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Hunchie 4Sp Build


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#1 no1337

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Posted 09 March 2015 - 04:30 PM

Hi Guys,

never tried a hunchie but the quirks look so good. I probably will go for this build:

http://mwo.smurfy-ne...577c9244a0c815a

SRM6 colddown -40%, Laser duration -25%, ML heat -20%. Any thoughts? Haven't seen hunchies quite a while. Outdated? Better mech for a fast brawler around?

Cheers

No1337

#2 Gorgo7

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Posted 09 March 2015 - 05:07 PM

A little hot.
Try reducing the Engine to a 250 and dumping the Fero.
Pull some armour off the arms and two med lasers.
You will go alot farther for alot longer before overheating.

The Hunchie is great for Pug games not so great for CW.

Cheers!
http://mwo.smurfy-ne...c60aeb727a0bdbb

#3 Soulscour

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Posted 09 March 2015 - 06:08 PM

I run mine hot and fast with a standard 270 or 275 engine depending on how much ammo I want to use. Burst damage is more important than sustained fire in this mech. If heat is an issue just stop using med lasers.

#4 Rebel816

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Posted 09 March 2015 - 06:19 PM

I used to run that build, it was really fun. never felt the need for artemis as youll be close range enough for it not to matter, and can drop the 5th laser in the head for better heat management, or a tag could be useful. 3 tons of ammo should be plenty. probably shouldnt put the ammo near the engine, kind of defeats the purpose for an up-close brawler build, your legs will probably get shot the least at that range and losing a leg is a death sentence anyway so put the ammo in there.

#5 Johnny Two Legs

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Posted 09 March 2015 - 06:22 PM

Yeah, that build is a little hot for me.
Changes to your build to match the one I run and have success with:
STD 250, no FF, 3.5t of SRM ammo, keep Artemis and SRM6's, lose ML in head, room for 3 DHS in total.
If you want you could lose some armour off the legs and the arms (they're thin and aren't easily taken out) and add another 0.5t of SRM ammo.
It's a great striker mech in PUG games but not so great in CW - though I reckon when defending it might have a place...

J2L

#6 Soulscour

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Posted 09 March 2015 - 06:31 PM

I run this build HBK-4SP I keep the head laser in but it can be taken out. It comes in handy when you lose a hunch. It could be adjusted for ams but I dont see the need for it with radar dep module and the speed.

#7 Johnny Two Legs

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Posted 09 March 2015 - 06:35 PM

I used to do that build however I found it too hot.
On the odd occasion however, I found that the head laser did come in handy :)

J2L

#8 JC Daxion

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Posted 10 March 2015 - 10:22 AM

I run SRM4's, a slightly smaller engine, dump ferro, and add heatsinks. the refire rate on the 4's is faster, so it kinda evens out, and the extra heat sinks lets you pump out more DPS, i havent found the 4KPH difference to be worth the weight.





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