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C-Bill Earnings Too Low?


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#1 Zoid

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Posted 26 January 2015 - 07:59 PM

I'm curious as to what others think. I just had a game with 1 kill, 10 assists, 800 damage, which seems pretty solid. My match score was right at 100. However, I only got 130k C-bills for it.

I know it's F2P and all that and so they have to encourage us to spend real money somehow, but really? Carry the team (300 damage higher than anyone else) and only get 130k for it? I know I did not get a ton from component destruction because I kept coring people and then someone else would finish them off, but still, that much damage should give a bit more.

#2 Sug

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Posted 26 January 2015 - 08:19 PM

Alexander Schmidt said:

Greetings,

....As this feature added so many new rewards, it was necessary to rebalance the amount of C-Bills being rewarded and keeping the game economy in check.

I am very pleased to tell you that, after a first gathering of data, the reward economy stayed stable. We are currently looking at fluctuations between 5% to 10% compared to what it was before. What we have found is, the economy is still intact and the new rewards are functioning very well.

However, many of you have reported varying numbers to what you have recieved before. This is due to the new system being more targeted to role-warfare. What this translates to, is that the more specific actions based on your role on the battlefield, that you perform, results in higher earnings than before. In order to balance out the new C-Bill rewards, we had to reassess the current reward structure which resulted in some of the older rewards being reduced in C-Bill amounts.


http://mwomercs.com/...ds-20-feedback/


They changed the rewards to encourage team play and role warfare but it indirectly nerfed cbills for most people because they changed the rewards to discourage team play and role warfare.

#3 Bobzilla

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Posted 26 January 2015 - 08:28 PM

It's call spending encouragement.

Get a hero or premium time, money makes everything better......for us.

#4 Atlasian

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Posted 26 January 2015 - 09:13 PM

Well, the game actually stands by the old Battletech caption:

"Life is Cheap, but BattleMechs aren't."

#5 Amsro

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Posted 26 January 2015 - 10:17 PM

Still make enough spacebucks to collect mechs.

Let the insanity continue, c-bills just accumulate themselves. :ph34r:

#6 FupDup

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Posted 26 January 2015 - 10:19 PM

The Paulconomy never dies.

#7 LordKnightFandragon

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Posted 26 January 2015 - 10:24 PM

View PostSug, on 26 January 2015 - 08:19 PM, said:


http://mwomercs.com/...ds-20-feedback/


They changed the rewards to encourage team play and role warfare but it indirectly nerfed cbills for most people because they changed the rewards to discourage team play and role warfare.

View PostBobzilla, on 26 January 2015 - 08:28 PM, said:

It's call spending encouragement.

Get a hero or premium time, money makes everything better......for us.



Its called farm and milk the system, ignore your buddy who i about to die to those assaults, let him core them out and then you can rush in for the 3 pts of damage on each for that awesome solo kill.......

How is that encouraging teamplay? PGI needs to rethink their reward system heavily....

View PostFupDup, on 26 January 2015 - 10:19 PM, said:

The Paulconomy never dies.



Paulconomy needs to die......a horrible death.....one for the record books so that people know how NOT to ever develop an ingame economy.

#8 El Bandito

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Posted 26 January 2015 - 10:29 PM

View PostAtlasian, on 26 January 2015 - 09:13 PM, said:

Well, the game actually stands by the old Battletech caption:

"Life is Cheap, but BattleMechs aren't."


And the upgrades such as DHS, and the modules... ...PGI is gonna get an earful once this game is on Steam. Many reviews will point out the horrible grind as a big negative factor.

Edited by El Bandito, 26 January 2015 - 10:30 PM.


#9 LordKnightFandragon

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Posted 27 January 2015 - 12:25 AM

View PostEl Bandito, on 26 January 2015 - 10:29 PM, said:


And the upgrades such as DHS, and the modules... ...PGI is gonna get an earful once this game is on Steam. Many reviews will point out the horrible grind as a big negative factor.



Maybe a release to steam is what this game needs to get some worthwhile changes goin.....one being a massive overhaul and buff to the income. Ofc, Steam will also bring an influx of those wonderfully clueless WoT players...

