Whats The Point Of The Frr?
#41
Posted 31 January 2015 - 03:57 AM
Thats my take on it anyways. quit making up excuses and PLAY THE GAME!
#42
Posted 31 January 2015 - 03:58 AM
#43
Posted 31 January 2015 - 04:28 AM
#44
Posted 31 January 2015 - 07:18 AM
#45
Posted 31 January 2015 - 09:00 AM
#46
Posted 31 January 2015 - 10:15 AM
#47
Posted 31 January 2015 - 10:20 AM
We try to organize them as often as possible, and with as many people as possible.
Everybody is welcome, just remember to bring your TDR-9S if you have one =P.
#48
Posted 31 January 2015 - 01:51 PM
#49
Posted 01 February 2015 - 07:03 PM
#50
Posted 01 February 2015 - 07:41 PM
Theaus, on 29 January 2015 - 06:21 AM, said:
In any war, consolidate your forces, protect the core worlds holdings, and say a prayer. FRR will rise from the ashes!
Oh, and I've fought solid FRR units - they kicked our asses.
Edited by Relaed, 01 February 2015 - 07:41 PM.
#51
Posted 01 February 2015 - 07:41 PM
#52
Posted 01 February 2015 - 09:47 PM
#53
Posted 02 February 2015 - 05:58 AM
Odins Fist, on 29 January 2015 - 02:47 PM, said:
ALL you have are Back planets now. LOL
Seriously though, the FRR did get "F"d in the whole CW deal, but hey that's BattleTech right?
And we ALL know how PGI sticks to Battletech Canon right..??
Give us a 12 vs 10, like it is supposed to be due to the advantages of Clan Techs, and we will see.
Accept it. 12 vs 12 is an "I win" button for clanners. Not up to list all the advantages: XL engines needing 2 torsos down, less weight and slots and more range in equipt and weapons, quirks "a la carte" with omnipods, etc.... But im up to say u this: Gloating in an advantaged victory is for pathetic persons. IS vs Clan, as it is, was unfair since day 1, as the tests previously.
#54
Posted 02 February 2015 - 06:55 AM
DelphiAuriga, on 02 February 2015 - 05:58 AM, said:
Give us a 12 vs 10, like it is supposed to be due to the advantages of Clan Techs, and we will see.
Accept it. 12 vs 12 is an "I win" button for clanners. Not up to list all the advantages: XL engines needing 2 torsos down, less weight and slots and more range in equipt and weapons, quirks "a la carte" with omnipods, etc.... But im up to say u this: Gloating in an advantaged victory is for pathetic persons. IS vs Clan, as it is, was unfair since day 1, as the tests previously.
Bullshit, the balancing is okay. We at BV aren´t that competitive and we win almost all our CW matches.
#55
Posted 02 February 2015 - 07:10 AM
Klappspaten, on 02 February 2015 - 06:55 AM, said:
Bullshit, the balancing is okay. We at BV aren´t that competitive and we win almost all our CW matches.
Tell that to a PUG player, like me. My CW matches use to be: at least 1 in my team with champion mechs, at least 3 ECMs in the clanner team in each dropship, no less than 3 cERLLas Dires sniping at extreme range, and me sitting in the ashes, with lots of dmg, last one to run out of drops, and a defeat under my arm.
Stopped playing CW cause the amount of units now completely piss off a so casual player as me.
Still a FRR loyalist, and still in the line, but i lost hope. No matter how hard we try, we simply cant beat numbers AND equipt, well, then add to that organization and experience.
#56
Posted 02 February 2015 - 07:30 AM
pgi did not design cw for your playstyle.
try it the way pgi meant it to be played.
join frr teamspeak, ask a group to take you with them , let them talk you through the dropdeck and than start to play it how it was designed to be played.
dont blame it on the technical differences between is and clan.
solo droping against is teams would get you obliterated as quik and mercyless as the clans do now.
dont judge the system bevore you played it properly for a coupple of days!!!!
#57
Posted 02 February 2015 - 07:51 AM
DelphiAuriga, on 02 February 2015 - 07:10 AM, said:
Tell that to a PUG player, like me. My CW matches use to be: at least 1 in my team with champion mechs, at least 3 ECMs in the clanner team in each dropship, no less than 3 cERLLas Dires sniping at extreme range, and me sitting in the ashes, with lots of dmg, last one to run out of drops, and a defeat under my arm.
Stopped playing CW cause the amount of units now completely piss off a so casual player as me.
Still a FRR loyalist, and still in the line, but i lost hope. No matter how hard we try, we simply cant beat numbers AND equipt, well, then add to that organization and experience.
Get on the FRR hub --
Server address: frrhub.tk:9725
Password: Dragon
#58
Posted 02 February 2015 - 08:12 AM
C-bill rewards may be set to zero, but Liberty Guard will fight on! To Valhalla warriors of Odin!
#59
Posted 02 February 2015 - 11:34 AM
DelphiAuriga, on 02 February 2015 - 07:10 AM, said:
Stopped playing CW cause the amount of units now completely piss off a so casual player as me.
Still a FRR loyalist, and still in the line, but i lost hope. No matter how hard we try, we simply cant beat numbers AND equipt, well, then add to that organization and experience.
I'm going to second what Stalaggtike said. You know about the FRR Hub, so you have plenty of opportunities to be a member of an organised group. You know this well, you have fought with us. Don't expect pugging to be fun, pugs are fodder. You don't have to be the fodder. =]
#60
Posted 02 February 2015 - 12:18 PM
DelphiAuriga, on 02 February 2015 - 07:10 AM, said:
Tell that to a PUG player, like me. My CW matches use to be: at least 1 in my team with champion mechs, at least 3 ECMs in the clanner team in each dropship, no less than 3 cERLLas Dires sniping at extreme range, and me sitting in the ashes, with lots of dmg, last one to run out of drops, and a defeat under my arm.
Stopped playing CW cause the amount of units now completely piss off a so casual player as me.
Still a FRR loyalist, and still in the line, but i lost hope. No matter how hard we try, we simply cant beat numbers AND equipt, well, then add to that organization and experience.
I'm curious to see what will happen in the end, I guess that's why I'm still here. Sometimes you get lucky, I was in a pug vs unit match yesterday and while I did end up weaving through buildings with my locust doing hit and runs towards the end, we did win. We're losing badly, we're probably going to continue doing so, but I'll chase Daishi's with a limping locust at 40km/h if I have to. Not just out of spite, but because it's fun.
As far as CW itself goes, there are a lot of eyes on the dev team. I hope they'll deliver further improvements.
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