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Just Because You Can See The Enemy Doesn't Mean You Have To Shoot.


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#1 Hammer 13

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Posted 07 May 2015 - 03:40 AM

And a lot of times, it's better if you don't.

Example: I'm in a SRM6 Med pulse Zeus. The map is Alpine peaks. A terrible combo. So it's early, my team takes 'the hill' while I go the long way around. I have a Stalker teammate right behind me. We finally crest a hill to see the backs of 8 enemy mechs. The stalker fires immediately, at 1000m. So they all turn around and kill us. Just that quick. We we're probably dead anyway, but if your teammate doesn't fire and you have range, stop and wait til he does fire. And you can back into cover, hopefully with 1-8 less mechs chasing you.

Example: Forest colony, I'm in an Ember. Mach guns and med lasers. Pop up behind an Atlas and a stalker, lurming my team. Walk to about 100m of the Atlas with him targeted. 15 seconds later when my teams missiles hit, I open up. He has so much damage indicated he doesn't realize I'm behind him. He falls. I do it again to the Stalker, although he figured it out, but too late.

Just cuz you can see them or target them, sometimes it's better to not immediately shoot.

Scored 680 with my Ember that game. Thatsy really good for me. I'm usually in the 250-400 range.

#2 IraqiWalker

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Posted 07 May 2015 - 03:44 AM

View PostORION OMA, on 07 May 2015 - 03:40 AM, said:

And a lot of times, it's better if you don't.

Example: I'm in a SRM6 Med pulse Zeus. The map is Alpine peaks. A terrible combo. So it's early, my team takes 'the hill' while I go the long way around. I have a Stalker teammate right behind me. We finally crest a hill to see the backs of 8 enemy mechs. The stalker fires immediately, at 1000m. So they all turn around and kill us. Just that quick. We we're probably dead anyway, but if your teammate doesn't fire and you have range, stop and wait til he does fire. And you can back into cover, hopefully with 1-8 less mechs chasing you.

Example: Forest colony, I'm in an Ember. Mach guns and med lasers. Pop up behind an Atlas and a stalker, lurming my team. Walk to about 100m of the Atlas with him targeted. 15 seconds later when my teams missiles hit, I open up. He has so much damage indicated he doesn't realize I'm behind him. He falls. I do it again to the Stalker, although he figured it out, but too late.

Just cuz you can see them or target them, sometimes it's better to not immediately shoot.

Scored 680 with my Ember that game. Thatsy really good for me. I'm usually in the 250-400 range.


Some people have no trigger discipline or situational awareness, and apparently you had some with you that couldn't figure out 8 beats 2.

#3 mailin

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Posted 07 May 2015 - 01:04 PM

YES YES YESSSS! To the OP. Very often I scout in my 5D. I have 3 mplas on it, and sometimes I get some yahoo teammate that follows me with an ER LL or ER PPC. When I'm alone, I spot the enemy and call out their numbers and movements. When I have a yahoo with me who decides to open fire at the first mech he sees (which is sometimes the first one in a column), he can't understand why I abandon him.

Sorry sniper yahoo dude, I'm not gonna die to protect you.

I could have stayed there a really long time giving intel and target locks to my team, and when one runs off trying to flank or find a spot to avoid the lrm rain, that's when I pounce: Once he's isolated and out of sight of his team.

#4 TheCaptainJZ

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Posted 07 May 2015 - 11:03 PM

It might help if you could see your teammates loadouts. At least you can communicate with them well enough to make up for it.
It'd be sweet if at the beginning and ending of matches you could see each player's loadouts (friendlies only at start of match obviously).

#5 Mosadoff

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Posted 08 May 2015 - 01:35 AM

Yes, yes, all true.

But the pugs dont read forums...

#6 Koniving

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Posted 08 May 2015 - 01:40 AM

Some do. But not all.

#7 Rushin Roulette

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Posted 08 May 2015 - 01:49 AM

That soudns far too complicated for some players... maybe you should start with a simpler message?

