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Urbanmech 360 Degree Quirk


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#1 Hornviech

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Posted 30 January 2015 - 12:10 AM

Just a question, where in the TRs is it stated that the Urbanmech has a 360 degree rotation?

#2 XtremWarrior

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Posted 30 January 2015 - 02:12 AM

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#3 Xeraphale

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Posted 30 January 2015 - 02:16 AM

View Postsneeking, on 30 January 2015 - 12:12 AM, said:

I wonder is it 360° with a stop or can you just keep spinning it one way endlessly ?


It would be 180 degrees if you stopped

#4 Hornviech

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Posted 30 January 2015 - 02:52 AM

Is there a penalty when turning 360 because the pilot is dizzy ? :D

#5 MeiSooHaityu

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Posted 30 January 2015 - 04:40 AM

View PostXeraphale, on 30 January 2015 - 02:16 AM, said:


It would be 180 degrees if you stopped


It goes from torso stop-to-stop in the stats for all mechs in the Mechlab. So if you look at a random mech, it might state it's torso twist at 240° or something along those lines.

360° could be from stop-to-stop if both stops overlapped at the dead center of Urbie's back.

Honestly, I'm hoping it can continuously turn (even if it could get a bit disorientating :).

#6 Darian DelFord

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Posted 30 January 2015 - 05:46 AM

View PostMeiSooHaityu, on 30 January 2015 - 04:40 AM, said:

It goes from torso stop-to-stop in the stats for all mechs in the Mechlab. So if you look at a random mech, it might state it's torso twist at 240° or something along those lines.

360° could be from stop-to-stop if both stops overlapped at the dead center of Urbie's back.

Honestly, I'm hoping it can continuously turn (even if it could get a bit disorientating :).



Tag along and protect an assaults back, great job for the Urbie I think :o)

#7 Bishop Steiner

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Posted 30 January 2015 - 05:50 AM

View PostHornviech, on 30 January 2015 - 12:10 AM, said:

Just a question, where in the TRs is it stated that the Urbanmech has a 360 degree rotation?

It doesn't.

But it did have the ability to face it's weapons into the rear arc to, in effect, emulate a 360º. But that is because any mech without lower arm actuators can, so technically the Jagermech and Stalker and Catapult, etc should have a 360º.

It's one of those urban legends that got started because of MW4 (or other MW title) mods.

View PostMeiSooHaityu, on 30 January 2015 - 04:40 AM, said:

It goes from torso stop-to-stop in the stats for all mechs in the Mechlab. So if you look at a random mech, it might state it's torso twist at 240° or something along those lines.

360° could be from stop-to-stop if both stops overlapped at the dead center of Urbie's back.

Honestly, I'm hoping it can continuously turn (even if it could get a bit disorientating :).

ever run a Raven in MW4? "return to center" hotkey is your friend, lol!

#8 Mechteric

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Posted 30 January 2015 - 06:45 AM

View PostBishop Steiner, on 30 January 2015 - 05:50 AM, said:

ever run a Raven in MW4? "return to center" hotkey is your friend, lol!


Ever run a tank with a 360 degree turret in any Battlefield or Planetside 2? Its not hard to figure out the center without a hotkey :P

#9 Bishop Steiner

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Posted 30 January 2015 - 06:47 AM

View PostCapperDeluxe, on 30 January 2015 - 06:45 AM, said:


Ever run a tank with a 360 degree turret in any Battlefield or Planetside 2? Its not hard to figure out the center without a hotkey :P

don't know of any tanks in Battlefield with the speed and agility of a Raven..... which does in fact exacerbate the issue. ;)

#10 Joe Mallad

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Posted 30 January 2015 - 06:54 AM

You know what I can't at to see? How many people get sick premixed up when they are turned around to hit people behind them, but still use their JJs while looking behind themselves lol.


Picture this...
Urban mech is running forward but turns its torso around to shoot someone behind them, wile still running forward. Then hits his JJs. How would a Urban mech look/react when running forward, torso turned to look backward and uses its JJs? How wold the thrust of the JJs igniting from what is now your back in the front against the forward momentum of your run affect your mech?

#11 saKhan Steiner Lawl Kerensky

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Posted 30 January 2015 - 07:25 AM

What I want to see.

6 UAC/2's shooting the side of the Urbie forcing it to spin it like a top.

#12 Mechteric

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Posted 30 January 2015 - 07:30 AM

View PostYoseful Mallad, on 30 January 2015 - 06:54 AM, said:

Picture this...
Urban mech is running forward but turns its torso around to shoot someone behind them, wile still running forward. Then hits his JJs. How would a Urban mech look/react when running forward, torso turned to look backward and uses its JJs? How wold the thrust of the JJs igniting from what is now your back in the front against the forward momentum of your run affect your mech?


Whats confusing about it, the jets still go in the direction of movement, the orientation of your "turret" doesn't matter.

#13 Skamay

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Posted 14 March 2015 - 08:23 AM

I think he means if jjs are attached to rear torso they will go against running momentum. But its the same as a fs or spider turned a long way around and jj-ing, your forward momentum will continue. If in feet would make no difference - shouldn't. JJs do seem to be able to turn you somewhat depending on your facing. To turn corner a bit. I wish they did it more so you had more control to swerve or curve.

Edited by Skamay, 14 March 2015 - 08:23 AM.


#14 Otto Cannon

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Posted 14 March 2015 - 08:38 AM

View PostMeiSooHaityu, on 30 January 2015 - 04:40 AM, said:

It goes from torso stop-to-stop in the stats for all mechs in the Mechlab. So if you look at a random mech, it might state it's torso twist at 240° or something along those lines.

360° could be from stop-to-stop if both stops overlapped at the dead center of Urbie's back.

Honestly, I'm hoping it can continuously turn (even if it could get a bit disorientating :).


If it isn't continuous turning, why would PGI have to do special coding for it that messed up other mech's torso movement for a while? It sounds hopeful to me.

#15 L3mming2

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Posted 14 March 2015 - 11:16 AM

View PostHornviech, on 30 January 2015 - 12:10 AM, said:

Just a question, where in the TRs is it stated that the Urbanmech has a 360 degree rotation?


XD on the box

#16 L3mming2

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Posted 14 March 2015 - 11:26 AM

my urbie batle plan, put all my armor on the back and go in to batle reverse, this way you can bug out faster and keep shooting anyone chassing you :)

#17 xhrit

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Posted 14 March 2015 - 11:34 AM

In the Tesla Pods at virtual world all mechs had 360o torso twist. It is actually one of the things I dislike most about the PC mechwarrior series.





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