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Cataphract Mechs Graphics
#1
Posted 25 January 2015 - 02:10 PM
Thanks PGI for the Tournament prize (C) version.
I was wondering when they would get around to updating the graphics so when you change out equipment it reflects the changes? Mech has been around for awhile, time for the fix.
Just my 2 cents.
#2
Posted 25 January 2015 - 02:20 PM
![Posted Image](http://i.imgur.com/7WdKyfU.jpg)
#4
Posted 25 January 2015 - 04:02 PM
#5
Posted 25 January 2015 - 04:06 PM
#6
Posted 25 January 2015 - 04:07 PM
#7
Posted 25 January 2015 - 04:09 PM
MikeBend, on 25 January 2015 - 04:02 PM, said:
There is one since the first day. The ppc specific one was closed for some reason.
http://mwomercs.com/.../page__st__1080
Edited by MATRAKA14, 25 January 2015 - 04:13 PM.
#8
Posted 25 January 2015 - 04:37 PM
I think the Cataphract 3D just needs some minor generic quirks.
Something like:
+5% right torso armor, +5% Energy range, +5% Ballistic velocity.
Really they just need to give the Summoner Endo steel and the alt config. F right torso. Oh, was that unrelated?
Edited by Golden Vulf, 25 January 2015 - 04:44 PM.
#10
Posted 25 January 2015 - 06:11 PM
#12
Posted 26 January 2015 - 02:50 AM
Lily from animove, on 26 January 2015 - 02:40 AM, said:
why? becaue you cna not complain anymore how those giant ppcs get shot off too easily? xD
No one shoots at those. It's easier and quicker to go for the CT.
Deathlike, on 25 January 2015 - 06:11 PM, said:
Yea, the pass wasn't kind to the Hunchback either. That 3rd ballistic on the 4G is an atrocity. Art three barrels should have been concealed in the existing large opening in the hump.
#14
Posted 26 January 2015 - 03:06 AM
Alistair Winter, on 26 January 2015 - 02:56 AM, said:
![Posted Image](http://seven-wings.de/~alfalfasprossen/hmc18_vulture/final_images/vulture3.jpg)
Do me a favor and get that cutaway of a Mad Dog/Vulture to the IS engineers. They have this prototype mech they are trying to build and could use that info to figure out the engine shielding.
There's no "beating around the bush", it will make a good IS 55 tonner as soon as the bugs are sorted out.
#15
Posted 26 January 2015 - 03:19 AM
Am I doing it wrong?
#17
Posted 26 January 2015 - 03:31 AM
627, on 26 January 2015 - 03:21 AM, said:
Doubt you could harm the cicada's look with an update. 'phract the same, thing is ugly, thing stays ugly.
Awesome, though...
![:wacko:](https://static.mwomercs.com/forums/public/style_emoticons/default/wacko.png)
Very true.
To me though, the Phract is good ugly whereas the Cicada is just ugly ugly. It does the original design proud which was also ugly. The Cicada's cockpit view is even ugly. It just needs a paper bag camo.
P.S. Sorry Cicada fans, its a great performing small medium skirmisher, but it is just all levels of ugly. Performance ultimately counts in a game like this, but ugh...so darn ugly. I just can't...I can't even.
#18
Posted 26 January 2015 - 05:05 AM
#19
Posted 26 January 2015 - 05:07 AM
627, on 26 January 2015 - 05:05 AM, said:
I'll give you the walking animation, but not the good looking part lol.
It is a chassis only Stevie Wonder could love.
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