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Queue Imbalance


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#1 F4T 4L

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Posted 29 January 2015 - 09:38 AM

5:30pm UK time

Light 6
Medium 25
Heavy 48
Assault 21

Come on PGI, those heavies need a nerf (YKWIM) and lights (esp clan lights) need a buff. It's so frustrating that this situation persists for so long.

Edited by F4T 4L, 29 January 2015 - 09:40 AM.


#2 Cion

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Posted 29 January 2015 - 10:05 AM

It's better than its been for a long time.

Rather than the constant "nerf this or that" they probably need to buff light game play, c-bill rewards, or both.

#3 Wintersdark

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Posted 29 January 2015 - 10:22 AM

I've often suggested an automated c-bill bonus based on queue percentages. So, play a heavy in the queue above, get nothing. play a light? Get 20%.

#4 F4T 4L

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Posted 29 January 2015 - 10:45 AM

View PostWintersdark, on 29 January 2015 - 10:22 AM, said:

I've often suggested an automated c-bill bonus based on queue percentages. So, play a heavy in the queue above, get nothing. play a light? Get 20%.


That, sir, is a fantastic idea.

PGI, heed this mans words!

Edit: Instead of flat 20%.. why not scale cbills based on queue proportions? I reckon that'd flatten the curve quick-like.

Edited by F4T 4L, 29 January 2015 - 10:47 AM.


#5 Cion

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Posted 29 January 2015 - 10:50 AM

PGI shies away from increasing cbill earnings per hour.

They could also just put the wait time per weight class. (mentioned elsewhere).

Some people just want to and don't care what mech they, bring, they don't want to wait 2.5 minutes searching for a match. The queue percentages do not reflect waiting time, confirmed by PGI (Bryan I think), or people waiting in queue.

#6 F4T 4L

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Posted 29 January 2015 - 10:54 AM

View PostCion, on 29 January 2015 - 10:50 AM, said:

PGI shies away from increasing cbill earnings per hour.

They could also just put the wait time per weight class. (mentioned elsewhere).

Some people just want to and don't care what mech they, bring, they don't want to wait 2.5 minutes searching for a match. The queue percentages do not reflect waiting time, confirmed by PGI (Bryan I think), or people waiting in queue.


They wouldnt increase the average earnings. Pay, to PGI, IS a zero sum game.. So everything would be renormalised, based on the queue distribution. That is what I meant to suggest by my edit.

#7 blood4blood

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Posted 29 January 2015 - 10:56 AM

My experience is that lights almost always have a much shorter wait time before launch, usually less than a minute.
For the purely selfish reason that I prefer lights and I hate waiting, I hope nothing changes.

#8 F4T 4L

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Posted 29 January 2015 - 11:02 AM

View Postblood4blood, on 29 January 2015 - 10:56 AM, said:

My experience is that lights almost always have a much shorter wait time before launch, usually less than a minute.
For the purely selfish reason that I prefer lights and I hate waiting, I hope nothing changes.


Precisely the point, and well said, sir.

#9 Rhaythe

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Posted 29 January 2015 - 11:03 AM

View Postblood4blood, on 29 January 2015 - 10:56 AM, said:

My experience is that lights almost always have a much shorter wait time before launch, usually less than a minute.
For the purely selfish reason that I prefer lights and I hate waiting, I hope nothing changes.

I dropped solely in my Jenner last night. Had a game within 10 seconds every time.

Keep playing those Timberpuppies, people! =D

#10 Apnu

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Posted 29 January 2015 - 11:06 AM

View PostWintersdark, on 29 January 2015 - 10:22 AM, said:

I've often suggested an automated c-bill bonus based on queue percentages. So, play a heavy in the queue above, get nothing. play a light? Get 20%.


I like this idea.

Piloting lights effectively eludes me, but since I loath waiting I decided to focus on mediums. If we had your idea, I'd be a happy camper!

#11 Bobzilla

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Posted 29 January 2015 - 11:13 AM

The wait times between the different classes isn't marginal enough to promote playing the lower numbers. Sometimes the MM takes longer for a light then a heavy, even with those weird, probably mean nothing, numbers.

Making lights money makers would surely help a lot of things in the game.

I wouldn't say had a bonus percentage, just a flat bonus, other wise people who are really good in other classes, but not so good in lights, would probably still make more in a heavier class. Start at 50k then go from there, might have to come up with some anti-abuse thing, like must stay for entire match to qualify.

#12 Kirkland Langue

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Posted 29 January 2015 - 11:14 AM

View PostWintersdark, on 29 January 2015 - 10:22 AM, said:

I've often suggested an automated c-bill bonus based on queue percentages. So, play a heavy in the queue above, get nothing. play a light? Get 20%.



I've also suggested similar answers that could be implemented in a matter of minutes. But whatever, on the grand scheme of things:

* <-- Most MWO Problems
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|
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* <-- Big issues many other games have
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* <-- MWO Queue Issues
|

#13 F4T 4L

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Posted 29 January 2015 - 11:16 AM

View PostBobzilla, on 29 January 2015 - 11:13 AM, said:

The wait times between the different classes isn't marginal enough to promote playing the lower numbers. Sometimes the MM takes longer for a light then a heavy, even with those weird, probably mean nothing, numbers.

