ThomasMarik, on 01 February 2015 - 11:18 PM, said:
At least that is how Marik works. The way people go on and on about how PUGs need to join a group makes me think no other faction has figured this out yet. No elaborate schdules. No mandatory practice times. You just show up and we share some bacon and our secret corn on the cob recipies while getting in some drops.
In some cases factions have significant population issues, FRR and DCMS obviously. They also bear the brunt of multiple clan factions eating at them, especially FRR. Also since you're Marik and I'm Davion, we don't have the pressure of highly organized and motivated units, playing as clans, putting pressure on us. Yes we have our own units and we do lock horns, but really, for us, Marik and Davion is the only action in the lower 50% of the map. Since its IS v IS conflict, the tech is at least balanced. Marik doesn't have to counter-attack against 12 stormcrows, or 12 timberwolves or 12 direwolves. That's what they're seeing up there. My point is, not only to many of the top comp teams play clans, they also leverage the tech advantage on top of hours of coordinated practice in top-tier meta mechs and private voice comms.
And let's face it. DCMS and FRR don't have the people to defend against that many players and PUGs go in because of the enticing call-to-arms, and become fodder for comp team farming. PUGs just melt under that kind of fire. Believe me, I've been there its demoralizing.
What's worse is if we, say HHoD, goes and decides to take a planet from the clans, its yellow, not sea-green or red for FRR and DCMS respectively. So if an economy ever appears in CW, those factions are still buggered despite having the clan faction pushed off that planet. We've done it a couple of times in HHoD, early on when CW debuted.
Don't get me wrong, I get your point, but life for Marik and Davion is very different from the rest of the IS.
I believe there's a place at the CW table for solos and small groups. I think if CW was expanded to include Assault, Skirmish and Conquest matches, one-off matches like the pub. queue. We'd solve that problem. Invasion is fine as a hard-core highly competitive game mode. But not everybody has time for that, as you point out. But the game needs to acknowledge that PUGs pay the bills too and they should have access to the whole game. Which includes CW. Moving the pub. queue games into CW, and having those PUGs, solos, and causals, involved will make CW deeper, wider, and more fun for everybody. Its not hard to do, just enforce PUGs and solos have to group with their faction. As for the lone wolves, force them to acquire a contract with a faction, their choice, in order to drop. Let them acquire contracts on a per-game basis if they want, what's the big deal?
If Assault, Skirmish and Conquest games were in CW, then those players can continue doing what they want, plus get LP and have a stake in the IS map and premades and comp teams can have what they want too. Everybody wins.