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Just To Remind Everybody These Exists


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#41 Tennex

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Posted 26 January 2015 - 07:59 AM

View PostSgtKinCaiD, on 26 January 2015 - 07:45 AM, said:

Yep, several Mechs lost their custom animation when PGI disable the inverted Kinematics.


oh i mean the shoulder popin

made the mech less stiff lookin

Edited by Tennex, 26 January 2015 - 08:11 AM.


#42 Lily from animove

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Posted 26 January 2015 - 09:12 AM

btw what we see there, are they true own decals, or are they only part of that skin?

#43 Vassago Rain

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Posted 26 January 2015 - 09:15 AM

View PostLily from animove, on 26 January 2015 - 09:12 AM, said:

btw what we see there, are they true own decals, or are they only part of that skin?


They're actual decals. The system was supposed to go in a long time ago, but was delayed, then dropped for years.

#44 Tennex

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Posted 26 January 2015 - 10:00 AM

View PostLily from animove, on 26 January 2015 - 09:12 AM, said:

btw what we see there, are they true own decals, or are they only part of that skin?


its the in development working decal system. they posted the teaser a while back in a dev vlog. they are currently working on the user interface for it

#45 Deathlike

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Posted 26 January 2015 - 10:22 AM

When the camos inevitably look like the Misery once scratched, it is more or less over.

OVAAAHHHHH I SAY!

#46 LordBraxton

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Posted 26 January 2015 - 10:35 AM

It kills me that you can see the inverse kinematics working just fine on those MW4 screenshots but 10 years later we cant have it in MWO. IK makes the animations look 10x better. I'm all for decals but IK needs to be a priority.

#47 DaZur

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Posted 26 January 2015 - 12:10 PM

View PostJoseph Mallan, on 26 January 2015 - 02:15 AM, said:

Nice, but if we are not in that FedCom unit we should not have that scheme.

Marshall of teh Armies Jackson Davion says so.
Posted Image

Why is Jackson Davion's Battlemaster armed with a left-handed personal massage device? :huh:

Edited by DaZur, 26 January 2015 - 12:10 PM.


#48 Ghogiel

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Posted 26 January 2015 - 12:12 PM

View PostDaZur, on 26 January 2015 - 12:10 PM, said:

Why is Jackson Davion's Battlemaster armed with a left-handed personal massage device? :huh:

Check out the size of the other one on the right hand tho.

#49 terrycloth

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Posted 26 January 2015 - 12:58 PM

Wasn't IK working in MWO earlier, and they turned it off?

#50 LordBraxton

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Posted 26 January 2015 - 01:07 PM

View Postterrycloth, on 26 January 2015 - 12:58 PM, said:

Wasn't IK working in MWO earlier, and they turned it off?


Yes, when PGI can't get a core feature to work well they just scrap it. Closed beta had better graphics, better animations (+IK) and collisions. Because the systems weren't perfect PGI forgot about them instead of fixing them. I cant explain the graphics part though. MWO was MUCH crisper and smoother up until the Cicada patch. I remember when the Cicada released everything started looking like **** and it never recovered. The anti-aliasing alone seemed to take a MASSIVE hit after that patch, and to this day MWO looks grainy where it used to look buttery smooth.

Edited by LordBraxton, 26 January 2015 - 01:10 PM.


#51 Lily from animove

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Posted 26 January 2015 - 01:08 PM

View PostTennex, on 26 January 2015 - 10:00 AM, said:

its the in development working decal system. they posted the teaser a while back in a dev vlog. they are currently working on the user interface for it


I knwo they work on it now, but those pics look a lot older, so I thoght they were kinda artifacts from the past the OP was reffering to.

#52 Tarogato

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Posted 26 January 2015 - 01:13 PM

Pretty sure the shoulders thing is still in. I see Awesomes flexing their side torsos and Atlases lugging theirs around bouncily every day.

TOTALLY AGREE about the damage textures, though. They need to make those textures like 50% transparent or something so we can actually see what the mech was supposed to look like. Or just redo them entirely, but we know PGI is lazy. They might as well just turn them off, would save on server load. *facepalm*

#53 CocoaJin

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Posted 26 January 2015 - 01:19 PM

View Postzudukai, on 25 January 2015 - 06:23 PM, said:

nah, they would be exchanged alongside the loadout info, less then a few KB's is not going to make a significant impact, besides, if there are any graphical issues, they probably would just not render on the mech,

heck why not have it as a check box like all chat?


