

Homeworld Remastered
#1
Posted 29 January 2015 - 06:25 PM
http://www.moddb.com...tech-space-wars
#2
Posted 29 January 2015 - 08:06 PM
#3
Posted 29 January 2015 - 11:41 PM
#4
Posted 30 January 2015 - 05:11 AM
Homeworld is 3D space RTS, from the 90s Homeworld 2 was released in the early 2000s the fact that you are fighting in true 3D space as well as being a more complex game complete with a persistant fleet which you reaserch, build and upgrade over the entyre campaign as well as a deapth of tactical options made it a unique game with a slower pace than many other RTS games.
the remastered editions are designed to work properly with the moddern opperating systems as well as improving the graphics and sound while preserving the origional gameplay
#5
Posted 30 January 2015 - 05:59 AM
#6
Posted 30 January 2015 - 06:05 AM
#7
Posted 30 January 2015 - 06:56 AM

#9
Posted 30 January 2015 - 07:11 AM
I like that second part better. Oh how I'd wish they'd redo Masters of Orion 2 with better graphics and better stability on the mp-side. (I'm trying to forget about MOO3)
#10
Posted 30 January 2015 - 07:19 AM
SnagaDance, on 30 January 2015 - 07:11 AM, said:
I like that second part better. Oh how I'd wish they'd redo Masters of Orion 2 with better graphics and better stability on the mp-side. (I'm trying to forget about MOO3)
it's more the first one, you have the mothership capable f building ships and you build miners to mine asteroids. you also build researchships and proceed in your research. but all is over the entire campaign, and not the "start from scratch every missions" thing.
MOO3? it has some nice additional features (like the biomes every race had different) but a lot things were totally wrong :/
would totally buy another MOO2 redo. there was a greenlight game being quite similar in style trying to do so. There are also soem others trying to make somethign similar, bu they kinda weren't good.
What I don't like about howeworld 3 plans is that it is supposed to be RTS on a planet, meaning it takes the space genre a bit away and the true 3D strategy from it :/
Edited by Lily from animove, 30 January 2015 - 07:54 AM.
#11
Posted 06 February 2015 - 12:01 AM
The game is good, hard, but good. I have the original on my shelf next to me, but I've never beaten it. It had poor level of graphics even when it came out, but they did damned amazing things with those limited graphics.
Lily from animove, on 30 January 2015 - 07:19 AM, said:
would totally buy another MOO2 redo. there was a greenlight game being quite similar in style trying to do so. There are also soem others trying to make somethign similar, bu they kinda weren't good.
You can still buy MOO-1 and MOO-2 for PC from Good Old Games, aka GOG for short. They didn't change anything, or make it prettier. They just got it to run on modern PC's. I have MOO-2 and still play it.
#12
Posted 06 February 2015 - 02:25 AM
Hans Von Lohman, on 06 February 2015 - 12:01 AM, said:
The game is good, hard, but good. I have the original on my shelf next to me, but I've never beaten it. It had poor level of graphics even when it came out, but they did damned amazing things with those limited graphics.
You can still buy MOO-1 and MOO-2 for PC from Good Old Games, aka GOG for short. They didn't change anything, or make it prettier. They just got it to run on modern PC's. I have MOO-2 and still play it.
MOO2 still works fine, but a remastered version with better graphics would be nice, in the era of 800x600 screens the graphics worked, but now when screens have way bigger resolutions it starts lookign crappy.
honestly these old games on mobile would be great.
So I cna give you a feedback about bugs once its out, still so long to wait

