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Hardpoint question


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#21 Squigles

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Posted 04 July 2012 - 05:10 AM

View PostAlphaKale, on 28 June 2012 - 09:37 PM, said:

Apparently there will be more hardpoints available than shown for most mechs. For instance a hunchback might have several ballistics hardpoints in its right torso, but only one is taken up by the AC20. If you take out the AC20 you could pop a couple AC5s in its place as multiple hardpoints will have been provisioned in. Basically the devs wanted a way to let you replace one big weapon with maybe a couple smaller ones of the same general type, but also limit 'boating' where people jam 12 medium lasers into one mech, etc.
I'm speculating a bit on this based on earlier mechlab reports, so if anyone has better/confirmed info please correct me. :D


http://mwomercs.com/...eview-may-18th/ (dev's C1 mod, likely using many if not all of the hardpoints)
http://mwomercs.com/...in/page__st__60 (most recent post about C1 hardpoints, last post of thread) They've been reduced and mirror exactly the stock load out of the mech, so it looks like they're experimenting with having mechs have only hardpoints to match the stock load out.

Edited by Squigles, 04 July 2012 - 05:12 AM.


#22 Elizander

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Posted 04 July 2012 - 07:54 AM

View PostSquigles, on 04 July 2012 - 05:10 AM, said:


http://mwomercs.com/...eview-may-18th/ (dev's C1 mod, likely using many if not all of the hardpoints)
http://mwomercs.com/...in/page__st__60 (most recent post about C1 hardpoints, last post of thread) They've been reduced and mirror exactly the stock load out of the mech, so it looks like they're experimenting with having mechs have only hardpoints to match the stock load out.


Yes, it would seem that way. It's a little more limiting but if they continue with the weapon +1 system I can already have my 4 PPC Atlas rolling the moment I get some Double Heatsinks. I will definitely try to see what I can 'boat' the moment I can access the game. It's just my nature. I won't be disappointed if I can't boat anything though. :P

You also do not need a lot of hardpoints to boat. You need a lot to boat small weapons but you just need 6 energy hardpoints on an assault to get 6 Large Lasers going. Would be great if they were all in the arms for turbo aiming. :)

Edited by Elizander, 05 July 2012 - 01:55 PM.


#23 Glythe

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Posted 04 July 2012 - 04:55 PM

View PostElizander, on 04 July 2012 - 07:54 AM, said:

You also do not need a lot of hardpoints to boat. You don't need a lot to boat small weapons but you just need 6 energy hardpoints on an assault to get 6 Large Lasers going. Would be great if they were all in the arms for turbo aiming. ;)


You realize 6 large lasers is 50 heat right? Critical space doesn't work out at ALL with double heat sinks unless you are talking clan tech and that's a year off at least. Let's say you go with 2 large lasers (2 criticals X2) and 1 medium pulse laser in each arm. Theoretically you can fit one large laser in your chest giving you a total of 5 large lasers and 2 medium pulse lasers (still 50 heat). Where do you put all the double heat sinks? You can only fit 14 at most giving you 28 heat dissipation.

The only way your design is going to work is if the internal heat sinks are all double heat sinks because you put on an XL engine. As stated in other threads we're pretty sure that little trick was the first thing to go out the window.

You could however put in 4 large pulse lasers (we know that has to fit considering the Atlas has 4 medium lasers by default) and 42 heat sinks. That would leave you with 43 heat and 42 heat dissipation. Or since you seem to like PPC you could go with 2 PPC and 2 large lasers with 40 heat sinks. Both designs have 1 critical space left over to include an AMS. The PPC design allows you to bump up the engine to a 200 rating (instead of 100). Note that PPC and large pulse lasers are the same weight but different critical spaces (3 and 2 respectively).

#24 Laserkid

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Posted 04 July 2012 - 05:01 PM

Hmm, so there is nothing stopping one from having 2 PPCs on a Jenner besides weight.

#25 Squigles

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Posted 04 July 2012 - 06:13 PM

View PostLaserkid, on 04 July 2012 - 05:01 PM, said:

Hmm, so there is nothing stopping one from having 2 PPCs on a Jenner besides weight.


Weight doesn't stop 2 PPC's going on a Jenner, nothing does. You'd burn though, no way to cram in enough heatsinks as well. Just put in an XL engine and drop 2 of the JJ's.

#26 miliardo

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Posted 05 July 2012 - 01:13 PM

Soo, what can be swapped in for SRM6 on founders Atlas..damn i wanted to cram in Gauss Rifle and AC20, LRM20 and medium lasers :P

#27 Elizander

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Posted 05 July 2012 - 01:58 PM

View Postmiliardo, on 05 July 2012 - 01:13 PM, said:

Soo, what can be swapped in for SRM6 on founders Atlas..damn i wanted to cram in Gauss Rifle and AC20, LRM20 and medium lasers :P


Using Quickmech I did one with 1 ER PPC, 1 Gauss Rifle (32 shots), and 2 LRM15s (28 shots each) with 14 Double Heatsinks. A little weak on the close-range part but you can fire everything all-day-every-day. You can switch it up a lot of ways but an SRM6 and its ammo doesn't really amount to a lot of spare tonnage.

#28 Zynk

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Posted 05 July 2012 - 02:38 PM

Each location on a BattleMech, such as the Right Arm or Center Torso, may include a number of hard points. The number of hard points in a given location is determined on a per variant basis, and is based on the weapons included in the variant’s default loadout. <<LINK>>

The way I read that is the weapons on a variant type is the total hard points the mech has;
Catapult CPLT-C1 has 6 hardpoints 2 missle and 4 energy.
Catapult CPLT-K2 has 8 hardpoints 6 enegy and 2 ballistic
Awesome AWS-8Q has 4 energy hardpoints IIRC the small laser is a head harpoint which will restrict the size weapon there.
Awesome AWS-8R 4 hardpoint also but 2 are missle and 2 are energy IIRC a head hardpoint for sm laser.


If I reading correctly the I can put A/C 2/20's the catapult -k2 still have 6 med lasers.
Or am I miss reading that link?





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