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Temporary Cooldown (Ac2)

Heat Scale

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#61 Amsro

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Posted 28 January 2015 - 06:57 PM

Played them, they are still too hot, UAC/5 is the same heat, not worth it.

#62 Lordred

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Posted 28 January 2015 - 07:05 PM

Step 1: Remove ghost heat.


Step 2: fix heat....

Spoiler



PS: This pleases me greatly, my Hex AC/2 Jegger can come out again, yes even back then it over heated quickly, but I am sorry, the rapid succession chain fire was more fun then anything else.

Edited by Lordred, 28 January 2015 - 07:16 PM.


#63 Shivaxi

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Posted 28 January 2015 - 07:17 PM

View Postgumpy2k7, on 28 January 2015 - 06:33 PM, said:

If heat sinks weren't adding heat capacity most weapons never would have needed ghost heat in the first place. It would also prevent the absurd alphas, that make this game play more like Counterstrike than a Mechwarrior game.

edit: Cycle times are also too short.



This this and more THIS. Longer cycle times. Lower heat capacity. Then we have a MechWarrior game. High alphas and one-shotting do NOT BELONG in a mechwarrior game. Battles are supposed to be long and drawn out. Gumpy is 100% correct, this feels more like counterstrike than mechwarrior. I'd gladly sacrifice all my currently high alpha builds if heat capacity was lowered and cycle times increased. Would be the best thing to happen to this game since closed beta play with single heat sinks and no endo steel...those were the days <3 I wanna feel like a massive robot again!! come on PGI please!

Edited by Shivaxi, 28 January 2015 - 07:17 PM.


#64 Greenjulius

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Posted 28 January 2015 - 07:25 PM

View PostSigilum Sanctum, on 28 January 2015 - 06:27 PM, said:

Is this effective immediately? Without a hot fix/patch?

Friday is the patch day according to the OP.

Everyone, nothing has changed. Yet. :)

Edited by Greenjulius, 28 January 2015 - 07:25 PM.


#65 FupDup

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Posted 28 January 2015 - 07:26 PM

View PostGreenjulius, on 28 January 2015 - 07:25 PM, said:

Friday is the patch day according to the OP.

Everyone, nothing has changed. Yet. :)

Paul said it will run until the end of Friday.

View PostPaul Inouye, on 28 January 2015 - 03:48 PM, said:

This is effective immediately and will run until the end of business day Friday.

Edited by FupDup, 28 January 2015 - 07:26 PM.


#66 Greenjulius

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Posted 28 January 2015 - 07:30 PM

View PostFupDup, on 28 January 2015 - 07:26 PM, said:

Paul said it will run until the end of Friday.

But... there is still ghost heat.

Looks like AC2s are still borked?

Edited by Greenjulius, 28 January 2015 - 07:31 PM.


#67 FupDup

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Posted 28 January 2015 - 07:32 PM

View PostGreenjulius, on 28 January 2015 - 07:30 PM, said:

But... there is still ghost heat.

Looks like AC2s are still borked?

Then apparently they didn't get it accomplished as planned. Maybe they need to do a maintenance period or something, I dunno.

#68 Asyres

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Posted 28 January 2015 - 07:34 PM

Dunno if this is what people are running into, but I noticed that ghost heat appears to still occur in the training grounds, but doesn't in an actual battle.

#69 Nightmare1

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Posted 28 January 2015 - 07:36 PM




Seriously. I am. I sold off my AC/2s some time ago because of how busted they were.

Looks like it's time to buy them back. :)

#70 Punk Oblivion

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Posted 28 January 2015 - 07:39 PM

There is ghost heat in the training grounds, NOT real matches.

After a few 6XAC2 KGC matches. I would say this build is equal to the Quad UAC5 build. Lower damage output than quad UAC5's, but no jamming. So they even out in the long run. I would say it is also inferior to the 4XAC5/2XAC2 build.

