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Rage And Negativity Outlet. Enter At Your Own Peril


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#1 destroika

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Posted 31 January 2015 - 07:38 PM

Who the heck is PGI and who gave this game contract to them? Can they cancel it and give it to someone else? This is is a great game idea, but OMG, PGI, WTF are they doing?!

This game is so unstable and has been for so long. Why isn't this fixed yet? It crashes during the loading screen, when the queue pops a game, and now even in the middle of a game in progress. Meanwhile, my computer and all other programs run perfectly stable and fast. I am running in 64-bit mode as well. This is like closed beta issues at most, and this is version 1.3.xx. TERRIBLE, PGI, just terrible.

Why don't they yet realize ECM is a major balancing factor? This game concept comes from a table top game, made and balanced long ago for that platform. It is being converted to an FPS platform. There will be inherent compatibility issues. PGI can not hide behind the TT rules when convenient and act like they are zealously sticking to what has already been established. I am not familiar with the TT version myself, but I have learned enough to know it has already been mutilated. When it comes to the electronic warfare, my understanding is there is some E3 item or mech that plays a huge role, and ALL mechs could equip ECM. This has been altered to make the game what it is now.

If PGI is going to alter the game in what ways are convenient, DO A BETTER JOB! Learn to balance the game! And WHY would anyone design mechs with the direct fire weapons 30 ft below the cockpit? You can see your target, but you can't shoot it!!

Why are there invisible walls around every single object?

When there is rubble, girders, tilted landscapes, you can see your target through the gaps, but you can not fire through them or even as much as 5 feet off to clear side of it! Your shot is absorbed by nothing! If I can't shoot the target, I don't need to see it! FALSE LINE OF SIGHT. HOWEVER, if your shot is .001" off a mech out the in open, guess what?! YOU MISS!!

PGI, WHY is there this inconsistency?!

The entire UI sucks from mechlab to gameplay. It needs a massive overhaul.

There is also no system for tracking, identifying, handling friendly fire.

Most of the maps are poorly designed in pathing, inadequate cover, size, and forcing teams to be crowded together.

Minimap and main map have no coordination or correlation to each other. Why can't we see our spawn locations on the loading lobby map?

Why would I want to search for private matches when I hit the "Play Now" button? It's not a "Play after these questions" button. All personal settings need to be set once in preferences or have a drop down arrow next to the button.

In conclusion, PGI needs to do some serious research. Expand your horizon. Look at other FPS games, ANY of them, they all do something better in some area compared to this game. I will not spend another dime on this game until I see some competent action.

I know no PGI official will read this post, it just feels better to have it out there. Flame at will.

Edited by destroika, 31 January 2015 - 10:35 PM.


#2 FupDup

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Posted 31 January 2015 - 07:45 PM

I foresee great things in this thread.

Posted Image

And by great things I mean a flamewar.

Edited by FupDup, 31 January 2015 - 07:45 PM.


#3 Aceramic

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Posted 31 January 2015 - 07:46 PM

I would just like to point out that, as mentioned by the first intro video when you launch the game... The game is using CryEngine, not Unreal. Other than that, I rate the rage thread quality at 5.5/10.

#4 Wintersdark

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Posted 31 January 2015 - 07:51 PM

View PostAceramic, on 31 January 2015 - 07:46 PM, said:

I would just like to point out that, as mentioned by the first intro video when you launch the game... The game is using CryEngine, not Unreal. Other than that, I rate the rage thread quality at 5.5/10.

Well, that's pretty generous.

Poor rant thread is poor.

#5 Bulletsponge0

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Posted 31 January 2015 - 07:55 PM

the OP belongs here....

http://mwomercs.com/...he-daily-whine/

#6 destroika

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Posted 31 January 2015 - 07:57 PM

View PostBulletsponge0, on 31 January 2015 - 07:55 PM, said:



Except that is about how people play the game. It's directed at the public. Mine is directed at PGI and the job they are doing. Believe it or not, there is a difference.

#7 Aceramic

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Posted 31 January 2015 - 07:58 PM

*shrug* Bonus points because some of his points are kind of true, and they sometimes annoy me, too. Just not to the point of starting a rant thread about it. Lol (for the curious, it's the glitchy terrain and poor UI design)

On that note, I expect this thread will be taking a vacation to KTown by Monday...

