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The Kill Is King


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#1 Rwraith

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Posted 28 January 2015 - 06:36 PM

Give light mechs some love where it comes to match points. I love playing light mechs and time after time I help my team by spotting, popping a UAV, harassing, and arti striking the enemy. But no matter how I help the end match score is low low low because the kill is what matters the most. Even in events for example the current Mercenary one, it doesn't matter how well you help, if you don't get a kill your points will be low. PGI needs to look at lights and figure out a better way for their contributions to be rewarded.

#2 norus

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Posted 28 January 2015 - 06:37 PM

Wut, an assist is worth 20 points and a kill is worth 10 points. Assists are king.

#3 KrazedOmega

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Posted 28 January 2015 - 06:41 PM

6 assists + 150 damage = 130 points.

#4 Scandinavian Jawbreaker

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Posted 28 January 2015 - 06:47 PM

View PostKrazedOmega, on 28 January 2015 - 06:41 PM, said:

6 assists + 150 damage = 130 points.

Which is totally BS. 6 kills + 1000 dmg leaves you under 130 points.

#5 El Bandito

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Posted 28 January 2015 - 06:58 PM

Only gripe I have as playing a Light is that they need consumables to make huge changes. I am not playing a class that spends 80K per match. ;)

Edited by El Bandito, 29 January 2015 - 02:59 AM.


#6 TercieI

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Posted 28 January 2015 - 07:00 PM

View Postnorus, on 28 January 2015 - 06:37 PM, said:

Wut, an assist is worth 20 points and a kill is worth 10 points. Assists are king.


^^This.

Also, if you're not killing mechs in a light, you're not doing your job.

#7 Zordicron

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Posted 28 January 2015 - 08:39 PM

Pretty sure OP is talking about match score, you know the end of round scoreboard in every match?

if OP is looking to see some 100+ match scores out of a light, thats a tall order, and his gripes are somewhat justified in that raw dmg output pretty much always supercedes support work.

however, as most of the game revolves around shooting robots, the end result is fairly logical anyway.

in the end, IMO, if you enjoy what you do, and your team is winning because of it, isn't that good enough?

Note: C-bill earnings is a seperate issue when thinking about this dilema, and I have heard anything from "I can't buy a MG" to " spotting etc makes it rain c-bills so hard i burn them in the winter"

#8 Darian DelFord

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Posted 28 January 2015 - 10:29 PM

The main problem with lights is simple. They simply do not earn half as much at times as the heavies and assaults do while doing twice the amount of work and four times the skill to play.

#9 STEF_

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Posted 28 January 2015 - 11:28 PM

I'm doing the entire challenge in COM (an a few matches with shd-k, too)

Figure why :)

6-7 assist and 150 dmg in a blink.
And then I can harrass at 167 kph, helping the team with the famous "light effect" in puglandia (at least 3-4 enemies follow me, leaving the front line). 70-80% of matches are 20MC.

edit: So yes, if pgi will give more rewards for lights.... well thank you!!!!! I love you!

Edited by Stefka Kerensky, 28 January 2015 - 11:29 PM.


#10 Ursh

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Posted 29 January 2015 - 01:22 AM

Had a 2 kill, 3 assist, 350 damage win yesterday.

97k cbills...can't remember the match score but it wasn't particularly high.

#11 Insects

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Posted 29 January 2015 - 02:22 AM

The issue is that so much of the lights roll is unscored, besides influence on the final outcome.

I think win rewards could be boosted for all. Still require participation so its not abused by inactive win farmers, perhaps implemented as a 2x multiplier of all the other bonuses except damage if you win.
That should close some of the gap for support roll players and give better reward for achieving the real goal of victory.

Kill isnt king by the way, assist gets as much reward (regular scoring, not the challenge). Kill makes you look impressive on the scoreboard though.
Damage is king.

#12 Joseph Mallan

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Posted 29 January 2015 - 02:29 AM

View PostTerciel1976, on 28 January 2015 - 07:00 PM, said:


^^This.

