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#61
Posted 28 January 2015 - 06:57 PM
#62
Posted 28 January 2015 - 07:05 PM
Step 2: fix heat....
PS: This pleases me greatly, my Hex AC/2 Jegger can come out again, yes even back then it over heated quickly, but I am sorry, the rapid succession chain fire was more fun then anything else.
Edited by Lordred, 28 January 2015 - 07:16 PM.
#63
Posted 28 January 2015 - 07:17 PM
gumpy2k7, on 28 January 2015 - 06:33 PM, said:
edit: Cycle times are also too short.
This this and more THIS. Longer cycle times. Lower heat capacity. Then we have a MechWarrior game. High alphas and one-shotting do NOT BELONG in a mechwarrior game. Battles are supposed to be long and drawn out. Gumpy is 100% correct, this feels more like counterstrike than mechwarrior. I'd gladly sacrifice all my currently high alpha builds if heat capacity was lowered and cycle times increased. Would be the best thing to happen to this game since closed beta play with single heat sinks and no endo steel...those were the days <3 I wanna feel like a massive robot again!! come on PGI please!
Edited by Shivaxi, 28 January 2015 - 07:17 PM.
#65
Posted 28 January 2015 - 07:26 PM
Greenjulius, on 28 January 2015 - 07:25 PM, said:
Everyone, nothing has changed. Yet.
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Paul said it will run until the end of Friday.
Paul Inouye, on 28 January 2015 - 03:48 PM, said:
Edited by FupDup, 28 January 2015 - 07:26 PM.
#68
Posted 28 January 2015 - 07:34 PM
#69
Posted 28 January 2015 - 07:36 PM
Seriously. I am. I sold off my AC/2s some time ago because of how busted they were.
Looks like it's time to buy them back.
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#70
Posted 28 January 2015 - 07:39 PM
After a few 6XAC2 KGC matches. I would say this build is equal to the Quad UAC5 build. Lower damage output than quad UAC5's, but no jamming. So they even out in the long run. I would say it is also inferior to the 4XAC5/2XAC2 build.
As before you need sustained fire on an enemy to really be a threat. a 2-4 second barrage basically just peppers your opponent. Like a couple of LBX10 rounds.
However, there are a lot of players that seemed to not have been around during the dakka-jager days. I have got a few easy kills from ppl panicking, and either freezing in or charging into the barrage while trying to return fire through smoke/sparks/screenshake.
Edit: Also I have not broke 600 damage in a match yet, where as I easily break 800 damage with 4AC5/2AC2 or 2AC5/2LBX10 builds.
Edited by Punk Oblivion, 28 January 2015 - 07:43 PM.
#71
Posted 28 January 2015 - 07:41 PM
Asyres, on 28 January 2015 - 07:34 PM, said:
I'll test this. A few people are indeed reporting that is true.
#72
Posted 28 January 2015 - 07:53 PM
Edited by Lordred, 28 January 2015 - 07:54 PM.
#73
Posted 28 January 2015 - 07:56 PM
Greenjulius, on 28 January 2015 - 07:41 PM, said:
Tested on Mining collective. Ghost heat is gone. It runs very hot, but should be interesting to use. It doesn't feel all that powerful at the moment. Dires still out-dps you easily.
Edit:
Still ghost heat on Caustic Valley. It starts at a reasonable pace, then ramps up fast.
Conclusion: AC2s are still dead.
Edited by Greenjulius, 28 January 2015 - 08:01 PM.
#74
Posted 28 January 2015 - 08:03 PM
Edited by Lordred, 28 January 2015 - 08:15 PM.
#76
Posted 28 January 2015 - 08:10 PM
This change inadvertently disabled Clan Lower Arm Actuators. We're reverting today's changes with the AC/2 ghost heat test until we can figure out what caused this issue.
Clan arm actuators should be functional again, as of about a minute ago.
#77
Posted 28 January 2015 - 08:11 PM
LordKnightFandragon, on 28 January 2015 - 06:50 PM, said:
So who was it advocating for it so strongly that Russ wont give it back? It might also cut down on the Q times, as there would be more in the Q to create smaller matches. How would 8v8 work in CW?
Wait...was it the 12 man premades all wanting 12v12?
I think it was just hordes of shortsighted, inexperienced people stuck in the mindset of "more = better", probably the same ones who don't understand any kind of tactics outside of deathballing.
#78
Posted 28 January 2015 - 08:23 PM
#79
Posted 28 January 2015 - 08:27 PM
#80
Posted 28 January 2015 - 09:20 PM
When they remove the Ghost Heat again for additional testing, keep this in mind:
Put all 6 of your AC/2s in Firing Group 1, and link Group 1 to your mouse button.
Put one of the guns in Group 2, and link Group 2 to the "2" button on your keyboard.
Put one of the guns in Group 3, and link Group 3 to the "3" button...
... yadda yadda yadda, and one gun in Group 6, linked to the "6" button.
Now... line up a target, then quickly roll your fingers across the 2-6 buttons and immediately click-and-hold your mouse button. This will set up a macro-free chainfire that continues as long as you hold the mouse button. No Macro.
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