Please write a tutorial mission for faction warfare. Maybe you guys don't play your own game but its annoying as hell when 1/2 of your team shows up not knowing how to open the gate. I know you guys are already making $bank$ on the game and can afford to have some of your staff put together a god damned tutorial (nothing fancy, just so a new player understands how to open the gates and how the gens and omega work...). Get a intern if you have to and give it to them as a project. It will improve happiness of not only your new customers, but also your old ones who will be able to have team mates who have some semblance of a clue as to what they are supposed to do.
The frustration caused by being on a team of people who get you creamed, not because of how they play, but because they have absolutely no clue, is one of the main thing that drives new players away from faction play.
This has been said already but it needs to be said again. Its not just a few folks who are bothered by this, but by the majority of people I meet who have tried faction play and no longer do. A tutorial will not fix everything but it would be an _EASY_ start. How much money does your company make? Get an intern if you want to pretend that resources are a problem. How much MC do I have to buy to get some more work on this?


Require A Tutorial For Faction Play!
Started by justin xiang, May 12 2016 01:09 PM
4 replies to this topic
#1
Posted 12 May 2016 - 01:09 PM
#2
Posted 13 May 2016 - 07:46 AM
You're tracking it took 2 years to get them to make the tutorial we've got, right?
You'd think they'd make it MANDATORY before being able to join FW, but they don't. Not that it would improve gameplay at all, the tutorial is hardly more than a kindergarten class for people that have never even heard of Mechwarrior before.
Frankly, there should be several prerequisites before being allowed into FW. Not just the tutorial, but 25 "cadet matches" is hardly enough for them to be able to know how to do anything more than stand still, zoom in and fire LRMs until you get run over. It should be closer to 75 or 100. And, oddly enough, that's about the same number of matches it takes to actually buy 4 mechs....even if you're physically incapable of learning team play.
You'd think they'd make it MANDATORY before being able to join FW, but they don't. Not that it would improve gameplay at all, the tutorial is hardly more than a kindergarten class for people that have never even heard of Mechwarrior before.
Frankly, there should be several prerequisites before being allowed into FW. Not just the tutorial, but 25 "cadet matches" is hardly enough for them to be able to know how to do anything more than stand still, zoom in and fire LRMs until you get run over. It should be closer to 75 or 100. And, oddly enough, that's about the same number of matches it takes to actually buy 4 mechs....even if you're physically incapable of learning team play.
#3
Posted 13 May 2016 - 08:07 AM
Only way to learn to play is to actually play. People need to stop getting pissed off when they get a bad team, if you dont want that to happen get a good group of friends or a unit to drop with.
#4
Posted 13 May 2016 - 10:07 AM
Or we can go to outside of PGI go towards those communities and units which PGI is trying to minimize and use them for all they worth.
Such as training for Scout, Invasion, Quick Play and how to use the MechLab.
Such as training for Scout, Invasion, Quick Play and how to use the MechLab.
#5
Posted 13 May 2016 - 12:19 PM
Tutorial?
Filthy casuals.
Filthy casuals.
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