Direwolf And Pugs Impossible Combo?
#1
Posted 25 January 2015 - 01:46 PM
Is this just a failing of the DW of a viable mech in this game since it so slow and engine cannot be upgraded to compete with 95% of the other mechs or this is just PUG hell stupidity and no use playing a DW in PUGs?
#2
Posted 25 January 2015 - 02:09 PM
You are only going to be as good as your team.
#3
Posted 25 January 2015 - 02:12 PM
Yokaiko, on 25 January 2015 - 02:09 PM, said:
You are only going to be as good as your team.
When your team flanks well or pushes at the perfect moment and stomps the other team you'll find your performance was stellar.
At the very least that is how my DWF games go, very team reliant, if they fail you're kinda screwed.
Edited by Xetelian, 25 January 2015 - 02:12 PM.
#4
Posted 25 January 2015 - 02:15 PM
#5
Posted 25 January 2015 - 02:32 PM
Golden Vulf, on 25 January 2015 - 02:15 PM, said:
Really, try to lead the way? Only a suicide charge when the team starts backing up.
The Dire-Whale is especially bad because of it's slow speed and poor maneuverability. It stops like a rock rolling down hill and turns like a super tanker. It also seems to be very fragile - probably due to every one shooting it one its visible.
Once you commit to a path you can't easily stop or change direction. If someone moves in front of you then stops, you cannot easily go around them.
I really feel your pain and would love a solution.
Edited by jackal404, 25 January 2015 - 02:34 PM.
#6
Posted 25 January 2015 - 02:35 PM
#7
Posted 25 January 2015 - 02:43 PM
WhoDidTheElf, on 25 January 2015 - 02:35 PM, said:
I wondered about this also..is Elo by mech or profile? I get in my light/mediums and carry or help dominate most matches because I provide protection and support for my fatties,
I get in an Assault and it's a 180 degree experience..no lights or mediums ever help..they just Nascar..
#8
Posted 25 January 2015 - 02:45 PM
BellatorMonk, on 25 January 2015 - 02:43 PM, said:
I wondered about this also..is Elo by mech or profile? I get in my light/mediums and carry or help dominate most matches because I provide protection and support for my fatties,
I get in an Assault and it's a 180 degree experience..no lights or mediums ever help..they just Nascar..
ELO is done by weight tier, separate for each class (light ,med, heavy assault).
#9
Posted 25 January 2015 - 03:05 PM
Also, if you have a light on you try and back into a building or some other type of terrain to keep them off your back armor. You can't always do this but keep it in mind...
#10
Posted 25 January 2015 - 03:15 PM
XL400 Wubshee. Quick and fast enough to deal with mishaps. 2 shield arms. WUBS.
What else do you want?
#11
Posted 25 January 2015 - 03:25 PM
I've been playing the reward Cataphract with a 325 XL (GASP!), 2 UAC/5s, 4 medium lasers, 2 jump jets, 5 tons of ammo and some extra heatsinks.
It's faster than most IS heavies, and doesn't lag too far behind clan lancemates. Packs a mean punch in a brawl, though a little less sturdy than the STD engine using mechs. If someone takes out my right torso, I wouldn't want to keep playing anyway. It will definitely encourage twisting to spread damage onto the arms.
#12
Posted 25 January 2015 - 03:34 PM
#13
Posted 25 January 2015 - 03:38 PM
Admittedly, some maps are worse than others for the behavior you described, but it sounds like you may have a low(ish) ELO in assaults, so you are in for a tough go for a while. Do what you can to stay with the group and if you know the maps, make your was as quickly as possible to the places the majority of fighting takes place. Don't meander, take the quickest route there and just try to tough it out. If necessary, put some longer ranged weapons on it so you can contribute at a longer distance while you close the gap to the brawl. They aren't an 'I win' button by any means, but once you get the hang of them, they are brutal.
#14
Posted 25 January 2015 - 03:43 PM
#15
Posted 25 January 2015 - 05:21 PM
#16
Posted 25 January 2015 - 05:23 PM
#17
Posted 25 January 2015 - 05:43 PM
It wasn't some D-bag order you hear from some know-it-alls, it was just me trying to look out for a team mate. It was ignored. I have the same thing happen to me in my Crabs and slower awsome builds. The people playing the faster mechs(especially during these little challenges) are just looking to do the all encompassing flank. Though, two blobs of stuff moving in circles is hardly flanking, which by definition and common knowledge is attacking from a side, not the back.
#18
Posted 25 January 2015 - 05:48 PM
Edited by Bartholomew bartholomew, 25 January 2015 - 05:48 PM.
#19
Posted 25 January 2015 - 06:26 PM
Golden Vulf, on 25 January 2015 - 03:43 PM, said:
TY much..this seems to make a pretty big difference in the fire exchange no matter the range now.
#20
Posted 25 January 2015 - 07:32 PM
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