PGI stated it has the reason for its removal. It wasn't worth the server costs to track and relay it.

#54 Tennex

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Posted 26 January 2015 - 01:20 PM

View PostTarogato, on 26 January 2015 - 01:13 PM, said:

Pretty sure the shoulders thing is still in. I see Awesomes flexing their side torsos and Atlases lugging theirs around bouncily every day.

TOTALLY AGREE about the damage textures, though. They need to make those textures like 50% transparent or something so we can actually see what the mech was supposed to look like. Or just redo them entirely, but we know PGI is lazy. They might as well just turn them off, would save on server load. *facepalm*


Posted Image

This old damage texture was pretty cool. but it still occluded the mech colors.

what what ru gona do? for the sake of realism, an AC20 shot through the side torso might scratch the paint a bit ;)

Edited by Tennex, 26 January 2015 - 01:20 PM.


#55 Lily from animove

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Posted 26 January 2015 - 01:21 PM

View PostTarogato, on 26 January 2015 - 01:13 PM, said:

Pretty sure the shoulders thing is still in. I see Awesomes flexing their side torsos and Atlases lugging theirs around bouncily every day.

TOTALLY AGREE about the damage textures, though. They need to make those textures like 50% transparent or something so we can actually see what the mech was supposed to look like. Or just redo them entirely, but we know PGI is lazy. They might as well just turn them off, would save on server load. *facepalm*


So I am porbably the only one who likes that my mech after a tough battle looks like the moons landscape?

I mean its tons of armor getting ripped and holes shot in, so this is how the result would look like.

Edited by Lily from animove, 26 January 2015 - 01:22 PM.


#56 Tennex

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Posted 26 January 2015 - 01:26 PM

View PostLily from animove, on 26 January 2015 - 01:21 PM, said:


So I am porbably the only one who likes that my mech after a tough battle looks like the moons landscape?

I mean its tons of armor getting ripped and holes shot in, so this is how the result would look like.


gotta admit, lasers making craters doesn't make sense tho

#57 Kristov Kerensky

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Posted 26 January 2015 - 02:11 PM

View PostTennex, on 26 January 2015 - 01:26 PM, said:


gotta admit, lasers making craters doesn't make sense tho


Depends on whether or not the beam sat in one spot long enough to burn a hole into the armor plating or if it raked the plating leaving a gouge, both of which can be seen as damage textures.

Seriously, if your Mech was shot up during combat, your paint job will be all kinds of mucked up, no two ways about it, so complaining that a beat up Mech LOOKS beat up...really?

As to the IK...well...I do understand their reason for pulling it. Engine wasn't made to be all server side controlled, they've had to do some major heavy duty work to make that happen, so this may be one of those things that takes longer to get working right due to that fact alone. Do I want it working, hell yes. Do I even NOTICE it when I'm playing..no.

#58 Tennex

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Posted 26 January 2015 - 02:18 PM

View PostKristov Kerensky, on 26 January 2015 - 02:11 PM, said:


Depends on whether or not the beam sat in one spot long enough to burn a hole into the armor plating or if it raked the plating leaving a gouge, both of which can be seen as damage textures.

Seriously, if your Mech was shot up during combat, your paint job will be all kinds of mucked up, no two ways about it, so complaining that a beat up Mech LOOKS beat up...really?

As to the IK...well...I do understand their reason for pulling it. Engine wasn't made to be all server side controlled, they've had to do some major heavy duty work to make that happen, so this may be one of those things that takes longer to get working right due to that fact alone. Do I want it working, hell yes. Do I even NOTICE it when I'm playing..no.


honestly i wouldn't mind a check box just for my game to show the client side effects of correct leg positions. I don't care if i miss the actual server side leg position.

#59 HARDKOR

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Posted 26 January 2015 - 03:49 PM

If you aren't getting the server side leg position correctly you are going to have hit registration issues.

#60 CMDR Sunset Shimmer

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Posted 26 January 2015 - 05:48 PM

I want good damage textures.

But I'd MUCH rather have the OLD textures, instead of the one's we've had just prior to the misery release. It's like, they made the misery skin, and went "Throw that on everything as the damage texture!"

I hate it, it looks like crap and doesn't make me feel like I've damaged a mech, it makes me feel like I've charred a pizza.

I wish I could find the high quality pic from MW3's damage model, but paint would peel away, and would reveal wiring and circuitry and myomer. THAT is what I want to see in MWO...

When a game from 1999 has a better damage model than a game in 2015, there's a problem.





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