Also, if you're not killing mechs in a light, you're not doing your job.

Spider was designed as a long range scout
Firestarter is a Anti Guerrilla Platform
Jenner- is a raider
Raven-Electronics and ECM

Those are the actual uses for the Lights A bit of fighting and a bit more of support roles.

But yes... Damage is King and Lights are not built for bringing the pain. Of course there are players who can make a Light feal like a death dealing god or war. But thats the player not the weapon.

#13 The Wakelord

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Posted 29 January 2015 - 03:55 AM

View PostEl Bandito, on 28 January 2015 - 06:58 PM, said:

Only gripe I have as playing a Light is that they need consumables to make huge changes. I am not playing a class that spends 80K per match. ;)


They really dont. I play almost exclusively lights, namely as:
Locusts- 4SPL + another weapon - backstabs and usualyl get the solo kill bonus (kill most damage + killing blow = 25k each) - 400~600 damage, 150k good match

Raven-3L: Long range sniping + harassment, 300~600 damage, 130k good match

Raven-H: Brawler (can usually take out 2 mechs mano-a-mano), 500dmg, 180 good match

Kitfox-ecm+LRM: 300~600 damage, 100k

Kitfox-SRM18+ML: Brawler, but worse than the huginn, 200~400 damage, 100k

This event is designed for lights as we can easily get assists, or kills, and damage plays a small role. 6 assists + 150 damage = enough, or 7 assists = auto win.

HOWEVER, support is not well rewarded. Any mech should get ECM-allies bonus, AMS-allies bonus, supportive fire bonus (which is usually flanking bonus), and better assist c-bill bonus. Better c-bill support for damage is nice too (a massive 1,000 damage only gives 20k of cbills)

#14 Apocryph0n

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Posted 29 January 2015 - 04:13 AM

There is literally nothing regarding MatchScore you can't get in a Firestarter that you could get in a bigger mech, considering it is pretty commonplace for them to deal in excess of 500 damage most rounds. (Possibly the one light mech that can carry a match entirely on its own :D) - Heck, even LCT-3M and Pirate's Banes can achieve 500+ easily unless you take an AC20 to the ST.

for the Challenge: you really only need to deal some damage and get a handful of assists, or zoom through and hit 7 Mechs once. (7 Mechs that die later, of course, but getting assists in Lights is extremely easy)

And you don'T really need consumables for any lights. (I do not use any consumables in the public queue (Giev all the CBills!) and have the highest scoring matches in lights most of the time)

#15 Joseph Mallan

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Posted 29 January 2015 - 04:19 AM

View PostThe Wakelord, on 29 January 2015 - 03:55 AM, said:


They really dont. I play almost exclusively lights, namely as:
Locusts- 4SPL + another weapon - backstabs and usualyl get the solo kill bonus (kill most damage + killing blow = 25k each) - 400~600 damage, 150k good match

Raven-3L: Long range sniping + harassment, 300~600 damage, 130k good match

Raven-H: Brawler (can usually take out 2 mechs mano-a-mano), 500dmg, 180 good match

Kitfox-ecm+LRM: 300~600 damage, 100k

Kitfox-SRM18+ML: Brawler, but worse than the huginn, 200~400 damage, 100k

This event is designed for lights as we can easily get assists, or kills, and damage plays a small role. 6 assists + 150 damage = enough, or 7 assists = auto win.

HOWEVER, support is not well rewarded. Any mech should get ECM-allies bonus, AMS-allies bonus, supportive fire bonus (which is usually flanking bonus), and better assist c-bill bonus. Better c-bill support for damage is nice too (a massive 1,000 damage only gives 20k of cbills)
It is at the heavy end. I can attest to that. As long as I stick with 2+ team mates I get Defensive bonuses and paid nicely to assist still. Lights need better bonuses for doing Scouty things.

#16 Apocryph0n

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Posted 29 January 2015 - 04:24 AM

View PostJoseph Mallan, on 29 January 2015 - 04:19 AM, said:

It is at the heavy end. I can attest to that. As long as I stick with 2+ team mates I get Defensive bonuses and paid nicely to assist still. Lights need better bonuses for doing Scouty things.