Green weapon name = Good. Grey Weapon name = Bad

I dont know how many players I see trying to snipe at 1000 meters with green Medium lasers... What is the point of that? You let the enemy know where you are, you deal no damage and you heat up your mech unnecesarily and when the enemy is finally in range and overheat promptly due to the mech already having a high heat level from 0 damage sniping.

Edited by Rushin Roulette, 08 May 2015 - 01:49 AM.


#8 SethAbercromby

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Posted 08 May 2015 - 01:55 AM

I'm guilty of being a little quick on the trigger myself...

#9 dragnier1

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Posted 08 May 2015 - 02:56 AM

View PostMosadoff, on 08 May 2015 - 01:35 AM, said:

Yes, yes, all true.

But the pugs dont read forums...

View PostKoniving, on 08 May 2015 - 01:40 AM, said:

Some do. But not all.

"Some" would equate to an estimated 50% or more. The only info they get is when they start the launcher, even then they only see the first item on the screen.

Edited by dragnier1, 08 May 2015 - 02:56 AM.


#10 Chaos Strike

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Posted 08 May 2015 - 07:40 AM

There needs to be better manditory training for new players. A little common sense would not hurt either (although you can not really train that in a video).

It is rather depressing to watch someone blasting away at a target they can not reach.
Was spectating the end of a match. Raven 3L(C) operating from the drone cam, was firing his SRMs and MLasers, as fast as he could, at a target 750m away. He was the last to die and had scored 8 damage.

#11 xeromynd

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Posted 08 May 2015 - 07:44 AM

View PostTheCaptainJZ, on 07 May 2015 - 11:03 PM, said:

It might help if you could see your teammates loadouts. At least you can communicate with them well enough to make up for it.
It'd be sweet if at the beginning and ending of matches you could see each player's loadouts (friendlies only at start of match obviously).


Something I've been aching for for like a year now: Targeting Teammates.

Please god it needs to be a thing.

#12 FlipOver

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Posted 08 May 2015 - 07:48 AM

View PostORION OMA, on 07 May 2015 - 03:40 AM, said:

And a lot of times, it's better if you don't.

Example: I'm in a SRM6 Med pulse Zeus. The map is Alpine peaks. A terrible combo. So it's early, my team takes 'the hill' while I go the long way around. I have a Stalker teammate right behind me. We finally crest a hill to see the backs of 8 enemy mechs. The stalker fires immediately, at 1000m. So they all turn around and kill us. Just that quick. We we're probably dead anyway, but if your teammate doesn't fire and you have range, stop and wait til he does fire. And you can back into cover, hopefully with 1-8 less mechs chasing you.

Example: Forest colony, I'm in an Ember. Mach guns and med lasers. Pop up behind an Atlas and a stalker, lurming my team. Walk to about 100m of the Atlas with him targeted. 15 seconds later when my teams missiles hit, I open up. He has so much damage indicated he doesn't realize I'm behind him. He falls. I do it again to the Stalker, although he figured it out, but too late.

Just cuz you can see them or target them, sometimes it's better to not immediately shoot.

Scored 680 with my Ember that game. Thatsy really good for me. I'm usually in the 250-400 range.

You know... I agree with you but the Stalker doesn't know what kind of weaponry you are carrying.
Which is stupid, we can see the enemies weaponry but not what our allies are using.
I understand quite a few players don't even think about what the others are using on their mechs, but honestly if we had a way to know it without having to study the other mechs with our eyes (and even that wont help to determine between SRMs and LRMs for example), things like this would happen much less.

#13 Spleenslitta

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Posted 08 May 2015 - 07:53 AM

I remember one situation where one guy doomed the entire match by shooting into the air with his entire arsenal for a long time.

It was on Forest Colony. Me and 2 others went into the water to flank the enemy while the others did their stuff on land.
As we went into the area near the grounded ship a guy started shooting into the air with his lasers. Repeatedly.

He might as well have announced to the enemy on our location. Here we come.
I tried to formulate something very short to warn the guy in front to stop his advance.

But he was not part of my lance so i couldn't use lancechat to warn him specificly.
If i just typed stop he wouldn't have known that i was talking to him specificly.

