

The Kill Is King
#1
Posted 28 January 2015 - 06:36 PM
#2
Posted 28 January 2015 - 06:37 PM
#3
Posted 28 January 2015 - 06:41 PM
#5
Posted 28 January 2015 - 06:58 PM

Edited by El Bandito, 29 January 2015 - 02:59 AM.
#7
Posted 28 January 2015 - 08:39 PM
if OP is looking to see some 100+ match scores out of a light, thats a tall order, and his gripes are somewhat justified in that raw dmg output pretty much always supercedes support work.
however, as most of the game revolves around shooting robots, the end result is fairly logical anyway.
in the end, IMO, if you enjoy what you do, and your team is winning because of it, isn't that good enough?
Note: C-bill earnings is a seperate issue when thinking about this dilema, and I have heard anything from "I can't buy a MG" to " spotting etc makes it rain c-bills so hard i burn them in the winter"
#8
Posted 28 January 2015 - 10:29 PM
#9
Posted 28 January 2015 - 11:28 PM
Figure why

6-7 assist and 150 dmg in a blink.
And then I can harrass at 167 kph, helping the team with the famous "light effect" in puglandia (at least 3-4 enemies follow me, leaving the front line). 70-80% of matches are 20MC.
edit: So yes, if pgi will give more rewards for lights.... well thank you!!!!! I love you!
Edited by Stefka Kerensky, 28 January 2015 - 11:29 PM.
#10
Posted 29 January 2015 - 01:22 AM
97k cbills...can't remember the match score but it wasn't particularly high.
#11
Posted 29 January 2015 - 02:22 AM
I think win rewards could be boosted for all. Still require participation so its not abused by inactive win farmers, perhaps implemented as a 2x multiplier of all the other bonuses except damage if you win.
That should close some of the gap for support roll players and give better reward for achieving the real goal of victory.
Kill isnt king by the way, assist gets as much reward (regular scoring, not the challenge). Kill makes you look impressive on the scoreboard though.
Damage is king.
#12
Posted 29 January 2015 - 02:29 AM
Terciel1976, on 28 January 2015 - 07:00 PM, said:
^^This.
Also, if you're not killing mechs in a light, you're not doing your job.
Spider was designed as a long range scout
Firestarter is a Anti Guerrilla Platform
Jenner- is a raider
Raven-Electronics and ECM
Those are the actual uses for the Lights A bit of fighting and a bit more of support roles.
But yes... Damage is King and Lights are not built for bringing the pain. Of course there are players who can make a Light feal like a death dealing god or war. But thats the player not the weapon.
#13
Posted 29 January 2015 - 03:55 AM
El Bandito, on 28 January 2015 - 06:58 PM, said:

They really dont. I play almost exclusively lights, namely as:
Locusts- 4SPL + another weapon - backstabs and usualyl get the solo kill bonus (kill most damage + killing blow = 25k each) - 400~600 damage, 150k good match
Raven-3L: Long range sniping + harassment, 300~600 damage, 130k good match
Raven-H: Brawler (can usually take out 2 mechs mano-a-mano), 500dmg, 180 good match
Kitfox-ecm+LRM: 300~600 damage, 100k
Kitfox-SRM18+ML: Brawler, but worse than the huginn, 200~400 damage, 100k
This event is designed for lights as we can easily get assists, or kills, and damage plays a small role. 6 assists + 150 damage = enough, or 7 assists = auto win.
HOWEVER, support is not well rewarded. Any mech should get ECM-allies bonus, AMS-allies bonus, supportive fire bonus (which is usually flanking bonus), and better assist c-bill bonus. Better c-bill support for damage is nice too (a massive 1,000 damage only gives 20k of cbills)
#14
Posted 29 January 2015 - 04:13 AM

