whit, nobody's even bothering at this point as CW only matters if you're playing 1/8 of the day. That'll likely change a bit on the 20th, but for now it's "Davion wins. Woo. Yay. " People want to actually play in CW, the action is Clan vs IS, and the results are frequently PUGs of all six IS factions just piddling around while Clanners blow holes in them.
I proceeded to go to the solo queue to get my challenge done. I saw plenty of Liao players there. Virtually none of them cared about CW at this point, and some of the comments I got were unrepeatable without plenty of censorship about not wanting to play anything that required large groups to be effective.
Sad to say wanderer, but there are a couple of reasons for it. Most of those that play in the premium time before CF are tired and/or bored with CW . There is no incentive to play CW , where the only thing that matters is population during certain times of the day, and being able to flood people in queues. The fact that defenders have been and possibly will continue to be screwed due to a system that rewards the people who are in queue first, thus the faction who floods the queues, only compounds the problem..
On several occasions on multiple forums I have posted what I think would solve a lot of issues with CW. All PGI had to do was make it so a successful defense changed the percentage, instead of it changing nothing. That way defenders always defended, unless they were in queue with no attackers then they would Counter attack. Attackers would always attack.. That way it doesn't matter who gets in queue first, defenders will defend and attackers will attack. If the defenders win they gain a piece of the pie back in their favor, if they lose, they lose a piece of the pie.