Homeworld, well yeah it was a bit harder, ressources were rather limited. and a horrible mission was the space junk yard where you big ships were simply stolen xD
Edited by Lily from animove, 06 February 2015 - 02:26 AM.
#13
Posted 06 February 2015 - 05:46 AM
Lily from animove, on 06 February 2015 - 02:25 AM, said:
That mission is rather simple, but takes a while to complete, because you want to get rid of the mines before you start harvesting. Open spoiler for two possible solutions.
I played the campaign so often, that I know all the missions by heart. Where I have to place salvage corvettes for capturing when enemies are hypering in, for example.
Edited by Egomane, 06 February 2015 - 05:49 AM.
#14
Posted 06 February 2015 - 06:39 AM
Egomane, on 06 February 2015 - 05:46 AM, said:
I played the campaign so often, that I know all the missions by heart. Where I have to place salvage corvettes for capturing when enemies are hypering in, for example.
yeah salvaging is the main part I did as well. I loved the design of those ion frigates that looked like a satellite with those solar collector like panels. And the multi laser frigates of those white guys.
Honestly I have not used the regular Kushan race you usual paly the campaign, I used the Kharak's ones since I liked their ship designes more. I used a shield frigate and those defense fighter to simply fly through all the turrets being shielded form their fire.
I really can't wait to play the game again with some updated graphics.
#15
Posted 06 February 2015 - 07:25 AM
#16
Posted 06 February 2015 - 07:54 AM
#17
Posted 08 February 2015 - 02:17 PM
Yes, the original is/has being re-mastered and released.
(with the original game designers still in the design and development loop, and working on the next release, there may even be 'new additions' for these original' releases. Who knows?)
But that is not the 'big' news.
- Quite a while ago the original designers of Homeworld tried to reacquire the licence from the owner.
(Relic going bankrupt as THQ's $ left.)
- At that time they were known as 'Blackbird Interactive', but failed/lost the rights purchase to 'Gearbox'.
- Gearbox had no plan for the iP, but knew 'something' would come up'.
- they teamed up with Blackbird who was designing a new prequel to Homeworld, called 'Hardware Shipbreakers'.
(set in the timeline just before the 'Cores' were discovered, and seen in the opening cinematic of the Homeworld game.)
- Blackbird Interactive and new Homeworld IP owner Gearbox Software announced a partnership, which sees Hardware: Shipbreakers become Homeworld: Shipbreakers. What once was a spiritual successor is now simply a successor.
For Blackbird, it's a chance to finally continue what began in Homeworld 1 and 2. The studio has the chance to make a full-fledged successor - Homeworld: Shipbreakers will actually be a prequel to the previous Homeworld titles - without having to worry about changing designs to avoid calling back to Homeworld too closely. It's a chance a number of other developers can only hope to have. (with Blackbird now having the resources and $ backing from Gearbox it's going to be great.)
For those that do not know, at the time, this game won top/best awards for just about everything in its class.
(circa 1999) And a truly 3D gameplay environment where x/y/z transition in space really did work. Music and simulated background comms was totally new in its overall effect while playing, and epic music at that. One of the only RTS's to show, just how big space is at that scale.
The next game, Shipbreakers, has some big time voice actors. And with motion cap and graphics capabilities 'going where no others have gone' this could be a very interesting release.
9erRed
#18
Posted 09 February 2015 - 02:41 AM
9erRed, on 08 February 2015 - 02:17 PM, said:
Yes, the original is/has being re-mastered and released.
(with the original game designers still in the design and development loop, and working on the next release, there may even be 'new additions' for these original' releases. Who knows?)
But that is not the 'big' news.
- Quite a while ago the original designers of Homeworld tried to reacquire the licence from the owner.
(Relic going bankrupt as THQ's $ left.)
- At that time they were known as 'Blackbird Interactive', but failed/lost the rights purchase to 'Gearbox'.
- Gearbox had no plan for the iP, but knew 'something' would come up'.
- they teamed up with Blackbird who was designing a new prequel to Homeworld, called 'Hardware Shipbreakers'.
(set in the timeline just before the 'Cores' were discovered, and seen in the opening cinematic of the Homeworld game.)
- Blackbird Interactive and new Homeworld IP owner Gearbox Software announced a partnership, which sees Hardware: Shipbreakers become Homeworld: Shipbreakers. What once was a spiritual successor is now simply a successor.
For Blackbird, it's a chance to finally continue what began in Homeworld 1 and 2. The studio has the chance to make a full-fledged successor - Homeworld: Shipbreakers will actually be a prequel to the previous Homeworld titles - without having to worry about changing designs to avoid calling back to Homeworld too closely. It's a chance a number of other developers can only hope to have. (with Blackbird now having the resources and $ backing from Gearbox it's going to be great.)
For those that do not know, at the time, this game won top/best awards for just about everything in its class.
(circa 1999) And a truly 3D gameplay environment where x/y/z transition in space really did work. Music and simulated background comms was totally new in its overall effect while playing, and epic music at that. One of the only RTS's to show, just how big space is at that scale.
The next game, Shipbreakers, has some big time voice actors. And with motion cap and graphics capabilities 'going where no others have gone' this could be a very interesting release.
9erRed
But it seems to be a non 3Dimensional combat system, so whats the point in this? its the "homeworld" stamp on a non homeworld game. It's not even slightly interesting me to have another "dimensional" RTS game because the market is flooded with it.
And you lats sentence is my biggets fear. Big time voice actors? WTF IS THAT GOOD FOR? that is not a core featur eof agame nor needed, it just costs more money and adds nothing to the game. As long as random randy does not have a crappy voice that is even better, because known voices already create links in peoples mind and so to be original and get memorizeable, you better take a "no one".
Same with graphics and sheeez, Thats going to cather t-ball generation, but graphic > substance is not a good concept for a good game its a concept for a good profitable product.
Edited by Lily from animove, 09 February 2015 - 02:47 AM.
#19
Posted 11 February 2015 - 02:25 AM
Source News Story: http://www.escapistm...the-Source-Code
#20
Posted 11 February 2015 - 04:26 AM
THE ERASER, on 11 February 2015 - 02:25 AM, said:
Source News Story: http://www.escapistm...the-Source-Code
Thanks for the info, i was wondering too why Cataclysm wasn't included in the Remastered Collection.
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