#8 Tarogato

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Posted 31 January 2015 - 07:59 PM

I liked OP's post because the content was "as advertised" in the thread title. Very coherent, very QQ, much accurate.

PGI does need to fix all these things. One of the things that bugs me the most is the invisible walls, which is probably the easiest fix of anything, because all they probably need to do is open up their assets in Max and fix the collida. It shouldn't even take 5 minutes per asset. But I'm not sure PGI cares about this.

The rest of the things you complained about... PGI is actually concerned with, and they're showing increased transparency regarding these issues. They're taking a step in the right direction, just give it some time and the game will be in a much better place now that IGP is out of the picture. I wouldn't be surprised to see massive improvements by the end of Q2 this year. Just have some hope.

#9 destroika

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Posted 31 January 2015 - 08:00 PM

View PostAceramic, on 31 January 2015 - 07:58 PM, said:

*shrug* Bonus points because some of his points are kind of true, and they sometimes annoy me, too. Just not to the point of starting a rant thread about it. Lol (for the curious, it's the glitchy terrain and poor UI design)

On that note, I expect this thread will be taking a vacation to KTown by Monday...


I know... but I already feel better so it's served its purpose. Nice to know I'm not all wrong.

#10 SaltBeef

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Posted 31 January 2015 - 08:03 PM

And I thought it was getting better...THANKS. OBAMA!,,,,

#11 Nothing Whatsoever

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Posted 31 January 2015 - 08:08 PM

Posted Image

With that posted, carry on!

#12 Mad Strike

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Posted 31 January 2015 - 08:16 PM

Guess now Topics travel time because its soooo 2013.

#13 orcrist86

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Posted 31 January 2015 - 08:44 PM

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#14 CocoaJin

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Posted 31 January 2015 - 08:50 PM

View Postdestroika, on 31 January 2015 - 07:38 PM, said:

Who the heck is PGI and who gave this game contract to them? Can they cancel it and give it to... *snip*



Edited by CocoaJin, 31 January 2015 - 08:50 PM.


#15 Ghogiel

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Posted 31 January 2015 - 08:55 PM

sigh *unzips*

#16 Tarman

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Posted 31 January 2015 - 09:01 PM

View PostCocoaJin, on 31 January 2015 - 08:50 PM, said:



The most engaging part of this thread; mostly due to the link to the Family Guy Simpsons crossover. The beginning made me feel like I never left here at all.

Edited by Tarman, 31 January 2015 - 09:02 PM.


#17 Rokuzachi

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Posted 31 January 2015 - 09:08 PM

Good timing for this thread as I'm particularly frustrated with the game right now.

I've literally lost count of how many times I've decided not to give PGI money for this game. It's sad that I even used to keep track of it. I'm a whale - I have no problem throwing foolishly large amounts of money at a microtrans game that I enjoy. I've been doing it for years.

When I'm having a good time in a game, I throw money at it. I even do it when I don't need to. "Man what a great night, I think I'll buy some (premium currency) and hold onto it for now." That sort of thing. I like my entertainment so I have no issues dumping money into it even if there are things of better 'value' out there.

The number of times I have decided not to spend money on MWO is very high, and it's mostly due to hitreg and various map issues. I got a fat tax return this year and was thinking about picking up a Mastery pack or two with some of it, but I've decided not to. As a primarily ballistics and missile user, hitreg is a constant uphill battle for me. I'm also sick of these tiny ass maps where fatties are at the mercy of their team, even if they start running at the beginning of the match, because starting locations are so close to eachother that you're a stone's throw away from the enemy and 50kph just isn't enough to get away. And let's face it, you can't rely on anyone to cover for you in pug matches. Poorly crafted terrain collision... is a whole other issue that sends me in to a rage right quick.

Ugh.

#18 lol lol lol lol lol lol lol lol

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Posted 31 January 2015 - 09:08 PM

View Postdestroika, on 31 January 2015 - 07:57 PM, said:


Except that is about how people play the game. It's directed at the public. Mine is directed at PGI and the job they are doing. Believe it or not, there is a difference.


Patches don't pay the bills.

#19 Brody319

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Posted 31 January 2015 - 09:16 PM

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#20 Keira RAVEN McKenna

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Posted 31 January 2015 - 09:22 PM

Posted Image

Edited by Keira RAVEN McKenna, 31 January 2015 - 09:24 PM.






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