DEMAX51, on 29 January 2015 - 02:49 PM, said:
I never said they needed to go balls-out and make a ton of new assets. I'm just pointing out how some form of AI/PvE would be a huge boon for the game, and is easily as important as most of the other things you've mentioned.
Nothing is more important than basic playability. The confusing, laborious nature of UI2.0 is actively driving people away and holding others out. The lack of new player tutorials is choking off the new player stream. The problems with hit registration, FPS performance, and declining graphical fidelity are quickly becoming credibility issues for this developer.
These are all priorities over AI/PvE. I acknowledge that AI/PvE has the potential to flesh out new gamemodes, and new gamemodes are absolutely vital to the long-term health of the game. There is in fact a huge untapped market for MWO yet, consisting of people who haven't even started playing because of the lack of a co-op campaign. So it needs to happen eventually.
But there are priorities even higher than that. New gamemodes won't help if their customers can't get into the game or navigate the UI.
Brody319, on 29 January 2015 - 02:51 PM, said:
not like a tank is very complex, and the humans could be sprites which are easy enough to make, and they wouldn't take very many resources from servers.
Everything is complex for this developer. They're undermanned, and it takes forever even for simple things like color-coded death messages to get through the usual development cycle.
Edited by Rebas Kradd, 30 January 2015 - 07:52 AM.