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C-Bill Earnings Too Low?


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#41 LordKnightFandragon

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Posted 27 January 2015 - 10:01 AM

View PostCaliburZero, on 27 January 2015 - 06:54 AM, said:

First of all-- Down with Paulconomy. When this game hits steam, the grind complaints will drown this game much like Warthunder has killed alot of its playerbase for this very reason. Thankfully though, even this game doesn't suffer as badly as it does for the grind but its still quite awful.

The one thing I want to point out to people is simple: Do away with the need to own 3 mechs to access elite/master skills. Let's face it, this was only done to even further lengthen the grind. As someone who mainly plays clan mechs now, I feel like this very idea is even more redundant since I can "create" a variant of my choosing for the most part.



Warthunder's horrid damage model isnt why its dying or dead? That and its insane imbalance at the different tiers. But I personally hate their damage model......you just fire and fire an fire and nothing dies....HE reigns king....AP is useless..

#42 Asrrin

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Posted 27 January 2015 - 10:35 AM

I'm really upset that every time people start complaining about the economy and c-bill nerf, everyone completely ignores the events as a source of income. Almost every single event gives multiple days of premium time as the lowest tier reward, many gave out straight up c-bills, and so far we've gotten 4 events handing out mechs. If you were to average in all of the swag that events snag you, even if you never completed them to the final tier, you'd come out far ahead of even "pre-paul" economy.

#43 Koniks

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Posted 27 January 2015 - 11:27 AM

If you're having trouble earning CBills despite decent damage, kill, and assist #s, then read the patch notes from Rewards 2.0.

How you accomplish your #s matters as much for your earnings as whether you put up the numbers.

#44 L3mming2

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Posted 27 January 2015 - 11:55 AM

proof for me the economy sucks,
http://i.imgur.com/4pPUnM2.jpg

i solo killed 8! and i mean realy solo killed as i was compleatly cut off from my team...
and still so litle payout...

#45 Fuerchtegott

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Posted 27 January 2015 - 11:56 AM

View PostAsrrin, on 27 January 2015 - 10:35 AM, said:

I'm really upset that every time people start complaining about the economy and c-bill nerf, everyone completely ignores the events as a source of income. Almost every single event gives multiple days of premium time as the lowest tier reward, many gave out straight up c-bills, and so far we've gotten 4 events handing out mechs. If you were to average in all of the swag that events snag you, even if you never completed them to the final tier, you'd come out far ahead of even "pre-paul" economy.


The problem with the events is, MWO isn't fun as long as the events happen.
Players focus, understandable somehow, on achieving the requirements for the event instead of good teamplay.
So in the timeframe, that premium time is active, I at least, won't play MWO, because it sucks.

#46 Brizna

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Posted 27 January 2015 - 12:06 PM

I do know how the new rewards work and I still feel they are less than the previous system for most players.

Before the rewards rewarded mostly wining, wining generally means getting the enemy team dead which results in lots of assists. Assist now 2500CB, before 6500 CB.

On the other hand now getting a solo kill makes you an small fortune.

When you consider both things you can see come to a few conclusions.

(*)Previous system:
Players who carried their team to win carried their team's income too which was a bit unfair for them but also great for newbies.
Support stuff didn't get lots of reward in itself but just by scraping the enemy mechs and supporting your team so it got the wins made you 6500 CB per assists + win bonus so about 100K CBills.

(*)Now:
Player who carry their team make a fortune, specially in assault and heavies where you can reliably get several solo kills in a game.
Support gets lots of rewards but with the exception of TAG kill they are so small they could simply not be there for all the good they do and TAG kill is unreliable, a mech may have received 300 damage to lurms from your TAG but if you just happen to have to remove TAG in the last second ... bad luck.
Newbies' income was low, but now is appalling.

To put it bluntly if someone TAGs a target and I start dropping LRMs until it dies this are the results:
Tager:
TAG Kill: 6500
TAG damage: ~5000
Assist: 2500 (assuming some weapon fire which tends to draw attention to the Tager)
Damage: ~1000 (assuming 50 damage from the tager)
Relaxed Lurm60 behind a hill:
Kill: 4000
Most Damage Kill: 5000
Solo Kill: 10000
Damage: ~6300 (assuming 300 dmg from lurms)

Relaxed lurmer 25300.
Perfect Tager: 15000.
*In reality the tager is the only target the enemy sees so the tager has to doge, get in cover... which results in TAG not being on target all the time, while what the lurmer really needs, is the TAG to bypass ECM and accelerate the lock so the difference tends to be far larger in a real combat situation.

You can say whatever you want but if the aim of rewards 2.0 was rewarding support it failed completely. Damage pays more than ever and the only lights that do well are sheer damage machines. For money play Assaults and Heavies, brawling mediums and light strikers. Scouts, medium snipers, medium escorts, you better not play for the money because you'll get very little even if your data carries the win as much as the direwolf who knew where to position itself thanks to you.

Edited by Brizna, 27 January 2015 - 12:25 PM.


#47 terrycloth

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Posted 27 January 2015 - 01:33 PM

244k before premium time is 'so little payout'?

It's about 120k more than you would have made under the old system.

#48 L3mming2

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Posted 27 January 2015 - 03:25 PM

View Postterrycloth, on 27 January 2015 - 01:33 PM, said:

244k before premium time is 'so little payout'?

It's about 120k more than you would have made under the old system.


i literaly killed more than 50% of the enemy team on my own wile my team was on the other side of the map... yes i think 244K is way to litle for sutch a match...

#49 LordKnightFandragon

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Posted 27 January 2015 - 04:11 PM

View PostAsrrin, on 27 January 2015 - 10:35 AM, said:

I'm really upset that every time people start complaining about the economy and c-bill nerf, everyone completely ignores the events as a source of income. Almost every single event gives multiple days of premium time as the lowest tier reward, many gave out straight up c-bills, and so far we've gotten 4 events handing out mechs. If you were to average in all of the swag that events snag you, even if you never completed them to the final tier, you'd come out far ahead of even "pre-paul" economy.



Thats cuz event premium time is just a cover up to the real issue. You make 100K-120K avg, premium time it up and you get 150-180K........

Whats needed is a straight buff to rewards. 200-250K base, 300-325 with premium time. Play really well, net 500K base 750k with premium.

View Postterrycloth, on 27 January 2015 - 01:33 PM, said:

244k before premium time is 'so little payout'?

It's about 120k more than you would have made under the old system.



When 244 is the payout you should see when you get a slightly above average game, a good game should be paying 300-400k.....

#50 Axeface

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Posted 27 January 2015 - 04:12 PM

View Postterrycloth, on 27 January 2015 - 01:33 PM, said:

244k before premium time is 'so little payout'?

It's about 120k more than you would have made under the old system.


The issue we need to tackle is average payout. Not fluke payout.
I got 490k one game with premium time (750k in CW), sure it was great - but my average is 115k per game.
And the average doesnt seem to have changed in over a year.

Edited by Axeface, 27 January 2015 - 04:13 PM.


#51 Sug

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Posted 27 January 2015 - 06:15 PM

View PostLordKnightFandragon, on 26 January 2015 - 10:24 PM, said:

ignore your buddy who i about to die to those assaults, let him core them out and then you can rush in for the 3 pts of damage on each for that awesome solo kill.......


In that scenario your buddy would get most of the cbills.


Solo Kill:
  • Achieve both "Kill Most Damage" and "Killing Blow" for the same target.






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