Making lights money makers would surely help a lot of things in the game.

I wouldn't say had a bonus percentage, just a flat bonus, other wise people who are really good in other classes, but not so good in lights, would probably still make more in a heavier class. Start at 50k then go from there, might have to come up with some anti-abuse thing, like must stay for entire match to qualify.


Apparently the actual number of those folks in rotation is so low that that would not matter..

I vote for a flat scaling of earnings based on queue distribution.

Edit: what's the worst case? We see too many lights? Oh my!!

QQ from assault drivers is probably the real challenge.

Edited by F4T 4L, 29 January 2015 - 11:17 AM.


#14 STEF_

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Posted 29 January 2015 - 11:23 AM

Look at this.
Posted Image


Guess which mechs I'm using to farm MC :)

#15 Alistair Winter

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Posted 29 January 2015 - 11:28 AM

I actually saw someone on this forum suggest - I think it was yesterday or the day before- that people were avoiding light mechs because light mechs were OP. So people gravitated more towards heavy and assault mechs, as those were balanced.

I kid you not.

PS: Every solution suggested in this thread has been suggested at least a dozen times before. Not to rain on your parade or anything. You have to realize that PGI is aware of the situation and apparently doesn't think it's a problem. Ref: Endgame model. Assault mechs are endgame, light mechs are not.

#16 Joseph Mallan

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Posted 29 January 2015 - 11:33 AM

View PostF4T 4L, on 29 January 2015 - 09:38 AM, said:

5:30pm UK time

Light 6
Medium 25
Heavy 48
Assault 21

Come on PGI, those heavies need a nerf (YKWIM) and lights (esp clan lights) need a buff. It's so frustrating that this situation persists for so long.

By TT Unit creation only Mediums and heavies need to change!

#17 F4T 4L

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Posted 29 January 2015 - 11:45 AM

View PostJoseph Mallan, on 29 January 2015 - 11:33 AM, said:

By TT Unit creation only Mediums and heavies need to change!


Nice. This isn't table top. In case you forgot, we have a 3/3/3/3 restriction in play here (rightly or wrongly) so a short light queue is not the way forward.

Lights need there ups, to balance the lack of armor and payload. I know there's lag-shield, but (despite the QQ here) it's not enough to make folk want to play lights.

I want a balanced game. TT can lick my b0lls.

View PostStefka Kerensky, on 29 January 2015 - 11:23 AM, said:

Look at this.
Posted Image


Guess which mechs I'm using to farm MC :)

So what? The queue's are imbalanced. Consider yourself exceptional, put your genitals away, and get over yourself.

#18 F4T 4L

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Posted 29 January 2015 - 11:49 AM

View PostAlistair Winter, on 29 January 2015 - 11:28 AM, said:

I actually saw someone on this forum suggest - I think it was yesterday or the day before- that people were avoiding light mechs because light mechs were OP. So people gravitated more towards heavy and assault mechs, as those were balanced.

I kid you not.

PS: Every solution suggested in this thread has been suggested at least a dozen times before. Not to rain on your parade or anything. You have to realize that PGI is aware of the situation and apparently doesn't think it's a problem. Ref: Endgame model. Assault mechs are endgame, light mechs are not.

You're not raining on my parade.

This isn't my parade.

This is a universal.

I just dont understand why it isn't being addressed.

Actually I do, but I dont like it, so I'm voicing my opinion, is that cool with you, bro?

#19 Joseph Mallan

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Posted 29 January 2015 - 11:54 AM

View PostF4T 4L, on 29 January 2015 - 11:45 AM, said:


Nice. This isn't table top. In case you forgot, we have a 3/3/3/3 restriction in play here (rightly or wrongly) so a short light queue is not the way forward.

Lights need there ups, to balance the lack of armor and payload. I know there's lag-shield, but (despite the QQ here) it's not enough to make folk want to play lights.

I want a balanced game. TT can lick my b0lls.


So what? The queue's are imbalanced. Consider yourself exceptional, put your genitals away, and get over yourself.
We have plenty of Lights to get me a drop in two minutes in PUG. Both when I was grinding a Commando and now that i am in my Atlas... :huh:

#20 STEF_

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Posted 29 January 2015 - 11:56 AM

View PostF4T 4L, on 29 January 2015 - 11:45 AM, said:



So what? The queue's are imbalanced. Consider yourself exceptional, put your genitals away, and get over yourself.

mmmm, are you trying to be rude or are you referring to "going commando"?
http://www.urbandict...=Going+Commando

Aaaaaaaaa, the sense of freedom going commando..... or riding a locust.....

Anyway, I'm completely agree if someone wants to give lights more rewards... because I always want C-bills!
Lights are largely understimated, imo.
But I think that ppl prefer firepower over piloting, and even if PGi would ever give more rewards to lights, I think the que would not change that much.

o7

Edited by Stefka Kerensky, 29 January 2015 - 11:56 AM.






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