

Nurffed Beyond Belief
#1
Posted 28 January 2015 - 04:05 PM
I know remove the nerfs and quirks and have the game the way it was meant to be.
#2
Posted 28 January 2015 - 04:21 PM
Considering that Sulphur is so easy to attack, I think it's ok we have a map that's easier to defend. However I disagree that it's broken. It just takes coordination.
#3
Posted 28 January 2015 - 04:35 PM
#4
Posted 28 January 2015 - 05:15 PM
#5
Posted 28 January 2015 - 06:00 PM
#6
Posted 28 January 2015 - 06:04 PM
#8
Posted 28 January 2015 - 06:24 PM
Mystere, on 28 January 2015 - 06:04 PM, said:
I dunno, Sulfurous Rift is tricky to defend because it has 3 entrances, not so much Boreal Vault. But I don't really agree with making it harder to defend because that just becomes a barrier for pug groups to win against full groups and larger groups dropping against them.
#9
Posted 28 January 2015 - 11:18 PM
#10
Posted 28 January 2015 - 11:34 PM
Currently all Clan mechs receive zero benefit from Arm/Hand actuators. They are currently broken. Clan mechs can not aim left/right beyond their torso, only up and down.
#12
Posted 29 January 2015 - 12:24 AM
QueenBlade, on 28 January 2015 - 11:34 PM, said:
Currently all Clan mechs receive zero benefit from Arm/Hand actuators. They are currently broken. Clan mechs can not aim left/right beyond their torso, only up and down.
WHAT? *boots up game to go check*
really now? That seems like a blaitant lie from what I've just seen. I was able to still have my arms pull shots at an angle my torso could not. ..Granted I wa also in a Mad Dog,
Stop spreading lies, you make us clanners look bad.
#13
Posted 29 January 2015 - 12:28 AM
Seph MacLeod, on 29 January 2015 - 12:24 AM, said:
really now? That seems like a blaitant lie from what I've just seen. I was able to still have my arms pull shots at an angle my torso could not. ..Granted I wa also in a Mad Dog,
Stop spreading lies, you make us clanners look bad.
... so the truth removed is thus a lie.... clearly...
read: they patched it already.
#14
Posted 29 January 2015 - 01:21 AM
#15
Posted 29 January 2015 - 01:30 AM
unFearing, on 29 January 2015 - 12:28 AM, said:
... so the truth removed is thus a lie.... clearly...
read: they patched it already.
What? .. It DID happen? and PGI .. FIXED IT? and not in a months time? .. Wow.. are you SURE? cause that's some unbelievable stuff right there.. not the problem.. the quick patch to a clan problem.
Prophetic, on 29 January 2015 - 01:21 AM, said:
It's not the clan mechs, its your lack of team work and **** piloting skills. IS mechs are an absolute terror to go up and brawl against. Check your facts, stop your whining and get in a casual group already damnit.
#16
Posted 29 January 2015 - 01:37 AM
zeves, on 28 January 2015 - 11:18 PM, said:
Rouken, on 29 January 2015 - 12:11 AM, said:
Naturally occurring naval Gauss Rifles?
Well you are both sorta right. To cover every angle of a orbit around a planet, all the time. The locations of the guns would have to be dictated at different points around the globe.
#17
Posted 29 January 2015 - 01:44 AM
Seph MacLeod, on 29 January 2015 - 01:30 AM, said:
It's not the clan mechs, its your lack of team work and **** piloting skills. IS mechs are an absolute terror to go up and brawl against. Check your facts, stop your whining and get in a casual group already damnit.
Are all test-tubies so thin-skinned and obtuse?
Can NS show this guy the error of his "get in a casual group" quip?
Edited by Valar13, 29 January 2015 - 01:45 AM.
#18
Posted 29 January 2015 - 02:01 AM
Mystere, on 28 January 2015 - 06:04 PM, said:
Because they are idiots, or drunk, or both.
I mean they designed thousand ton steel gates which are spring loaded to open when there is a power outage. Who does that? Idiots, thats who.
Then for good measure they designed ramps so the giant gates can be jumped over and essential generators shot at.
#20
Posted 29 January 2015 - 06:57 AM
Drunk Canuck, on 28 January 2015 - 06:24 PM, said:
I dunno, Sulfurous Rift is tricky to defend because it has 3 entrances, not so much Boreal Vault. But I don't really agree with making it harder to defend because that just becomes a barrier for pug groups to win against full groups and larger groups dropping against them.
Rift is harder to defend because the run to the generators is shorter than with Boreal with less clear sight lanes on the attackers as they approach.
-k
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