#10 Mudhutwarrior

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Posted 27 January 2015 - 02:10 AM

PGI's Idea of a c-bill nerf really did more damage than good especially for new players. They created solo que to give them a chance but really its just a farm for the experienced team guys to make quick cast at the new players expense. As example any tournament weekend. Stomps and losses at a rate the most anyone would walk away from.

Read through the forums guys myself included seeing 20+ loss streaks in a row. You make nothing unless you the one guy doing all the damage. I did a 1400 with 2 kills this weekend and the next nearest was under 200. It was a loss. Sure i made some coin but no one else did. Already did my 50 so I was just trying to carry as hard as i could. The two kills came after I was last man standing.

My only other point is the nerf took away one of the most fun aspects of the game. Experimenting with builds.
I spend way to much time on smurfy now speculating then saying to myself I haven't got the cast to try it.

#11 ClannerJake

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Posted 27 January 2015 - 02:23 AM

View PostMudhutwarrior, on 27 January 2015 - 02:10 AM, said:

PGI's Idea of a c-bill nerf

all your game features belong to the oprah of stat control.
Posted Image

#12 Latorque

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Posted 27 January 2015 - 03:48 AM

It's kind of weird - the light qeue has dropped down to single digits because the common notion is the weight class doesn't deal enough damage (which is nonsense in certain builds when those are supported by a pushing team). When you pilot those things even remotely according to their supposed role; the CBills start to rack up quite nicely -
  • scouting 2000C-Bills,
  • LRM-locking 2000 C-Bills
  • flanking 1500 C-Bills Bonus
  • hit and run 2000 C-Bills Bonus
  • First capture 4500 C-Bills Bonus
and i haven't even tried Tag and Narc yet. Problem with this - as with many features introduced by PGI: they aren't really obvious; you bascially only take note of them when the little golden line shows up in the match; framed by explosions or a blurred landscape. The amounts listed look minicule by themselves, but they damn well add up.

Taking a KC and slugging it out going head on towards your enemy cuts you out of those profits; you're basically reduced to your damage dealing. Sometimes i think that players have become so limited in their "PGI nerf C-Bills = damage" that they aren't ready to try anything else to earn that virtual cash; and PGI doesn't exactly forcefeed the information down their throats either.

#13 Joseph Mallan

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Posted 27 January 2015 - 04:07 AM

I don't make squat in my Commando(s). Then again I am an Awful light pilot and don't earn a real paycheck in game.

#14 Alistair Winter

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Posted 27 January 2015 - 04:08 AM

I'm so glad I started playing in 2012. Life is rough for everyone who started playing after the C-bill nerfs.

Paul decided to implement Role Warfare in the form of "mechs that do more damage in the deathball". Solo kills, brawling, kill bonus, savior kills. Slap a TAG on your assault mech for extra space bucks.

Re: But light mechs can do a lot of damage too.
Yes, but they're usually dependent on a competent team. It's much easier to do 500 dmg with bad teammates in a heavy mech than in a light mech. Especially if you're only armed with SLs or SPLs.

#15 Fuerchtegott

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Posted 27 January 2015 - 04:15 AM

View PostEl Bandito, on 26 January 2015 - 10:29 PM, said:


And the upgrades such as DHS, and the modules... ...PGI is gonna get an earful once this game is on Steam. Many reviews will point out the horrible grind as a big negative factor.


Yes! I will review MWO when it lands on Steam, and if the game hasn't become enjoyable by that point it will be a devastating review.

I wish them good luck fixing the game.

#16 Latorque

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Posted 27 January 2015 - 04:18 AM

View PostJoseph Mallan, on 27 January 2015 - 04:07 AM, said:

I don't make squat in my Commando(s). Then again I am an Awful light pilot and don't earn a real paycheck in game.


Still in your COM? :D Nah, the mechanics listed above are in effect for SDRs / FSs. I could try it in RVNs/JRs, but... i don't feel inclined to do so; and i think i wouldn't walk away rich in those chassis (from a virtual perspective; i wouldn't walk away at all :P). Still, fingers crossed for your Commando adventures!

