Harathan, on 30 January 2015 - 08:53 AM, said:
The misunderstanding is, I think, yours. Generally, player-controlled Factions is not what is being advocated. Likewise, the idea that PGI is controlling the Factions is equally incorrect. Right now, Factions do not exist an an entity; they are colored areas on a map, with battles defined by a completely automated algorithm that takes no account the strategic overview.
What is most often being advocated is that Factions need to exist as an entity, which means giving them direction. Ideas put forward include PGI actively GMing, permanent contract House units having voting powers, and others. The closest to "player run Factions" is the latter, but the idea is not to have a single unit controlling everything the Faction does; the idea is to allow House units to represent the Faction they have chosen to represent, and let Mercs do their thing by taking the contracts they like. The tl:dr is, Mercs shouldn't be dictating what a Faction does (which is the case right now for many Factions), the Faction should be dictating what the Faction does and since Mercs can move around so easily they never have to take a contract they don't like.
As a merc unit, there shouldn't be a problem with this; if for example Davion house units voted to ceasefire against Steiner and you want to fight Steiner, take a contract with someone else - FRR, Kurita or Marik, in this example. Limits to the number of ceasefires a Faction can engage in are obvious. As a Merc, you have that luxury of moving around and finding the contracts you like, the House units can't do that.
As a House unit, you're already invested enough that you get your vote and if it doesn't go your way, thats fine. Nobody goes permanent contract House unit just for the lulz.
Yes, precisely.
And well worth quoting in it's entirety!
Livewyr, on 30 January 2015 - 09:32 AM, said:
...(snip)...Mercs would have the option (when joining the faction) to either get their own province to work on and expand under the umbrella of faction territory (starting from the periphery or capital world) OR they could literally be paid by another unit (out of the unit's coffers) to take or hold a planet.
...(snip)...
Player driven consequences for player driven actions.
Good points... AND if House Units had sole access to Planetary TAG'ing, the residual Planetary Logistics Benefits (principally C-bills could go into a "Faction Fund" where loyalists Units get a vote (based on amount of contributed Faction Fund C-bills; iow-more planets = more Faction Fund contribution = more say in how that Fund is used: "letting" of contracts that Mercs make counteroffensive on, etc; or even the planetary Defence Upgrades referred to below. It is ONLY responsible Factoon gaming to be principly responsible for your Faction's Defence after all.
Quaff?
Dracol, on 30 January 2015 - 11:30 AM, said:
When did tags mean ownership by a unit? ...(snip)...
Simple.
PGI has already indicated that the Unit that TAGs a planet will in CW Phase 3 have the option to invest Unit Fund in order to upgrade Turret Health, Strength, Number of Turrets, as well as the number of Hull-defilade fighting positions, Barrier Walls etc.
Now for a crucial example - why in "all that is good Under Kerensky" would a Mercenary Corps Unit that is about to jump from CSJ to Kurita, would that Mercenary Corps Unit invest in that border to planets Defense when the Unit will soon be across the border and trying to retake that same planet FOR
A good case could be made that the opportunisticly intelligent Mercenary Corps Unit CDR would use as a SALES POINT that he could personally assure that select border worlds (that his Unit TAG'ed would remain UN-UPGRADED.
Now THAT is a problem.
The upgrading of World Defenses should be in the hands of LOYALIST Units. Now don't get me wrong loyal, term-base contracted Mercenary Corps Units should be able to donate funds to the Faction Fund for Planetary Defense but there is just too much chance a short-term Mercenary Cottps Unit could sow vulnerabilities through out a Factions Core and border worlds if Mercenaries are allowed to keep planets TAG'ed once they leave a faction.
Great question, thank you.
I am sure many views can now see the inherent flaw in leaving Faction World Defence Upgrade capabilities in the hands of a Mercenary Corp Unit that has moved across the border and now is in the employ of you Principle Enemy and thus liable to now EXPLOIT world left in peril.
Quiaff?