As before you need sustained fire on an enemy to really be a threat. a 2-4 second barrage basically just peppers your opponent. Like a couple of LBX10 rounds.

However, there are a lot of players that seemed to not have been around during the dakka-jager days. I have got a few easy kills from ppl panicking, and either freezing in or charging into the barrage while trying to return fire through smoke/sparks/screenshake.

Edit: Also I have not broke 600 damage in a match yet, where as I easily break 800 damage with 4AC5/2AC2 or 2AC5/2LBX10 builds.

Edited by Punk Oblivion, 28 January 2015 - 07:43 PM.


#71 Greenjulius

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Posted 28 January 2015 - 07:41 PM

View PostAsyres, on 28 January 2015 - 07:34 PM, said:

Dunno if this is what people are running into, but I noticed that ghost heat appears to still occur in the training grounds, but doesn't in an actual battle.

I'll test this. A few people are indeed reporting that is true.

#72 Lordred

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Posted 28 January 2015 - 07:53 PM

Ghost Heat is still present on River City during live matches.

Edited by Lordred, 28 January 2015 - 07:54 PM.


#73 Greenjulius

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Posted 28 January 2015 - 07:56 PM

View PostGreenjulius, on 28 January 2015 - 07:41 PM, said:

I'll test this. A few people are indeed reporting that is true.

Tested on Mining collective. Ghost heat is gone. It runs very hot, but should be interesting to use. It doesn't feel all that powerful at the moment. Dires still out-dps you easily.

Edit:

Still ghost heat on Caustic Valley. It starts at a reasonable pace, then ramps up fast.

Conclusion: AC2s are still dead.

Edited by Greenjulius, 28 January 2015 - 08:01 PM.


#74 Lordred

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Posted 28 January 2015 - 08:03 PM

x

Edited by Lordred, 28 January 2015 - 08:15 PM.


#75 FupDup

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Posted 28 January 2015 - 08:08 PM

View PostUltimatum X, on 28 January 2015 - 08:02 PM, said:

Posted Image



Guess not.


#76 Alexander Garden

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Posted 28 January 2015 - 08:10 PM

Hey all,

This change inadvertently disabled Clan Lower Arm Actuators. We're reverting today's changes with the AC/2 ghost heat test until we can figure out what caused this issue.

Clan arm actuators should be functional again, as of about a minute ago.

#77 Ratpoison

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Posted 28 January 2015 - 08:11 PM

View PostLordKnightFandragon, on 28 January 2015 - 06:50 PM, said:



So who was it advocating for it so strongly that Russ wont give it back? It might also cut down on the Q times, as there would be more in the Q to create smaller matches. How would 8v8 work in CW?

Wait...was it the 12 man premades all wanting 12v12?

I think it was just hordes of shortsighted, inexperienced people stuck in the mindset of "more = better", probably the same ones who don't understand any kind of tactics outside of deathballing.

#78 Gamuray

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Posted 28 January 2015 - 08:23 PM

Awwww the ghost heat is back!??? But I was just starting to have fun!... D= no wonder I began overheating when I started my last match, despite being fine in the other... (2ac5 2ac2... =\ )

#79 CycKath

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Posted 28 January 2015 - 08:27 PM

Of course it happens while I'm at work. Ah well 6 AC/2 Jager, your time will come again when they figure out how to not hurt those damn Clanners.

#80 Felicitatem Parco

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Posted 28 January 2015 - 09:20 PM

So...

When they remove the Ghost Heat again for additional testing, keep this in mind:

Put all 6 of your AC/2s in Firing Group 1, and link Group 1 to your mouse button.
Put one of the guns in Group 2, and link Group 2 to the "2" button on your keyboard.
Put one of the guns in Group 3, and link Group 3 to the "3" button...
... yadda yadda yadda, and one gun in Group 6, linked to the "6" button.

Now... line up a target, then quickly roll your fingers across the 2-6 buttons and immediately click-and-hold your mouse button. This will set up a macro-free chainfire that continues as long as you hold the mouse button. No Macro.





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