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How Did I Do That?


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#1 Mcchuggernaut

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Posted 16 February 2015 - 10:12 PM

Had a really great game, stopped to admire the score, and then noticed something was wrong with the maths:

Posted Image

The problem here is that I run a gauss boat with 6 tons of ammo. At 15 damage per shot, provided I don't miss a single one, the enemy is within max range before damage drop-off, and I use all my ammo, I can do a max damage of 900. I fired all but two rounds, and I know I had at least a couple missed shots and some were over max range. I didn't use an artillery or air strike, nor do I have any other weapons equipped, not even a small laser. So how did I get these numbers? Does an enemy's ammo or gauss explosion count toward your damage dealt? I tend to use precision builds that don't spread a ton of damage but excel at killing by coring, so I usually have middling damage numbers but more kills than most others would have when doing comparable damage. this might actually also be my first 1,000 damage match. It's just a weird one, and I was really surprised when those numbers came up post-game.

Thoughts?

#2 FupDup

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Posted 16 February 2015 - 10:13 PM

Probably enemy ammo 'splosions and/or critical hits. Or just wonky hitreg. I've heard that decimal damage values sometimes are scored as being whole numbers instead of decimals, for the EOM screen.

#3 Yokaiko

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Posted 16 February 2015 - 10:18 PM

Crits and or ammo.

My highest score ever was a game that I blew the legs out of three LRM boats.....1800 damage counted for like 5 seven slas vollies.

That was pretty much all I shot, I got alpha'd in the back after the third guy blew up.

#4 Mcchuggernaut

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Posted 16 February 2015 - 10:20 PM

View PostFupDup, on 16 February 2015 - 10:13 PM, said:

Probably enemy ammo 'splosions and/or critical hits. Or just wonky hitreg. I've heard that decimal damage values sometimes are scored as being whole numbers instead of decimals, for the EOM screen.


Critical hits? You mean crits as in when you destroy internal components? I didn't realize that damage was counted. Does damage to components subtract from damage that would have otherwise been done to the health of a section? I had heard something a while back about stuffing mech's with C.A.S.E. in hopes of prolonging the life of a stripped torso section...

#5 Domenoth

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Posted 16 February 2015 - 10:25 PM

My theory is that you get damage credit for arms if you first destroy the side torso. So spend 100 damage to surgically remove the torso, and get credit for an extra 60 damage for also removing the undamaged arm with the same shot.

#6 627

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Posted 16 February 2015 - 10:34 PM

View PostMcchuggernaut, on 16 February 2015 - 10:20 PM, said:


Critical hits? You mean crits as in when you destroy internal components? I didn't realize that damage was counted. Does damage to components subtract from damage that would have otherwise been done to the health of a section? I had heard something a while back about stuffing mech's with C.A.S.E. in hopes of prolonging the life of a stripped torso section...


If you crit an item, 15% (?) from that damage will go to internal structure, so your 15 damage ball ends up doing more.

And ammosplosions count to your damage, too.

#7 Mcgral18

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Posted 16 February 2015 - 10:43 PM

View PostMcchuggernaut, on 16 February 2015 - 10:20 PM, said:


Critical hits? You mean crits as in when you destroy internal components? I didn't realize that damage was counted. Does damage to components subtract from damage that would have otherwise been done to the health of a section? I had heard something a while back about stuffing mech's with C.A.S.E. in hopes of prolonging the life of a stripped torso section...


Yep, 15%.

For each crit a Gauss does, it deals an additional 2.25 damage. That also means dual Gauss can one shot a fully armoured cockpit.


Ammo (and Gauss) explosions could as well. 6 tons means 900 normal damage.


135/2.25 gives you exactly 60 crits(of which you have a 42% chance of getting at least one).



Do you have a TC in there?

#8 Karl Marlow

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Posted 16 February 2015 - 10:46 PM

I have long wondered about the damage numbers I get. Tehre are some games that seem pretty average to me but then I'll have absurdly high damage numbers at the end of match screen.

#9 Mcchuggernaut

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Posted 16 February 2015 - 11:01 PM

View PostMcgral18, on 16 February 2015 - 10:43 PM, said:

Do you have a TC in there?


Nope. Unless we get an endo-steel option some day I just don't have the weight. Any less armor and I'm a glass cannon, and any less ammo I usually run out before the end of the match.

#10 Mcgral18

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Posted 16 February 2015 - 11:06 PM

View PostMcchuggernaut, on 16 February 2015 - 11:01 PM, said:


Nope. Unless we get an endo-steel option some day I just don't have the weight. Any less armor and I'm a glass cannon, and any less ammo I usually run out before the end of the match.


I guess you just had some good dice. Math adds up, just a little unlikely. Either every Gauss round critted once(25% chance), or half got multiple crits(3%+14% chance).

#11 Mcchuggernaut

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Posted 16 February 2015 - 11:22 PM

View PostMcgral18, on 16 February 2015 - 11:06 PM, said:

I guess you just had some good dice. Math adds up, just a little unlikely. Either every Gauss round critted once(25% chance), or half got multiple crits(3%+14% chance).


Well, It couldn't have been all crits, since I started the match getting shots on fully-armored mechs as they hill-peeked. I'm guessing I caused multiple ammo or gauss explosions.

#12 627

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Posted 16 February 2015 - 11:24 PM

ammo explosions lack spectacle in this game, imho. Should be more firework if you cook some off so everybody can see it. Like one of those arty shells or so.

#13 Greenjulius

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Posted 16 February 2015 - 11:28 PM

View PostDomenoth, on 16 February 2015 - 10:25 PM, said:

My theory is that you get damage credit for arms if you first destroy the side torso. So spend 100 damage to surgically remove the torso, and get credit for an extra 60 damage for also removing the undamaged arm with the same shot.

I think the truth is somewhere around ^this and ammo explosions. Even when the delayed ammo explosion kills the mech, you get credit for the kill, and likely the damage the caused it.

Edited by Greenjulius, 16 February 2015 - 11:28 PM.


#14 Mudhutwarrior

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Posted 17 February 2015 - 03:22 AM

Its the hidden beautiful secret of running the gauss rifle and makes it worth all the effort of learning them. I so hated the mechanic change and gave up on them for a long time but now dual gauss is one of my all time favorite tools in the chest.

Single gauss is cool too in the right application and can be used to devastating effect. Just never treat a single as a primary weapon. Its a scalpel during surgery.

#15 Widowmaker1981

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Posted 17 February 2015 - 04:26 AM

Crits could add to your damage, as can ammo explosions, but they dont tend to add that much tbh. Most likely you shot off some side torsos of large mechs, because when you do that you get all the armour + internals of the arm that falls off added to your damage for free. Mechs like Direwolves and King Crabs rarely take arm damage because they dont work as shields, so taking their ST can add up to around 100 bonus damage.

(assuming, i think, that the mech does not die due to XL engine when you remove the ST. i think if it dies you dont get extra damage)





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