The flanking attack failed and the guy who was nearest the front got killed along with the guy who was firing into the air just to show off.
I got damaged too.

Edited by Spleenslitta, 08 May 2015 - 07:54 AM.


#14 Voivode

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Posted 08 May 2015 - 08:04 AM

View PostSpleenslitta, on 08 May 2015 - 07:53 AM, said:

I remember one situation where one guy doomed the entire match by shooting into the air with his entire arsenal for a long time.

It was on Forest Colony. Me and 2 others went into the water to flank the enemy while the others did their stuff on land.
As we went into the area near the grounded ship a guy started shooting into the air with his lasers. Repeatedly.

He might as well have announced to the enemy on our location. Here we come.
I tried to formulate something very short to warn the guy in front to stop his advance.

But he was not part of my lance so i couldn't use lancechat to warn him specificly.
If i just typed stop he wouldn't have known that i was talking to him specificly.

The flanking attack failed and the guy who was nearest the front got killed along with the guy who was firing into the air just to show off.
I got damaged too.


Ah, pugtards....

#15 Hammer 13

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Posted 08 May 2015 - 09:08 AM

View PostFlipOver, on 08 May 2015 - 07:48 AM, said:

You know... I agree with you but the Stalker doesn't know what kind of weaponry you are carrying.
Which is stupid, we can see the enemies weaponry but not what our allies are using.
I understand quite a few players don't even think about what the others are using on their mechs, but honestly if we had a way to know it without having to study the other mechs with our eyes (and even that wont help to determine between SRMs and LRMs for example), things like this would happen much less.


Your right. I didn't know what he had either. But if I'm following you, I shoot what you shoot. If you don't shoot yet and I can reach them I'd stop and let you go.

Heat of battle, we walked for the first 3-4 minutes of the game. Could have been impatient. Could have been so excited we almost 'snuck up on them'. A little premature trigger.

I dunno. Next time someone follows me, I'll let them lead the charge I guess. But if I stop, they tend to stop too. I've tried.

I guess I need to get that EMP working on my ember. ;-)

#16 Khereg

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Posted 08 May 2015 - 01:47 PM

View PostORION OMA, on 07 May 2015 - 03:40 AM, said:

We we're probably dead anyway, but if your teammate doesn't fire and you have range, stop and wait til he does fire.


Um...if you wait for him to fire and he waits for you to fire... (assuming you're not on comms).

This sounds more like a "use VOIP or TS" situation.

#17 BaconTWOfourACTUAL

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Posted 08 May 2015 - 02:52 PM

View PostMosadoff, on 08 May 2015 - 01:35 AM, said:

Yes, yes, all true.

But the pugs dont read forums...



I read the forums. And learn from all the more experienced operators.

#18 Hammer 13

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Posted 08 May 2015 - 02:57 PM

View PostKhereg, on 08 May 2015 - 01:47 PM, said:


Um...if you wait for him to fire and he waits for you to fire... (assuming you're not on comms).

This sounds more like a "use VOIP or TS" situation.


I was, he was not. Or didn't speak English.

#19 Repasy Cooper

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Posted 08 May 2015 - 03:25 PM

On several occasions I've had the opportunity to hit someone from their flank. However, patience has allowed me to sneak up behind them unnoticed and wail on them from point blank. A prime example of when twitch-reflex is not an asset but rather detrimental to successful tacops.

#20 IraqiWalker

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Posted 08 May 2015 - 04:07 PM

View PostFlipOver, on 08 May 2015 - 07:48 AM, said:

You know... I agree with you but the Stalker doesn't know what kind of weaponry you are carrying.
Which is stupid, we can see the enemies weaponry but not what our allies are using.
I understand quite a few players don't even think about what the others are using on their mechs, but honestly if we had a way to know it without having to study the other mechs with our eyes (and even that wont help to determine between SRMs and LRMs for example), things like this would happen much less.


The flaw remains un that it was a 2v8. Regardless of what weapons he had installed. 2v8 NEVER works out for the 2. Not unless the 8 simultaneously had fatal epileptic seizures.





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