View PostAlistair Winter, on 27 January 2015 - 04:08 AM, said:

I'm so glad I started playing in 2012. Life is rough for everyone who started playing after the C-bill nerfs.

Paul decided to implement Role Warfare in the form of "mechs that do more damage in the deathball". Solo kills, brawling, kill bonus, savior kills. Slap a TAG on your assault mech for extra space bucks.

Re: But light mechs can do a lot of damage too.
Yes, but they're usually dependent on a competent team. It's much easier to do 500 dmg with bad teammates in a heavy mech than in a light mech. Especially if you're only armed with SLs or SPLs.


Correct; but a bad team normally means everyone doesn't make squat. Since snipecamping / peekabooing Assaults are kind of a staple of a team hellbent for a defeat; my sympathy is limited to those who try to push and get overwhelmed by the enemy in the first part of the match. Though I've seen less steamrolls in the last two weeks; seeing someone with >700 damage in the losing team still isn't exactly an everyday occurance. Removes win bonus / salvage bonus too.

Edited by Latorque, 27 January 2015 - 04:20 AM.


#17 Joseph Mallan

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Posted 27 January 2015 - 04:21 AM

I just got Elite unlocked, and need a fix of Heavy Metal before I go crazy. 30ish matches no kills. One match in a King Crab gotta kill. One match in an Atlas... Gotta Kill. Shakes are abating.

#18 PhoenixFire55

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Posted 27 January 2015 - 04:31 AM

View PostAtlasian, on 26 January 2015 - 09:13 PM, said:

Well, the game actually stands by the old Battletech caption:

"Life is Cheap, but BattleMechs aren't."


Only difference is that in BT a dozen or so contracts will allow a merc to buy a new shiny mech. Somehow I doubt that a dozen matches in MWO will allow you to buy anything, let alone anything shiny. Not even mentioning house units being supplied by best mechs produced by that house and clanners getting mechs "for free" according to their honor system.

As for the original question ... yeah, too low. But F2P nowadays stands for free-to-pay-or-suck-it-up-and-grind.

#19 Alistair Winter

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Posted 27 January 2015 - 04:32 AM

View PostLatorque, on 27 January 2015 - 04:18 AM, said:

Correct; but a bad team normally means everyone doesn't make squat. Since snipecamping / peekabooing Assaults are kind of a staple of a team hellbent for a defeat; my sympathy is limited to those who try to push and get overwhelmed by the enemy in the first part of the match. Though I've seen less steamrolls in the last two weeks; seeing someone with >700 damage in the losing team still isn't exactly an everyday occurance. Removes win bonus / salvage bonus too.

Sure, but in the long term of grinding C-bills, what really kills your average income per match is those dreadful 15 minute matches in light mechs where your whole team either dies a slow death by camping or gets wiped out early, and you're just left with no other option than to jab and needle the enemy for 15 minutes, maybe doing 200 dmg and getting paid less than 50,000 C-bills for your trouble.

While both light mechs and heavy mechs will hit big paydays, I think light mechs more frequently hit the real lows, where you don't get paid squat.

#20 Latorque

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Posted 27 January 2015 - 04:38 AM

View PostAlistair Winter, on 27 January 2015 - 04:32 AM, said:

Sure, but in the long term of grinding C-bills, what really kills your average income per match is those dreadful 15 minute matches in light mechs where your whole team either dies a slow death by camping or gets wiped out early, and you're just left with no other option than to jab and needle the enemy for 15 minutes, maybe doing 200 dmg and getting paid less than 50,000 C-bills for your trouble.

While both light mechs and heavy mechs will hit big paydays, I think light mechs more frequently hit the real lows, where you don't get paid squat.


Yeah, i concur - being bound to that kind of (non)tactics can be truly painful in a light. Given that i'm the one in the light and seeing that kind of play in my team i usually decide to take the short route and charge in with guns blazing (wubbing?). Less painful, drawn-out experience for all parties concerned and frees the mech up for the next; hopefully better match. Might be different in conquest matches of course.





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