At first glance, we can either increase the number of preliminary objectives required to access Omega, or simply harden Omega itself.
Personally, I don't see either option significantly improving the overall CW experience.
Here's my idea: Combine the two to make something new. Imagine more Ogens around the map, the destruction of each leaving Omega increasingly more vulnerable.
What do you think? Can I get a dev to sound off, perhaps?
For the record, I'm loving CW, wins & losses. I'd still like to see it even better.


Intelligent Cw Objectives
Started by lashropa, Jan 31 2015 12:16 AM
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