#1
Posted 26 January 2015 - 11:11 AM
For whatever reason... whether it is a bug or not (official or not - I'm unsure how this affects missiles much, other than SRMs), it is odd that only the first missile rack of the bunch is affected.
The 2nd and 3rd missile racks are symmetrical as far as I can tell (I went through the list of possible combinations)... where I learned that there IS a visual difference between the SRM/SSRM visual than the LRM visual on the second rack (the LRM racks are on the "nose"/CT instead of the torso side).
The only missile weapon that mitigates the oddball 1st missile rack "visual" is the SRM6/SSRM6. There are interesting LRM10 and LRM15 visuals (it may be designed to give the LRM and the "nose"/CT some "character").
Thoughts?
If someone can contribute pics to the cause, please do so... I can put out some pics when I get the chance.
#2
Posted 26 January 2015 - 05:43 PM
#3
Posted 26 January 2015 - 05:47 PM
You know, as weird as it might have seemed how the geometry of mechs didnt change in older MW games, I always felt it looked better. So you have 20 missile tubes firing 80 rockets.....looks alot better then the missile tubes sitting VCRs on the side of the launchers, poking out of your nose, sticking through your mech';s crotch....luckily we dont have that..yet.....
Warhawks with stubbies, centurions with guns that look more like electrical plugs then Anti battlemech cannons. ....
#4
Posted 26 January 2015 - 05:59 PM
#5
Posted 26 January 2015 - 06:44 PM
LordKnightFandragon, on 26 January 2015 - 05:47 PM, said:
You know, as weird as it might have seemed how the geometry of mechs didnt change in older MW games, I always felt it looked better. So you have 20 missile tubes firing 80 rockets.....looks alot better then the missile tubes sitting VCRs on the side of the launchers, poking out of your nose, sticking through your mech';s crotch....luckily we dont have that..yet.....
Warhawks with stubbies, centurions with guns that look more like electrical plugs then Anti battlemech cannons. ....
I'm not sure if its a cosmetic or balance design issue.
If you put together a sheer-LRM boat, you'll see how the LRM racks are shaped on the mech.. it's radically different than one that is an SRM boat.
I would hazard a guess that the LRM boat Maddog would have naturally greater/different spread because of different originating locations. That's all I can come up with.
Agent 0 Fortune, on 26 January 2015 - 05:59 PM, said:
There has been NO hardpoint inflation for Clans outside of AMS to clan mechs that didn't have any.
Though, the power creep is there and it's blatent these days.
#6
Posted 26 January 2015 - 08:06 PM
I mean in the other games they have 2 energy in the CT right?
#7
Posted 26 January 2015 - 08:35 PM
Brody319, on 26 January 2015 - 08:06 PM, said:
I mean in the other games they have 2 energy in the CT right?
These were made up, so called Vulture Mk II. They are not the Mad Dog.
Quote
sarna.net
Edited by Shredhead, 26 January 2015 - 08:36 PM.
#8
Posted 27 January 2015 - 08:32 PM
Agent 0 Fortune, on 26 January 2015 - 05:59 PM, said:
but not in any way when it comes to Clan mechs,
is it too much to ask for=
a 2nd M on my SCR-D RT, to match the SCR-D LT?
a 2nd M on my WHK-P RA, to match the WHK-P LA?
2 extra M on my DWF-A RT, to match the DWF-A LT?
an E on my TBR-C RT, to match the TBR-P LT?
this isnt sarcasm, i actually want this, i would love these,
willing to toss in $120 PGI if your listening,
O O O, and NVA-C LT&RT 1M each!
#9
Posted 28 January 2015 - 03:57 AM
Agent 0 Fortune, on 26 January 2015 - 05:59 PM, said:
11? The 4P comes stock as 9...and comes with 9...no inflation on that one, nor on any Clam. I think Banshees are the most severe, 3 to 8 on the 3E.
#10
Posted 28 January 2015 - 04:24 AM
#11
Posted 25 March 2015 - 04:20 PM
I hesitate to use anything other than LRM20s or SRM6s on the first missile hardpoints for the side torsos because none of the other missiles appear symmetrical. The armor plates covering the unused missile tubes should mirror each other when looking at the 'mech head on but it always looks like someone copy+pasted the left torso missile rack into the right torso.
The second set of missile hardpoints don't have this issue, if I pop an SRM4 into each of the 2nd missile hardpoints on both side torsos they mirror each other as they're meant to. But then if I do the same for the 3rd missile hardpoints the visual bug affects those.
tl;dr - posting ITT so I can find it again later tonight, will edit this post with screenshots of the bug in a few hours
Edit: The left and right side missile pods should be mirrored but they aren't as you can see here. LRM10s have the same problem, as do the SRM 2s and 4s.
LRM20s and SRM6s don't have the problem because they use all the available missile tubes in the space that they take up.
Edited by 0111101, 25 March 2015 - 06:02 PM.
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