Well, if you like thrills you can achieve incredible amounts of damage in Locusts as well. (Only thing preventing you from doing so is the odd AC20 round that accidentally hits you).

Just never stop running. Never stop playing Peek-A-Boo and anklebite (Cicada-Style). And never attack the enemy when they are facing you. You are fast enough to get around them pretty much in every situation. (And 5 SPL is nothing to be laughed at, when they chew through your rear armor)

Oh, and stay away from Streak-Boats. For these you might want to wait for mediums/Heavies to get in range so they can kill them :P

#17 Shabahh Kerensky

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Posted 29 January 2015 - 04:35 AM

Yea they do need better bonuses for Scouting. I mean what's wrong with encouraging more diverse ways of playing?

#18 Joseph Mallan

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Posted 29 January 2015 - 04:39 AM

View PostApocryph0n, on 29 January 2015 - 04:24 AM, said:



Well, if you like thrills you can achieve incredible amounts of damage in Locusts as well. (Only thing preventing you from doing so is the odd AC20 round that accidentally hits you).

Just never stop running. Never stop playing Peek-A-Boo and anklebite (Cicada-Style). And never attack the enemy when they are facing you. You are fast enough to get around them pretty much in every situation. (And 5 SPL is nothing to be laughed at, when they chew through your rear armor)

Oh, and stay away from Streak-Boats. For these you might want to wait for mediums/Heavies to get in range so they can kill them :P
This is wrong. I cannot even get good match scores in a Commando... Give up another 5 tons? :huh: :blink: :unsure:

#19 Apocryph0n

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Posted 29 January 2015 - 04:45 AM

View PostJoseph Mallan, on 29 January 2015 - 04:39 AM, said:

This is wrong. I cannot even get good match scores in a Commando... Give up another 5 tons? :huh: :blink: :unsure:


Then it's probably a playstyle thing. It took me ages to get used to Locusts but are now probably the most enjoyable mechs (mostly due to the fact that you can already be satisfied at 200 damage. 200 damage for 20tons would equate to a 1000 damage run in a 100t mech). Once you start being the nemesis of your enemies rear armor you advance over 200 quite fast. (you still get wrecked a lot by lucky shots, which adds to the thrill IMO :P)

Tho Firestarters in comparison are just silly, I fairly often see the 2 or 3 firestarters in a match outdamaging most heavies (they, as well, cater to a certain playstyle tho)

Sadly the pure "recon" and "Sneaky Intel Gathering" roles are not very rewarding, that is true :-/

Edit: Does anyone know where to find the exact formula for MatchScore? The tournament rules basically just demand hitting a few mechs but Match Score was always a bit obscure for me.
Nvm, found it on reddit :)

Edited by Apocryph0n, 29 January 2015 - 04:51 AM.


#20 Joseph Mallan

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Posted 29 January 2015 - 05:11 AM

View PostApocryph0n, on 29 January 2015 - 04:45 AM, said:


Then it's probably a playstyle thing. It took me ages to get used to Locusts but are now probably the most enjoyable mechs (mostly due to the fact that you can already be satisfied at 200 damage. 200 damage for 20tons would equate to a 1000 damage run in a 100t mech). Once you start being the nemesis of your enemies rear armor you advance over 200 quite fast. (you still get wrecked a lot by lucky shots, which adds to the thrill IMO :P)

Tho Firestarters in comparison are just silly, I fairly often see the 2 or 3 firestarters in a match outdamaging most heavies (they, as well, cater to a certain playstyle tho)

Sadly the pure "recon" and "Sneaky Intel Gathering" roles are not very rewarding, that is true :-/

Edit: Does anyone know where to find the exact formula for MatchScore? The tournament rules basically just demand hitting a few mechs but Match Score was always a bit obscure for me.
Nvm, found it on reddit :)
Its not teh Mech trust me! It's the Pilot.





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