for the Challenge: you really only need to deal some damage and get a handful of assists, or zoom through and hit 7 Mechs once. (7 Mechs that die later, of course, but getting assists in Lights is extremely easy)
And you don'T really need consumables for any lights. (I do not use any consumables in the public queue (Giev all the CBills!) and have the highest scoring matches in lights most of the time)
#15
Posted 29 January 2015 - 04:19 AM
The Wakelord, on 29 January 2015 - 03:55 AM, said:
They really dont. I play almost exclusively lights, namely as:
Locusts- 4SPL + another weapon - backstabs and usualyl get the solo kill bonus (kill most damage + killing blow = 25k each) - 400~600 damage, 150k good match
Raven-3L: Long range sniping + harassment, 300~600 damage, 130k good match
Raven-H: Brawler (can usually take out 2 mechs mano-a-mano), 500dmg, 180 good match
Kitfox-ecm+LRM: 300~600 damage, 100k
Kitfox-SRM18+ML: Brawler, but worse than the huginn, 200~400 damage, 100k
This event is designed for lights as we can easily get assists, or kills, and damage plays a small role. 6 assists + 150 damage = enough, or 7 assists = auto win.
HOWEVER, support is not well rewarded. Any mech should get ECM-allies bonus, AMS-allies bonus, supportive fire bonus (which is usually flanking bonus), and better assist c-bill bonus. Better c-bill support for damage is nice too (a massive 1,000 damage only gives 20k of cbills)
#16
Posted 29 January 2015 - 04:24 AM
Joseph Mallan, on 29 January 2015 - 04:19 AM, said:
Well, if you like thrills you can achieve incredible amounts of damage in Locusts as well. (Only thing preventing you from doing so is the odd AC20 round that accidentally hits you).
Just never stop running. Never stop playing Peek-A-Boo and anklebite (Cicada-Style). And never attack the enemy when they are facing you. You are fast enough to get around them pretty much in every situation. (And 5 SPL is nothing to be laughed at, when they chew through your rear armor)
Oh, and stay away from Streak-Boats. For these you might want to wait for mediums/Heavies to get in range so they can kill them

#17
Posted 29 January 2015 - 04:35 AM
#18
Posted 29 January 2015 - 04:39 AM
Apocryph0n, on 29 January 2015 - 04:24 AM, said:
Well, if you like thrills you can achieve incredible amounts of damage in Locusts as well. (Only thing preventing you from doing so is the odd AC20 round that accidentally hits you).
Just never stop running. Never stop playing Peek-A-Boo and anklebite (Cicada-Style). And never attack the enemy when they are facing you. You are fast enough to get around them pretty much in every situation. (And 5 SPL is nothing to be laughed at, when they chew through your rear armor)
Oh, and stay away from Streak-Boats. For these you might want to wait for mediums/Heavies to get in range so they can kill them




#19
Posted 29 January 2015 - 04:45 AM
Joseph Mallan, on 29 January 2015 - 04:39 AM, said:



Then it's probably a playstyle thing. It took me ages to get used to Locusts but are now probably the most enjoyable mechs (mostly due to the fact that you can already be satisfied at 200 damage. 200 damage for 20tons would equate to a 1000 damage run in a 100t mech). Once you start being the nemesis of your enemies rear armor you advance over 200 quite fast. (you still get wrecked a lot by lucky shots, which adds to the thrill IMO

Tho Firestarters in comparison are just silly, I fairly often see the 2 or 3 firestarters in a match outdamaging most heavies (they, as well, cater to a certain playstyle tho)
Sadly the pure "recon" and "Sneaky Intel Gathering" roles are not very rewarding, that is true :-/
Edit:
Nvm, found it on reddit

Edited by Apocryph0n, 29 January 2015 - 04:51 AM.
#20
Posted 29 January 2015 - 05:11 AM
Apocryph0n, on 29 January 2015 - 04:45 AM, said:
Then it's probably a playstyle thing. It took me ages to get used to Locusts but are now probably the most enjoyable mechs (mostly due to the fact that you can already be satisfied at 200 damage. 200 damage for 20tons would equate to a 1000 damage run in a 100t mech). Once you start being the nemesis of your enemies rear armor you advance over 200 quite fast. (you still get wrecked a lot by lucky shots, which adds to the thrill IMO

Tho Firestarters in comparison are just silly, I fairly often see the 2 or 3 firestarters in a match outdamaging most heavies (they, as well, cater to a certain playstyle tho)
Sadly the pure "recon" and "Sneaky Intel Gathering" roles are not very rewarding, that is true :-/
Edit:
Nvm, found it on reddit

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